Item deconstruction

Fonte: Ashes of Creation Wiki
(Redirecionado de Deconstructing)
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Players gain craftable items and recipes from deconstructing (salvaging, dismantling, disenchanting) completed items.[1]

There's salvaging where you can deconstruct an item to get components only capable of retrieving from salvaging an item that can be used in crafting other types of items.[2]Steven Sharif
Specific crafting components yielded by gear deconstruction, and some of these components can be only be obtained from gear of certain enchantment levels and type of equipment. These components are needed for certain recipes for gear and other ancillary crafting professions. But the itemization team is still ironing out some of these flows.[3]Steven Sharif
  • Item deconstruction will not be a meaningful way of circumventing restrictions on transit of resources and materials.[5]

Gastos de itens

Gastos de itens são importantes para uma economia saudável, por isso tudo que pode ser [[Crafting|fabricado] também pode ser destruído. Haverão três tipos de gastos de itens em Ashes of Creation:[2]

  1. Durabilidade de itens (desgaste de item).[6] Um item com zero durabilidade será desequipado, aumentando o seu custo de reparo.[7]
  2. Super-encantar tem o risco inerente de destruir aquele item.[1]
  3. Os jogadores recebem items de fabricação e fórmulas ao desconstruir um item completo.[1]
  4. Uma porção dos rescursos e materiais são perdidos quando caravanas ou bases são destruídas.[8]

Um aspecto importante de uma economia saudável é ter alguns gastos de itens disponíveis... Existem três tipos de gastos: Você pode ganhar itens de fabricação ao desconstruir itens completos, há o desgaste de itens...e se você quiser super-encantar um item, existe o risco de que ele seja destruído. É imporante para uma economia que passe por esses tipos de ênfase no que pode ser fabricado mas também destruído..[6]

Item durability

The decay system is not going to be some worthless "Oh I'm just going to throw some gold into this and it's a simple gold sink". It's actually going to require some base materials in order to repair decayed items; and decay occurs from death and also the destruction and disable system. For the weapons over the over-enchanting will require those materials as well. So creating that dependency I think is healthy for the crafting economy.[9]Steven Sharif

There is item durability (item decay) in Ashes of Creation.[6]

If you allow it to get to certain stages, or to get to a destructed stage then it requires a lot of material components in order to return back to its former glory.[13]Steven Sharif
There is durability in the game... It's not going to be a trivial durability. There is a potential to destroy gear (weapons and armor), but there is also an ability to reforge that destroyed gear using a portion of the materials necessary as well as finding an item creator who can reforge it.[6]Steven Sharif

Enchanting

Enchanting is not an artisan profession in its own right. Scribes create scrolls that can be utilized by different professions to create enchantments relating to that profession.[19][20]

You don't really push a particular item's level requirement or the identity of that item. You can enhance it, you can add enchantments to it, but it's still the item it is.[23]Steven Sharif

Ver também

Referências