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Organizações sociais

Fonte: Ashes of Creation Wiki
Revisão em 19h33min de 16 de novembro de 2017 por Lex (discussão | contribs) (→‎See also)

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Organizações sociais are ways for players to interact with the world around them in a different manner. They are about creating micro communities within the game.[1]

  • Social organizations function a little bit like factions, but without flagging mechanics.[2]

Types

Different types of Organizações sociais have different objectives relating to their specific types of game play.[1]

Joining

Players may only pledge loyalty to one social organisation.[1]

  • Social organizations are system generated. They are not owned by players.[3]

Leaving

A player can switch organizations, but will lose progress in their previous organization.[1]

Benefícios

These organizations may relate to which bosses might need to be killed first and may affect building progression of a node.[1]

Progressão

Social organization progression is achieved through accomplishing tasks or quests within that social organization.[1]

  • Some progression is static, but more competitive achievements will be seasonal, based on a ladder system.[4]
info-orange.pngAlgumas das informações a seguir não foram confirmadas recentemente pelos desenvolvedores e podem não estar no roteiro de desenvolvimento atual.

There are hierarchical paths pertaining to specific questlines for the organization's thematic.[1] These quests will either be cooperative with or adversarial against other nodes based on their mutual war status.[5]

- For example, a Thieves' guild may have objectives and quests toward securing a particular item to enable players to advance within the organization.[1]
Social organizations are going to have questlines that players participate in which some will include sabotage, espionage, intrigue... While it's not necessarily player versus player in the combat sense, it is player versus player in pitting communities in those organizations against each other in a competitive atmosphere, where only some things can be accomplished by certain communities; and not everybody can succeed at a particular task. So, I think that that's a unique way to involve meaningful conflict that doesn't necessarily have to relate to PvP, because obviously we have a lot of PvP systems in the game and and there are many ways for players to participate in player versus player combat; but we also want to make sure that from a progression standpoint, from a system standpoint there are going to be abilities of individuals to follow these questlines, these tasks that will pit organizations against each other, specifically from an organizational standpoint.[6]Steven Sharif

Sharemarkets

Ao que os nodes desenvolvem, os governos dos jogadores podem abrir um mercado de ações (também chamado de Bolsa de valores) onde jogadores podem comprar e vender ações/partes nos nodes, guildas e organizações sociais.[7][8]

  • Não há nenhuma comissão regulatória que restrinja a compra e venda de ações.[9]

Ver também

Referências

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Livestream, 17 May 2017 (7:27). Erro de citação: Código <ref> inválido; o nome "livestream-17-May-2017-7:27" é definido mais de uma vez com conteúdos diferentes Erro de citação: Código <ref> inválido; o nome "livestream-17-May-2017-7:27" é definido mais de uma vez com conteúdos diferentes Erro de citação: Código <ref> inválido; o nome "livestream-17-May-2017-7:27" é definido mais de uma vez com conteúdos diferentes
  2. Livestream, 26 May 2017 (49:05).
  3. Livestream, 17 May 2017 (11:27).
  4. Transmissão ao vivo, 2023-09-29 (1:07:50).
  5. Entrevista, 2020-07-19 (24:34).
  6. 6.0 6.1 6.2 6.3 Podcast, 2018-05-11 (18:52).
  7. 7.0 7.1 Transmissão ao vivo, 2017-05-17 (11:27).
  8. 8.0 8.1 Stock Exchange.jpg
  9. 9.0 9.1 Entrevista, 2018-10-20 (5:51).