Glorious Wiki readers. We are adding the Midnight Magic video and livestream to the wiki. We appreciate your patience as we process the new and updated information! |
Organizações sociais
Organizações sociais are ways for players to interact with the world around them in a different manner. Social organizations function a little bit like factions. They are about creating micro communities within the game.[1]
Types
Different types of Organizações sociais have different objectives relating to their specific types of game play.[1]
Joining
Players may only pledge loyalty to one social organisation.[1]
- Social organizations are system generated. They are not owned by players.[2]
Leaving
A player can switch organizations, but will lose progress in their previous organization.[1]
Benefícios
These organizations may relate to which bosses might need to be killed first and may affect building progression of a node.[1]
Progressão
Social organization progression is achieved through accomplishing tasks or quests within that social organization.[1]
- Some progression is static, but more competitive achievements will be seasonal, based on a ladder system.[3]
There are hierarchical paths pertaining to specific questlines for the organization's thematic.[1] These quests will either be cooperative with or adversarial against other nodes based on their mutual war status.[4]
- - For example, a Thieves' guild may have objectives and quests toward securing a particular item to enable players to advance within the organization.[1]
- Social organizations are going to have questlines that players participate in which some will include sabotage, espionage, intrigue... While it's not necessarily player versus player in the combat sense, it is player versus player in pitting communities in those organizations against each other in a competitive atmosphere, where only some things can be accomplished by certain communities; and not everybody can succeed at a particular task. So, I think that that's a unique way to involve meaningful conflict that doesn't necessarily have to relate to PvP, because obviously we have a lot of PvP systems in the game and and there are many ways for players to participate in player versus player combat; but we also want to make sure that from a progression standpoint, from a system standpoint there are going to be abilities of individuals to follow these questlines, these tasks that will pit organizations against each other, specifically from an organizational standpoint.[5] – Steven Sharif
Ao que os nodes desenvolvem, os governos dos jogadores podem abrir um mercado de ações (também chamado de Bolsa de valores) onde jogadores podem comprar e vender ações/partes nos nodes, guildas e organizações sociais.[6][7]
- O valor das ações é influenciado pelos eventos mundiais e a performance dos nodes, organizações sociais ou guildas.[8]
- Métricas rígidas, tais como quests de história, proximidade a recursos, progressão de cidadania, e compra de escrituras locais, determinarão o valor de ações compráveis.[7]
- Não há nenhuma comissão regulatória que restrinja a compra e venda de ações.[8]
Ver também
Referências
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Livestream, 17 May 2017 (7:27). Erro de citação: Código
<ref>
inválido; o nome "livestream-17-May-2017-7:27" é definido mais de uma vez com conteúdos diferentes Erro de citação: Código<ref>
inválido; o nome "livestream-17-May-2017-7:27" é definido mais de uma vez com conteúdos diferentes Erro de citação: Código<ref>
inválido; o nome "livestream-17-May-2017-7:27" é definido mais de uma vez com conteúdos diferentes - ↑ Livestream, 17 May 2017 (11:27).
- ↑ Transmissão ao vivo, 2023-09-29 (1:07:50).
- ↑ Entrevista, 2020-07-19 (24:34).
- ↑ 5.0 5.1 5.2 5.3 Podcast, 2018-05-11 (18:52).
- ↑ 6.0 6.1 Transmissão ao vivo, 2017-05-17 (11:27).
- ↑ 7.0 7.1
- ↑ 8.0 8.1 Entrevista, 2018-10-20 (5:51).