Template:Warehouses
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↑ 1.0 1.1 Vídeo, 2023-08-31 (25:00).
↑ Blog: Development Update with Village Node.
↑ Transmissão ao vivo, 2023-08-31 (50:25).
↑ Entrevista, 2018-12-06 (20:30).
↑ 5.0 5.1 Transmissão ao vivo, 2018-04-8 (AM) (23:18).
↑ 6.0 6.1 Entrevista, 2020-07-08 (57:46).
↑ 7.0 7.1 7.2 Transmissão ao vivo, 2020-04-30 (1:14:44).
↑
↑ Transmissão ao vivo, 2023-10-31 (1:08:57).
↑
↑
↑ Entrevista, 2023-09-10 (47:13).
↑ 13.0 13.1
↑ Transmissão ao vivo, 2020-10-30 (1:03:52).
↑ Entrevista, 2020-07-19 (41:32).
↑ Entrevista, 2023-07-09 (1:36:24).
↑ Transmissão ao vivo, 2022-10-14 (52:31).
↑ Podcast, 2021-09-29 (14:21).
↑
↑ 20.0 20.1 Transmissão ao vivo, 2020-10-30 (1:04:59).
↑ Transmissão ao vivo, 2023-02-24 (1:12:24).
↑ Transmissão ao vivo, 2022-10-28 (24:28).
↑ Transmissão ao vivo, 2021-04-30 (1:14:49).
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Warehouses are default service buildings that come pre-built with nodes. Their function is to provide storage points within nodes.[2][3][4][5][6][7]
- Cargo for shipment by caravan is stored at the caravansary not in a player's inventory. Stored cargo is visible via the warehouse UI.[8][9]
- Completed items can be accessed by players in warehouses at any node regardless of citizenship or housing ownership.[10][11][12]
- Gatherables and materials may only be accessed in the warehouse location they were deposited in.[13]
- Requisition agents for mayoral buy orders are located at node warehouses.[1]
- Players are prohibited from moving gatherables, materials, and commodities in sealed crates out of depositories within a node following a siege declaration against that node.[13][14][15][7]
- A portion of all gatherables and materials that were stored in successfully sieged nodes become lootable.[16][17][18][6][7][19]
- Whole items (crafted items) are not vulnerable to loss during node sieges.[20]
- Corrupt players are not able to utilize storage systems.[21][22][23]
- Quiósques de jogador are linked to that player's warehouse.[20]
- Personal caravans may be launched from any point of storage (including warehouses).[24]