Gastos de itens
Gastos de itens são importantes para uma economia saudável, por isso tudo que pode ser [[Crafting|fabricado] também pode ser destruído. Haverão três tipos de gastos de itens em Ashes of Creation:[1]
- Durabilidade de itens (desgaste de item).[2] Um item com zero durabilidade será desequipado, aumentando o seu custo de reparo.[3]
- Super-encantar tem o risco inerente de destruir aquele item.[4]
- Os jogadores recebem items de fabricação e fórmulas ao desconstruir um item completo.[4]
- Uma porção dos rescursos e materiais são perdidos quando caravanas ou bases são destruídas.[5]
Um aspecto importante de uma economia saudável é ter alguns gastos de itens disponíveis... Existem três tipos de gastos: Você pode ganhar itens de fabricação ao desconstruir itens completos, há o desgaste de itens...e se você quiser super-encantar um item, existe o risco de que ele seja destruído. É imporante para uma economia que passe por esses tipos de ênfase no que pode ser fabricado mas também destruído..[2]
Power creep
The developers intend to limit power creep via item sinks, the lack of gear binding, and the absence of pay-to-win or pay-to-convenience in Ashes of Creation.[6]
Item durability
There is item durability (item decay) in Ashes of Creation.[2]
- Item decay does not destroy items, but it acts as an materials sink.[14][8][2]
- If you allow it to get to certain stages, or to get to a destructed stage then it requires a lot of material components in order to return back to its former glory.[11] – Steven Sharif
- Over enchanting an item comes with the risk of durability loss if a safety margin is exceeded.[7][15][16]
- There is durability in the game... It's not going to be a trivial durability. There is a potential to destroy gear (weapons and armor), but there is also an ability to reforge that destroyed gear using a portion of the materials necessary as well as finding an item creator who can reforge it.[2] – Steven Sharif
Item repair
Item repair will cost crafting materials.[8][13][2]
- 0% durability will unequip items, increasing its repair cost.[3]
- Damaged gear can be reforged at a player stall using a portion of the materials that were necessary to craft the item.[7][12][13]
- There may be additional constraints for repairing "very unique items", such as having a crafter and recipe to effectuate repairs. This is subject to testing.[14]
- There is no limit to the number of times an item can be repaired.[18]
There will be ways to repair destructible structures (such as walls and gates) and also repair (or re-craft) siege weapons that were damaged during sieges.[19]
- There's a lot of ancillary activities that can be had during sieges... It's obviously strategy and tactics and raid-versus-raid components, but also you want to have individual contributions where players can do things during the siege to aid in the greater effort so to speak; and it doesn't require you having 50 people by your side to effectuate that influence over something. So repairs are great ways to do that. Repairs for walls, repairs for gates, being able to spawn and essentially craft the designs for specific types of siege weapons to provide those to the team.[19] – Steven Sharif
Item deconstruction
Players gain craftable items and recipes from deconstructing (salvaging, dismantling, disenchanting) completed items.[4]
- There's salvaging where you can deconstruct an item to get components only capable of retrieving from salvaging an item that can be used in crafting other types of items.[1] – Steven Sharif
- Specific and necessary crafting materials for higher tier items can only be obtained through the deconstruction of lower-tier items. This is designed to keep lower tier crafted gear relevant through progression and across expansions.[20][21][1]
- Specific crafting components yielded by gear deconstruction, and some of these components can be only be obtained from gear of certain enchantment levels and type of equipment. These components are needed for certain recipes for gear and other ancillary crafting professions. But the itemization team is still ironing out some of these flows.[20] – Steven Sharif
- Item deconstruction will not be a meaningful way of circumventing restrictions on transit of resources and materials.[22]
Enchanting
Enchanting is not an artisan profession in its own right. Scribes create scrolls that can be utilized by different professions to create enchantments relating to that profession.[23][24]
- Enchantment scrolls can be sold on the open market.[25][23][26]
- Enchanting does not increase an item's level requirement.[27]
- You don't really push a particular item's level requirement or the identity of that item. You can enhance it, you can add enchantments to it, but it's still the item it is.[27] – Steven Sharif
Enchantments
There are two types of enchantments for items: Vertical and horizontal.[29]
- Vertical enchantments are a power progression for a crafted item. More damage or mitigations, added effects or bonuses.[25] Vertical enchantments include risks.[29]
- There isn't RNG in crafting but there may be a small amount of RNG in enchanting.[30]
- Over-enchanting items comes with a potential risk that the item decays or is destroyed if a safety margin is exceeded. This system is subject to testing.[31][15][16]
- It's a progressive tier of risk. At lower levels you have opportunities to potentially lose out on the pluses instead of breaking the equipment. But when you reach a certain threshold, there is an opportunity to essentially destroy the equipment, where you get resources back. But that's a risk that the player takes.[31] – Steven Sharif
- Lower levels of over-enchanting carries the risk of losing bonuses on the item. Over-enchanting beyond a certain threshold carries the risk of destroying the item and gaining resources back.[31][15][16]
- There may be mechanisms for achieving safer over-enchantments, such as difficult to obtain enchantment scrolls, or very rare material acquisitions.[20][28][15]
- Personally, I am fine with RNG in enchantment, so long as there are special ways to mitigate the RNG with investment, to a degree. For example, difficult to obtain enchantment scrolls that insure enchantment efforts, and including a buffer of safe enchantment in earlier pluses.[20] – Steven Sharif
- Horizontal enchantments are more situational. For example: I'd like my sword to do force damage instead of holy damage because the monsters I tend to fight are incorporeal.[29]
Caravan destruction
If a caravan is destroyed or it despawns it becomes a wreckage that contains a portion of the cargo it was transporting.[33][32][34][35][36][37][38] The remainder of the caravan's goods are sunk (lost) when the caravan is destroyed.[34][39]
- When a caravan gets destroyed it creates a wreckage. That wreckage will have a number of the supplies that the caravan was carrying; and when stolen by attackers those supplies become essentially stolen glint, or corrupted glint, and stolen resources that the caravan was hauling. If they are commodities they can maintain their commodity type, and players will have to summon a caravan from a nearby node that would be empty in order to haul those crates back. You can also break into the crates or the cargo itself instead of hauling the cargo as a completed shipment. Doing so reduces the number of total resources that you can gather from the crate. So a portion of it is sunk to the system; and then a portion of it gets sunk further if you choose to break open the crates versus attempting to haul them back.[34] – Steven Sharif
- Commodities crates are marked with a green symbol. Materials crates are marked with a black symbol.[32]
- Anyone may loot a caravan's wreckage.[39]
- Unsealing crates (by breaking open sealed crates) yields less value than transporting the sealed crates for unloading.[40] This is in addition to the value already lost when the caravan was destroyed.[41][34][42][43]
- Caravan components are destroyed if the caravan is destroyed.[44][35] Previously it was stated that components may drop when a caravan is destroyed.[45]
- Q: What is the reason for requiring the destruction of a caravan by the attackers as opposed to the attackers gaining possession of the caravan?
- A: With caravans we really want to emphasize this idea of not necessarily stealing the vehicle, but being forced to achieve victory through destruction; and when you do, you then have the logistical issue of how you're going to transport those goods on your own rather than servicing the transport of that by just hijacking.[46] – Steven Sharif
- In an earlier design iteration, prior to the introduction of cargo crates, it was proposed that destroyed caravans dropped certificates for heavy goods that were redeemable at the origin node for a portion of the goods.[47][38]
- There is no limit to the number of times caravans can be commandeered or the number of times caravans get destroyed and replaced.[48]
Ver também
Referências
- ↑ 1.0 1.1 1.2 Transmissão ao vivo, 2017-05-10 (10:47).
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 Podcast, 2017-05-13 (25:55).
- ↑ 3.0 3.1 3.2
- ↑ 4.0 4.1 4.2 Transmissão ao vivo, 2017-05-08 (20:41).
- ↑ Entrevista, 2020-07-18 (55:01).
- ↑ Entrevista, 2018-10-20 (2:53:52).
- ↑ 7.0 7.1 7.2 7.3 7.4 Entrevista, 2020-07-29 (16:46).
- ↑ 8.0 8.1 8.2 8.3 Entrevista, 2021-02-07 (13:14).
- ↑ Podcast, 2017-05-05 (43:05).
- ↑ Transmissão ao vivo, 2020-08-28 (2:05:07).
- ↑ 11.0 11.1 Podcast, 2021-09-29 (32:35).
- ↑ 12.0 12.1
- ↑ 13.0 13.1 13.2 13.3 Entrevista, 2020-07-19 (51:11).
- ↑ 14.0 14.1 Transmissão ao vivo, 2021-05-28 (1:53:04).
- ↑ 15.0 15.1 15.2 15.3 Entrevista, 2020-07-29 (15:04).
- ↑ 16.0 16.1 16.2 Transmissão ao vivo, 2017-05-05 (20:41).
- ↑
- ↑ Transmissão ao vivo, 2020-09-30 (1:01:45).
- ↑ 19.0 19.1 19.2 Transmissão ao vivo, 2021-05-28 (1:04:29).
- ↑ 20.0 20.1 20.2 20.3
- ↑ Transmissão ao vivo, 2021-07-30 (1:16:05).
- ↑
- ↑ 23.0 23.1 23.2 Transmissão ao vivo, 2022-05-27 (1:20:00).
- ↑ Transmissão ao vivo, 2017-05-26 (51:37).
- ↑ 25.0 25.1 Transmissão ao vivo, 2023-11-30 (1:38:47).
- ↑ Transmissão ao vivo, 2017-05-17 (58:55).
- ↑ 27.0 27.1 Transmissão ao vivo, 2021-03-26 (1:15:57).
- ↑ 28.0 28.1
- ↑ 29.0 29.1 29.2 29.3 29.4
- ↑
- ↑ 31.0 31.1 31.2 Entrevista, 2023-07-09 (1:50:10).
- ↑ 32.0 32.1 32.2 32.3 Vídeo, 2024-01-31 (6:47).
- ↑ Transmissão ao vivo, 2024-01-31 (1:07:42).
- ↑ 34.0 34.1 34.2 34.3 Transmissão ao vivo, 2023-10-31 (1:18:33).
- ↑ 35.0 35.1 Transmissão ao vivo, 2023-10-31 (1:08:22).
- ↑ Transmissão ao vivo, 2017-05-15 (45:20).
- ↑ Transmissão ao vivo, 2017-12-15 (1:04:25).
- ↑ 38.0 38.1 Entrevista, 2019-04-15 (26:59).
- ↑ 39.0 39.1 Transmissão ao vivo, 2021-04-30 (1:04:23).
- ↑
- ↑
- ↑
- ↑ Entrevista, 2023-09-10 (53:47).
- ↑ Transmissão ao vivo, 2024-01-31 (1:05:07).
- ↑ Entrevista, 2019-04-15 (28:28).
- ↑ Transmissão ao vivo, 2022-09-30 (1:17:13).
- ↑
- ↑ Transmissão ao vivo, 2024-02-29 (1:27:36).