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Diferenças entre edições de "Template:Node wars"
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↑ Transmissão ao vivo, 2022-04-29 (27:42).
↑ City hall.
↑ 3.0 3.1 Entrevista, 2020-07-19 (24:34).
↑ Blog - Know Your Nodes - The Basics.
↑ 5.0 5.1
↑ Blog: Development Update with Village Node.
↑ Transmissão ao vivo, 2023-08-31 (44:21).
↑ Vídeo, 2018-04-05 (41:48).
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− | [[Node governments]] may declare [[Node wars|war]] on another [[Nodes|node]] and rally [[Citizens|citizens]] to the cause.{{web|https://www.ashesofcreation.com/news/city-hall/|City hall.}} | + | [[Node governments]] may [[Node war declarations|declare]] [[Node wars|war]] on another [[Nodes|node]] and rally [[Citizens|citizens]] to the cause.{{livestream|2022-04-29|27m42|qYuL-GrMmRM}}{{web|https://www.ashesofcreation.com/news/city-hall/|City hall.}} |
* This mutually [[Player flagging|flags]] the citizens of the warring nodes, including their [[Alliances|allies]], as combatants.{{interview|2020-07-19|24m34|H0LQSMT83L0}} | * This mutually [[Player flagging|flags]] the citizens of the warring nodes, including their [[Alliances|allies]], as combatants.{{interview|2020-07-19|24m34|H0LQSMT83L0}} | ||
** [[Social organizations]] [[Quests|quests]] will either be cooperative or adversarial based on the war status of their parent nodes.{{interview|2020-07-19|24m34|H0LQSMT83L0}} | ** [[Social organizations]] [[Quests|quests]] will either be cooperative or adversarial based on the war status of their parent nodes.{{interview|2020-07-19|24m34|H0LQSMT83L0}} |
Edição atual desde as 18h31min de 12 de abril de 2024
Node governments may declare war on another node and rally citizens to the cause.[1][2]
- This mutually flags the citizens of the warring nodes, including their allies, as combatants.[3]
- Organizações sociais quests will either be cooperative or adversarial based on the war status of their parent nodes.[3]
- Nodes vassalos cannot declare a node war on their parent node or any of their vassals.[4]
- Node wars can be declared at any time, but the objectives will only spawn during server prime-time.[5]
- Players can kill each other at any time during the war (not only during server prime-time).[5]
- Node wars affect reputation between the nodes.[6][7]
- We have conditions that you can set between nodes with regards to either nodes being friendly with each other and acting trade alliances, or they can declare war on nodes similar to how guild wars may function in different games, where those citizens become hostile to each other based on the player government that's elected in the particular node. So those systems all cater to allowing a conflict that's meaningful and that also provides a non-imbalanced relationship between stronger guilds and not as strong guilds.[8] – Steven Sharif