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Item durability
There is item durability (item decay) in Ashes of Creation.[2]
- Item decay does not destroy items, but it acts as an materials sink.[9][3][2]
- If you allow it to get to certain stages, or to get to a destructed stage then it requires a lot of material components in order to return back to its former glory.[6] – Steven Sharif
- Over enchanting an item comes with the risk of durability loss if a safety margin is exceeded.[1][11][12]
- There is durability in the game... It's not going to be a trivial durability. There is a potential to destroy gear (weapons and armor), but there is also an ability to reforge that destroyed gear using a portion of the materials necessary as well as finding an item creator who can reforge it.[2] – Steven Sharif
Gastos de itens
Gastos de itens são importantes para uma economia saudável, por isso tudo que pode ser [[Crafting|fabricado] também pode ser destruído. Haverão três tipos de gastos de itens em Ashes of Creation:[13]
- Durabilidade de itens (desgaste de item).[2] Um item com zero durabilidade será desequipado, aumentando o seu custo de reparo.[10]
- Super-encantar tem o risco inerente de destruir aquele item.[14]
- Os jogadores recebem items de fabricação e fórmulas ao desconstruir um item completo.[14]
- Uma porção dos rescursos e materiais são perdidos quando caravanas ou bases são destruídas.[15]
Um aspecto importante de uma economia saudável é ter alguns gastos de itens disponíveis... Existem três tipos de gastos: Você pode ganhar itens de fabricação ao desconstruir itens completos, há o desgaste de itens...e se você quiser super-encantar um item, existe o risco de que ele seja destruído. É imporante para uma economia que passe por esses tipos de ênfase no que pode ser fabricado mas também destruído..[2]
Item repair
Item repair will cost crafting materials.[3][8][2]
- 0% durability will unequip items, increasing its repair cost.[10]
- Damaged gear can be reforged at a player stall using a portion of the materials that were necessary to craft the item.[1][7][8]
- There may be additional constraints for repairing "very unique items", such as having a crafter and recipe to effectuate repairs. This is subject to testing.[9]
- There is no limit to the number of times an item can be repaired.[17]
There will be ways to repair destructible structures (such as walls and gates) and also repair (or re-craft) siege weapons that were damaged during sieges.[18]
- There's a lot of ancillary activities that can be had during sieges... It's obviously strategy and tactics and raid-versus-raid components, but also you want to have individual contributions where players can do things during the siege to aid in the greater effort so to speak; and it doesn't require you having 50 people by your side to effectuate that influence over something. So repairs are great ways to do that. Repairs for walls, repairs for gates, being able to spawn and essentially craft the designs for specific types of siege weapons to provide those to the team.[18] – Steven Sharif
Item deconstruction
Players gain craftable items and recipes from deconstructing (salvaging, dismantling, disenchanting) completed items.[14]
- There's salvaging where you can deconstruct an item to get components only capable of retrieving from salvaging an item that can be used in crafting other types of items.[13] – Steven Sharif
- Specific and necessary crafting materials for higher tier items can only be obtained through the deconstruction of lower-tier items. This is designed to keep lower tier crafted gear relevant through progression and across expansions.[19][20][13]
- Specific crafting components yielded by gear deconstruction, and some of these components can be only be obtained from gear of certain enchantment levels and type of equipment. These components are needed for certain recipes for gear and other ancillary crafting professions. But the itemization team is still ironing out some of these flows.[19] – Steven Sharif
- Item deconstruction will not be a meaningful way of circumventing restrictions on transit of resources and materials.[21]
Ver também
Referências
- ↑ 1.0 1.1 1.2 1.3 1.4 Entrevista, 2020-07-29 (16:46).
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 Podcast, 2017-05-13 (25:55).
- ↑ 3.0 3.1 3.2 3.3 Entrevista, 2021-02-07 (13:14).
- ↑ Podcast, 2017-05-05 (43:05).
- ↑ Transmissão ao vivo, 2020-08-28 (2:05:07).
- ↑ 6.0 6.1 Podcast, 2021-09-29 (32:35).
- ↑ 7.0 7.1
- ↑ 8.0 8.1 8.2 8.3 Entrevista, 2020-07-19 (51:11).
- ↑ 9.0 9.1 Transmissão ao vivo, 2021-05-28 (1:53:04).
- ↑ 10.0 10.1 10.2
- ↑ Entrevista, 2020-07-29 (15:04).
- ↑ Transmissão ao vivo, 2017-05-05 (20:41).
- ↑ 13.0 13.1 13.2 Transmissão ao vivo, 2017-05-10 (10:47).
- ↑ 14.0 14.1 14.2 Transmissão ao vivo, 2017-05-08 (20:41).
- ↑ Entrevista, 2020-07-18 (55:01).
- ↑
- ↑ Transmissão ao vivo, 2020-09-30 (1:01:45).
- ↑ 18.0 18.1 18.2 Transmissão ao vivo, 2021-05-28 (1:04:29).
- ↑ 19.0 19.1
- ↑ Transmissão ao vivo, 2021-07-30 (1:16:05).
- ↑