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Diferenças entre edições de "Freeholds"
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== Underrealm freeholds == | == Underrealm freeholds == |
Revisão das 00h03min de 1 de junho de 2020
Propriedades são terrenos para a residência de jogadores de tamanho considerável e que podem ser colocadas dentro da Zona de influência (ZOI) de um Vilarejo (base estágio 3) ou maior.[4]
- Propriedades são limitadas a uma por conta.[5]
- Propriedades têm aproximadamente 2000 m² de tamanho.[6]
- O tamanho de uma propriedade não muda com a Progressão de base.[7]
- Expansões e melhorias se tornarão disponíveis de acordo com a progressão da base.[6]
- Propriedades não podem ser vendidas para outros jogadores.[8]
O sistema de propriedades interage com diversos outros sistemas dentro do jogo.[9]
Freehold placement
Freehold plots require a bound deed (permit/certificate) from the parent
[[{{{2}}}]] (estágio 3) or higher node in order to place the plot.[13][10][11][14][15][16]
- Freehold deeds are obtained through completion of a Lord's quest to ascertain worthiness for lordship over an estate.[17][12][10][11][14][15][16]
- That was for a time a lively debate on our design team about whether or not there should be a level gate essentially from even preventing the potential for ownership. The reason why I chose to keep it at level 50 for now is because there are alternate systems that provide access at lower levels through permission setting. So it's one thing to own the home, it's is another thing to access the contents and to continue progression. Let's say, in the processing profession, you might want to gain mastery in: that mastery process leaves the nodes at around level 30 in the leveling experience for a processing profession; and so one of the debates on the design team was whether or not we should reduce the level requirement down to level 30 so that there's a seamless transition from node-based processing progression and the Freehold capability of progression.[19] – Steven Sharif
- Deeds may only be used to place a freehold if the deed holder successfully wins a freehold auction for an estate.[13][21]
- You're going to see a little bit of change and this is one of the first ones: that these are predetermined locations that exist around the node or under its vassal structure that you will have the ability to bid on; and to give you a sense there, this allows us to customize a bit of those predetermined parcels, like a Sherwood Forest type of example.[12] – Steven Sharif
- A deed holder who has won an estate auction may then claim the estate from within a barony in that node's ZOI, including the ZOI of any of its vassal nodes. Placement of the plot is enabled by using the deed item in a player's inventory to get a top-down view of the estate, then selecting the desired location for the plot.[13][21]
- It'll basically be an item in your bag; and once you get to your parcel, you claim that piece of land and then once it's claimed you'll be able to use the item to go into top-down view and layout actually exactly where your freehold will go on that parcel of land. You'll have a lot of freedom, so a lot that will be going through looking at your whole area of land you now own claim to and then deciding where the best spot to put your freehold in there would be.[21] – Kory Rice
- Freehold plots must not be placed in close proximity to any of the following:[13][25][26][21][12][11][14][27][16]
- Collections of freeholds placed in close proximity are still considered part of their parent node and do not become a separate node, other than via roleplay.[36]
- Adjacent freeholds do not share any bonuses with their neighbors, but guild halls owned by partron guilds may confer benefits to surrounding freeholds.[37][31]
Freehold buildings
Freehold buildings that can be placed on a freehold plot serve three main purposes.[13][11][39][4][40]
Freehold buildings require blueprints and materials to construct.[13][15]
- Sheds are present on empty freehold plots to provide storage for materials needed to construct freehold buildings.[24]
- Some freehold buildings have multiple tiers, with different footprint sizes.[11][7]
- Upgrading a tier will not change the size of the building in terms of footprint, but may increase in height.[7]
- Basements in freehold buildings are to be decided.[42]
Freehold taxes are calculated based on the number of permits issued for buildings on a freehold.[13][43][44][45][46]
- Buildings that require permits will have additional upkeep costs.[13]
Freehold building architecture is based on the blueprint for the building.[11][47]
- Freehold skins are applied to blueprints matching the type of building: housing, artisanship, and business.[13][11][48][49][47][50]
- The freehold building blueprints must be obtained in-game first before the cosmetic can be applied.[47][50][49]
- Players are not locked to the racial appearance of a freehold building blueprint.[51]
- The way we look at it is the freehold is your space so we want you to be able to make it look the way you want it to.[47] – Jeffrey Bard
Freehold building placement
Freehold buildings and other items/props can be placed on freehold plots (by the land owner).[39][53][6][4][40]
- Freehold building permits to allow for a specific number and type of buildings to be placed on the freehold plot must be acquired from the node where the freehold deed was obtained.[13][43][44][45][54][46]
- Freehold taxes are calculated based on the number of permits issued for buildings on a freehold.[13][44][45][46]
- Currently freeholds have a combined maximum total of six artisan and business buildings that can be placed in addition to a homestead.[13][55]
- On a Freehold you can have your house, and up to six additional buildings. The additional buildings can be artisan and/or business buildings. Larger buildings may take up more room, reducing the total number of buildings that can be built on a single Freehold.[13]
- Space that is not used for freehold buildings can be utilized for other purposes, such as livestock and crop placements.[54]
- Players can manipulate the orientation of freehold buildings and items being placed on their freehold plot.[23]
- There may be a grid-based system that freehold owners can use to place items/props and buildings on their freehold plot.[53]
- Targeting dummies are planned as placeable props with functional mechanics.[56]
- Players are not able to adjust the terrain of their freeholds. Sloped terrain will result in stilts beneath placeable structures (to keep them level).[57]
Naming buildings
Template:Naming ships and buildings
Housing decorations
Players may decorate their player housing and other types of buildings.[60]
- Houses will be empty when purchased.[61]
- Players may be able to upgrade to pre-furnished sets when they purchase their home.[62]
- Pre-furnished sets will be almost entirely visual and aesthetic. Only items crafted by the Carpentry profession will have in-game functionality.[62]
- Players may place furniture, artwork/paintings and other decor items in their player housing.[63][64][65][66][67]
- Items may only be placed in locations that are suitable for that item. For example: Statues, may only be placed in exterior locations (of Propriedades and Residência fixa).[62]
- Each size, grade, and type of player-owned housing determines the number and type of items that can be placed in it.[63][68][8] For example: You can place only the best furniture in mansion grade in-node housing.[63]
- Building skins may change the shape of a homestead but the space available for furnishings should remain consistent.[68]
- When it comes to if you put a cosmetic house on top of your normal house, those cosmetics should be similar in size. The shape will change, so maybe the room layout will be different, but it'll still be like a one-story building.[68] – Margaret Krohn
- Characters will be able to interact with furniture items such as sit in chairs and lay in beds.[69]
- Players will not be able to alter structural aspects such as windows and walls.[62]
- There may be decor items that are representative of unique weapons that are available in the game.[70]
Quality furniture can be crafted in-game based on the skill of the craftsperson and availability of recipes, components and workbenches suitable to craft them.[63][71]
- Furnishing items with in-game functionality will be restricted entirely to those created by the Carpentry profession.[62]
- Your ability to craft more luxurious furniture comes with how much of a master craftsman you've become in the furnishing profession... This isn't like , I want my house to look good, I got to fork over 50 bucks in cosmetics... Players can craft in-game based on their dedication and focus in that aspect the artisan tree.[71] – Steven Sharif
- Prized items such as achievements and trophies may be displayed.[72]
Freehold professions
- Artisan buildings on freeholds enable placement of processing and crafting stations.[39][73]
- Business buildings on freeholds allow freehold owners to provide services to other players.[11]
Freehold progression
Freehold progression unlocks new bonuses, abilities and capabilities for freeholds.[74]
- Freehold buildings are able to be levelled up based on the length of time and productivity of the freehold.[74]
- We want there to be progression in many systems and part of the freehold progression is that when you establish these base buildings the longer and more productive you are and exist with that freehold, the more opportunity those buildings will have to both level up: offering new bonuses, new abilities, new capabilities; and just surviving in this world is a feat in and of itself, so it's rewarded by allowing progression with those things.[74] – Steven Sharif
Business chains
There's no reason why you couldn't license your name to somebody else who also has a freehold and who also has an Inn and work together.[75] – Jeffrey Bard
Tavernas
Tavernas provem serviços em 'camadas'.[76]
- Missões que talvez possam apenas ser obtidas apenas pelas tavernas de jogadores.
- Comidas que concedem buffs por um período de tempo depois do jogador ir embora.
- Receitas que podem potencialmente ser vendidas para a profissão cozinhar, os quais poderiam ser apenas obtidas por negócios de jogadores em certas áreas.
A quanto mais tempo a taverna estiver funcionando e mais clientes tiver servido, mais rápida será a sua progressão.[76]
Freehold farms
Freehold farms are workstation plots available for farming crops and livestock on freeholds.[78][78][79][80][6][81][82]
- Coleta and processing professions such as hunting, taming, and animal husbandry can benefit from having room for animals on a freehold.[13]
- Freehold permissions can be granted to allow other players to harvest resources on a freehold farm.[13]
- If farming and raising animals is important to you, then know that having room for this on your Freehold is a balancing act. Since Freeholds have space constraints, players will need to make choices about how much room they want to set aside for buildings, and where they want to do things like crop placement and rotation, and where to put livestock animals.[13]
- Artisan freehold features are also affected by adjacent terrain features. For example: building next to a river provides a nearby source of clean freshwater, and will have a positive effect on crops.[84]
Fisheries
A fishery is a farmable workstation that can be placed on a freehold plot. A fishery allows gathering of fish that are unique to the fishery blueprint.[77]
Underrealm freeholds
Recursos serão diferentes no subterrâneo.[85]
- Isso afetará as profissões de Plantação e Criação de animais.
- Já que os jogadores só poderão ter uma propriedade, eles devem escolher sua especialização de classe artesã de acordo com se querem possuir terras no subterrâneo ou na superfície.
Freehold building skins
Freehold building skins were offered as Kickstarter and Crowdfunding do verão rewards and were available in pre-order packs.[48][87][88][89][90]
- Freehold building skins can also be achieved in-game.[91]
- Freehold skins can be applied to blueprints matching the type of freehold building: housing, artisanship, and business.[13][91][11][48][49][47][50]
- Cosmetics that we have sold as part of different packs throughout the past- our pre-order system: Those cosmetics are split into three primary categories: housing, artisanship, and business; and we will have a breakdown that we're going to be releasing of the cosmetics that have come previously and which categories they exist in, but players will have the option to override the appearance of a blueprint that exists within one of those categories with an associated cosmetic skin; and that is obviously not just something that can be purchased through the pre-order system, but also can be achieved in-game as well- our cosmetics that can be applied to specific building types. And we don't get as granular where, let's say, you might have a shrine cosmetic, and you have, let's say, a blacksmith building that you wouldn't be able to apply the shrine to the blacksmith building. If the shrine exists in the artisanship lane you can apply it to any artisanship type building, but not to a house or business. so giving a little bit of additional context there.[91] – Steven Sharif
- The vast majority of cosmetic freehold skins apply to homestead buildings.[39]
- A planned feature may allow multiple buildings to be replaced by a single large cosmetic skin.[95]
- Cosmetics that are are very large in size- we will have a system that's not been developed yet, but we've been planning for this: we'll have a system where multiple buildings can be occupied space-wise by the larger cosmetic. So, a cosmetic might replace the visual appearance of one particular building, but then you'll be able to have that footprint occupy multiple buildings to replace the visual appearance. So that way you're still utilizing the similar amount of space.[91] – Steven Sharif
- Baronies won't impose any appearance restrictions on freehold buildings.[96]
Freehold benefits
Propriedades offer the following benefits in addition to other player housing benefits.[11]
- The larger the homestead, the more floors it will have and the more furniture can be placed on the freehold.[13][11]
- Certain furniture may only be able to be placed outside.[11]
- Freehold businesses allow the freehold owner (and authorized individuals) to sell items, consumables and services to players.[97][11][98]
- Freeholds are the only place that master and grandmaster processing is available.[99][11]
- Players can craft up to journeyman level on freeholds.[99][11]
- Lower tier gathering can be done on freehold plots.[83]
Freehold security
Freehold owners are able to set permissions that grant access to their artisan and business buildings' services.[13][100][101][102][11]
- Freehold ownership is designated by one account only and then the family system is the system that facilitates multiple accounts having permission basis within that freehold.[103] – Steven Sharif
- Freehold permissions are intended to work with the family and guild systems.[13][100][101]
- It is still not determined if freehold permissions will be able to be granted to individuals outside those social structures.[100]
- Freehold permissions may only apply to battalions/micro-structures within a guild.[104]
- Interaction with the guild system will be tested in Alpha-2.[105]
- This includes permission to enter the homestead, interact with furniture, access storage, interact with crafting or processing stations, and harvest resources.[13]
- Permissions to help manage your home are handled through affiliations like your Guild and family system. When setting permissions for your Freehold to do things like enter the house, interact with furniture, access Freehold storage, interact with crafting and processing stations, and harvesting gatherables on a Freehold, you can set if your Guild or family members should be able to do these things.[13]
- Permission to decorate a freehold is restricted to the owner of the freehold.[106] Previously it was stated that permission to decorate but not take anything from the house would be able to be assigned to other players.[107]
- Family members may be granted permission to apply their cosmetic skins to freehold buildings.[93]
Players cannot steal from a freehold under normal circumstances.[13][108][109][110]
- Items stored in a freehold become lootable after a successful siege against their parent node.[111][13][110] It has not been decided which players get to loot the debris field during this period.[111]
- Only players given permission to do so will be able to do things like access your Freehold storage, and harvest crops and animals on your Freehold. These permissions are capable of being individually assigned per interaction. Note that if the node associated with your Freehold is successfully destroyed during a siege event, attackers will be able to assault Freeholds, and have a chance to pillage them for their resources.[13]
Players cannot Pvp while inside the footprint of a freehold homestead even if the doors are unlocked.[13][112] This does not apply for a period of two hours following a successful siege against its parent node.[113][114][115][116]
- Your home building is safe from PvP. While on the footprint of your home, you can not be harmed by damage from other players.[13]
- NPC guards may be available for hire to defend freeholds after a successful node siege.[116] NPC guards that permanently exist on a freehold are not a planned feature.[117]
- Duels may be initiated within a freehold or node as they are considered self-contained events that are opt-in by all parties, and do not fall under the player flagging system.[118]
Template:Freehold shared access
Freehold destructibility
Propriedades may be attacked by any player for a period of two hours following a successful siege against its parent node.[113][114][115][116] Freeholds can also be lost by foreclosure for not paying property taxes or other fees.[13]
- Players and their allies may defend their freehold for this period of time.[116]
- Structures and guards may be obtained to defend freeholds during this period.[116]
- When it comes to losing Freeholds like this, one person’s loss is another person’s gain. While there aren’t enough Freeholds in the world for everyone to have one at the same time, this cycle of players losing Freeholds creates opportunities for other players to acquire one.[13]
After the two hour period of open combat following a successful node siege, any remaining freeholds will exist under a grace period for roughly 1 week where another node may take over the zone of influence of the freehold.[114][115]
- The freehold owner will be required to undertake a quest process to have their freehold adopted by a new node if one exists.[114]
- At the end of the grace period, if the freehold does not reside within the ZOI of a
[[{{{2}}}]] (estágio 3) node or above, it will be destroyed.[13][115][114][119]
- If a siege is successful, then the Node is brought down to Level 0, and anyone who was a citizen of that Node is no longer a citizen. Freeholds within the Zone of Influence are subject to a period of vulnerability. These Freeholds can be destroyed by other players during a period of roughly 2 hours after a successful siege. Destroyed Freeholds are subject to material loss, and blueprints for them are mailed to the player to utilize for future placement in order to allow the player to keep their Freehold’s layout and structure. Once the vulnerability period is complete, any remaining Freeholds will exist under a grace period for roughly 1 week where another Node may take over the Zone of Influence of the Freehold.[115] – Margaret Krohn
- Q: How many times a year do you suspect that most players will be moving residence based on nodes being eliminated from sieges?
- A: There are a lot of variables that influence that answer. I'm not sure I can give an average, but what I would say is that depending on the political dynamic of a server: if a server tends to have more combat and/or sieges against nodes, that is going to increase the amount of opportunity for freeholds to be removed from the world and then replaced. I'm not sure I have an average. what I will say is that it is very important to remember that Ashes is not a PvP game and it is not a PvE game. It is a PvX game and that has a very specific meaning. It means that as these systems are developed as they are designed and they are integrated with each other: they are done so from a competitive viewpoint and how that system relates to both PvE and PvP. Freeholds are one of those systems very much so and it's because of the cyclical nature that we're attempting to achieve with the development of nodes and the destruction of nodes, the world is a rapidly and dynamically changing place really. So it's intended to be something that is constantly recycling and is leaking out different types of content and new content that revitalizes the player interest and stimulates new points of conflict or cooperation.[120] – Steven Sharif
Housing designs
Designs de Residência de Jogadores e decorações são retidas e podem ser colocadas novamente no futuro caso a residência seja destruída durante um cerco de base.[121][122]
- Diagramas são enviados por correio aos jogadores para uso futuro.[115]
- Propriedades destruídas estão sujeitas à perda de bens.[115]
- Certificados mantém grandes marcos (como Fornalhas e Solares, por exemplo).[121][122]
- Uma possível ideia de design é que itens como mobília sejam encaixotados e acessíveis dentro da nova residência.[123]
Ambientes Destrutíveis
Ambientes Destrutíveis serão um elemento chave de como os jogadores interagem com o mundo, tanto em Ashes of Creation Apocalypse como em Ashes of Creation o MMORPG.[126]
Queremos que a destruição seja um elemento chave de como os jogadores exploram o mundo.[126] – Steven Sharif
- Atacantes podem não ser capazes de destrur base durante um cerco. Em vez disso, podem executar ataques precisos para desabilitar edificações de serviços específicas dentro da base. Essas edificações podem ser atacadas com armas de cerco e bombas.[127]
- Edificações de Base (including residências de jogadores) terão pontos de vida e podem ser danificadas durante cercos. Se as edificações sofrerem mais de aproximadamente 25% da sua vida em dano, qualquer PNJ ou serviço oferecido naquela edificação ficará desativado até que ela seja reparada.[128]
- Se a base ainda existir após o fim do cerco, os cidadãos precisarão obter os recursos necessários para reparar e reconstruir qualquer infraestrutura danificada.[128][129]
- Edificações maiores e mais avançadas precisarão de mais recursos para serem reparadas. Residências de base provavelmente precisarão da menor quantidade de recursos para serem reparadas.[130]
- Residências de jogadores que forem destruídas durante um cerco não poderão ser vendidas.[131]
- Mobílias e decorações são mantidas e podem ser colocadas novamente depois.[131][121][122]
Você pode procurar ser mais preciso ao decidir atacar uma cidade. Digamos que uma base rival está tentando chegar, sei lá, no estágio cinco de base ou algo do tipo e você quer desativar a capacidade de progredirem seu sistema religioso. Você poderia focar no templo durante o ataque, ou talvez você queira impedir que a academia deles cheguem em um nível alto para que a de vocês possa; ou talvez você queira desativar diversas edificações que permitem que os cidadãos aceitem missões e recebam experiência, o que impede que eles compitam com a sua base em termos de experiência ganha. Esses ataques podem ser mais precisos e não precisam causar a destruição de uma base.[127] – Steven Sharif
Housing types
Residência de Jogadores | Type. | Availability. | Limit. |
---|---|---|---|
Apartamentos | Instanceado.[4] | Estágio de Vilarejo e acima.[132] | Um por servidor.[5] |
Propriedades | Mundo Aberto.[4] | Estágio de Vilarejo e acima.[4] | Um por conta.[5] |
Residência fixa | Dentro da Base.[4] | Estágio de Vilarejo e acimar.[4] | Um por servidor.[5] |
Escritura
Jogadores podem comprar escrituras para residências da própria base.[133] Jogadores também podem comprar e vender propriedades de outros jogadores.[4]
- Residências terão um preço base que escala de acordo com o número de cidadãos em uma base.[134]
- Residências fixas serão especialmente caras, e esperamos que sejam muito contestadas.[4]
- Quanto mais [Apartments|apartmentos]] forem comprados em uma base, mais o preço vai escalar.[135]
- Os desenvolvedores estão considerando um método de leilão para listar novas residências que ficam disponíveis para compra quando uma base evolui.[136]
- Residências fixas e apartmentos podem ser listados e vendidos para outros jogadores.[8][137]
- Não existe um limite para o preço de venda de casas provenientes de jogadores.[138]
- Residências de jogadores que são destruídas durante um cerco de base não podem mais ser vendidas.[131]
- Propriedades não poderão ser vendidas para outros jogadores.[8] Isso poderá mudar durante o período de testes.[139]
Essencialmente, não existe um limite para vendas provenientes de jogadores. Essas são determinadas pela oferta e demanda dentro do jogo, e não existe uma barreira artificial para determinar quão alta a demanda pode ser.[138] – Steven Sharif
- A posse da residência pode voltar a ser da base caso o proprietário deixe de pagar seus impostos residenciais. Um balancete e penalidades serão cobradas do novo comprador da residência, como um tipo de "execução hipotecária".[134]
- Jogadores não poderão exceder seu limite de residências no jogo.[140]
Isso permitirá que jogadores transfiram bens imobiliários. Isso inclui... residências fixas, apartamentos que possam ter; e eles podem vendê-los pois serão limitados, em quantidades finitas.[140] – Steven Sharif
Os conceitos de aluguel e arrendamento estão sendo discutidos.[140]
Alguns conceitos que estamos discutindo são os de aluguel e arrendamento, que poderiam permitir que os jogadores aluguem uma residência por um certo período de tempo, durante o qual terão controle do armazém da área, da mobília, esse tipo de coisa.[140] – Steven Sharif
Arte
Ver também
Referências
- ↑ Transmissão ao vivo, 2020-05-29 (36:29).
- ↑ Transmissão ao vivo, 2020-05-29 (42:01).
- ↑ 3.0 3.1 3.2 Transmissão ao vivo, 2020-05-29 (35:36).
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 Node series part II – the Metropolis.
- ↑ 5.0 5.1 5.2 5.3 Entrevista, 2018-05-11 (50:47).
- ↑ 6.0 6.1 6.2 6.3 Transmissão ao vivo, 2017-10-16 (56:42).
- ↑ 7.0 7.1 7.2 Entrevista, 2020-07-08 (45:23).
- ↑ 8.0 8.1 8.2 8.3 Transmissão ao vivo, 2020-06-26 (47:32).
- ↑ 9.0 9.1 9.2 9.3 9.4 9.5 Transmissão ao vivo, 2017-10-16 (56:38).
- ↑ 10.0 10.1 10.2 Transmissão ao vivo, 2023-06-30 (13:10).
- ↑ 11.00 11.01 11.02 11.03 11.04 11.05 11.06 11.07 11.08 11.09 11.10 11.11 11.12 11.13 11.14 11.15 11.16 11.17 11.18 11.19 11.20 11.21 Development Update with Freehold Preview.
- ↑ 12.0 12.1 12.2 12.3 12.4 12.5 Transmissão ao vivo, 2023-06-30 (14:09).
- ↑ 13.00 13.01 13.02 13.03 13.04 13.05 13.06 13.07 13.08 13.09 13.10 13.11 13.12 13.13 13.14 13.15 13.16 13.17 13.18 13.19 13.20 13.21 13.22 13.23 13.24 13.25 13.26 13.27 13.28 13.29 13.30 13.31 13.32 13.33 13.34 13.35 Blog: Exploring the Boundless Opportunities of Freeholds.
- ↑ 14.0 14.1 14.2 14.3 Vídeo, 2023-06-30 (21:22).
- ↑ 15.0 15.1 15.2
- ↑ 16.0 16.1 16.2 16.3 16.4 16.5 16.6 Transmissão ao vivo, 2017-05-19 (32:23).
- ↑ 17.0 17.1
- ↑ 18.0 18.1 Transmissão ao vivo, 2023-07-28 (1:33:58).
- ↑ 19.0 19.1 Podcast, 2023-07-15 (11:21).
- ↑
- ↑ 21.0 21.1 21.2 21.3 21.4 Transmissão ao vivo, 2023-06-30 (16:14).
- ↑
- ↑ 23.0 23.1 Transmissão ao vivo, 2023-06-30 (1:36:52).
- ↑ 24.0 24.1 Transmissão ao vivo, 2023-06-30 (18:45).
- ↑ 25.0 25.1 25.2 25.3 Entrevista, 2023-07-09 (29:53).
- ↑ Transmissão ao vivo, 2023-06-30 (1:12:07).
- ↑ Transmissão ao vivo, 2022-04-29 (1:03:44).
- ↑ Transmissão ao vivo, 2020-06-26 (1:52:33).
- ↑ Transmissão ao vivo, 2018-05-09 (40:24).
- ↑
- ↑ 31.0 31.1 Entrevista, 2023-07-09 (32:53).
- ↑
- ↑
- ↑
- ↑
- ↑ Transmissão ao vivo, 2017-05-26 (34:21).
- ↑
- ↑ Transmissão ao vivo, 2023-06-30 (12:11).
- ↑ 39.0 39.1 39.2 39.3 39.4 39.5 39.6 39.7 39.8 Transmissão ao vivo, 2023-04-07 (31:49).
- ↑ 40.0 40.1 Transmissão ao vivo, 2017-05-24 (9:58).
- ↑ Vídeo, 2023-06-30 (15:34).
- ↑ Transmissão ao vivo, 2019-06-28 (1:09:22).
- ↑ 43.0 43.1
- ↑ 44.0 44.1 44.2 Entrevista, 2023-07-09 (54:46).
- ↑ 45.0 45.1 45.2 Transmissão ao vivo, 2023-06-30 (1:45:22).
- ↑ 46.0 46.1 46.2
- ↑ 47.0 47.1 47.2 47.3 47.4 47.5 Transmissão ao vivo, 2020-08-28 (2:14:06).
- ↑ 48.0 48.1 48.2 48.3 Transmissão ao vivo, 2023-06-30 (22:05).
- ↑ 49.0 49.1 49.2 49.3 Transmissão ao vivo, 2020-11-30 (57:50).
- ↑ 50.0 50.1 50.2 50.3
- ↑ Transmissão ao vivo, 2017-05-26 (44:11).
- ↑ 52.0 52.1 Transmissão ao vivo, 2023-06-30 (7:36).
- ↑ 53.0 53.1 Transmissão ao vivo, 2020-05-29 (41:27).
- ↑ 54.0 54.1 Transmissão ao vivo, 2023-06-30 (1:21:48).
- ↑ 55.0 55.1 Entrevista, 2023-07-09 (33:55).
- ↑
- ↑ Transmissão ao vivo, 2024-01-31 (1:24:57).
- ↑ Transmissão ao vivo, 2020-05-29 (36:18).
- ↑ Vídeo, 2023-06-30 (10:24).
- ↑ Transmissão ao vivo, 2017-11-17 (26:22).
- ↑ Transmissão ao vivo, 2020-06-26 (53:20).
- ↑ 62.0 62.1 62.2 62.3 62.4 Entrevista, 2020-07-08 (40:20).
- ↑ 63.0 63.1 63.2 63.3 Transmissão ao vivo, 2023-01-27 (1:35:45).
- ↑ Transmissão ao vivo, 2020-06-26 (45:32).
- ↑ Vídeo, 2020-05-31 (47:32).
- ↑ Transmissão ao vivo, 2017-05-24 (29:54).
- ↑ Transmissão ao vivo, 2020-05-29 (38:04).
- ↑ 68.0 68.1 68.2 Transmissão ao vivo, 2022-01-28 (1:13:55).
- ↑ Transmissão ao vivo, 2017-05-22 (56:31).
- ↑ Transmissão ao vivo, 2021-06-25 (1:31:04).
- ↑ 71.0 71.1 Transmissão ao vivo, 2018-08-17 (10:54).
- ↑ Transmissão ao vivo, 2017-05-10 (30:53).
- ↑ Transmissão ao vivo, 2022-06-30 (1:08:02).
- ↑ 74.0 74.1 74.2 Podcast, 2018-05-11 (48:29).
- ↑ Transmissão ao vivo, 2017-05-26 (50:00).
- ↑ 76.0 76.1 Podcast, 2018-04-23 (29:56).
- ↑ 77.0 77.1 77.2 Transmissão ao vivo, 2020-05-29 (39:47).
- ↑ 78.0 78.1 Vídeo, 2023-06-30 (6:39).
- ↑ Entrevista, 2021-02-07 (42:41).
- ↑ Transmissão ao vivo, 2020-10-30 (44:22).
- ↑ Transmissão ao vivo, 2017-05-30 (20:01).
- ↑ Transmissão ao vivo, 2017-05-05 (32:11).
- ↑ 83.0 83.1
- ↑ Transmissão ao vivo, 2017-05-05 (15:47).
- ↑ Transmissão ao vivo, 2017-06-01 (24:30).
- ↑ Ashes of Creation Store: Sunbeam's Remembrance.
- ↑
- ↑ What is included with my Pre-Order package?
- ↑
- ↑
- ↑ 91.0 91.1 91.2 91.3 Transmissão ao vivo, 2023-06-30 (23:40).
- ↑
- ↑ 93.0 93.1 93.2 Transmissão ao vivo, 2023-06-30 (1:15:34).
- ↑
- ↑ Transmissão ao vivo, 2023-06-30 (1:21:07).
- ↑ Entrevista, 2023-07-09 (31:18).
- ↑
- ↑
- ↑ 99.0 99.1 Transmissão ao vivo, 2023-06-30 (33:26).
- ↑ 100.0 100.1 100.2 Entrevista, 2023-07-09 (53:08).
- ↑ 101.0 101.1 Transmissão ao vivo, 2023-06-30 (26:23).
- ↑ Entrevista, 2018-05-11 (28:21).
- ↑ Transmissão ao vivo, 2023-06-30 (1:24:16).
- ↑
- ↑
- ↑ Transmissão ao vivo, 2021-04-30 (1:12:33).
- ↑ Transmissão ao vivo, 2020-06-26 (51:58).
- ↑
- ↑ Transmissão ao vivo, 2023-06-30 (1:19:01).
- ↑ 110.0 110.1 Transmissão ao vivo, 2017-05-17 (1:03:23).
- ↑ 111.0 111.1 111.2 Transmissão ao vivo, 2023-07-28 (1:26:16).
- ↑ Transmissão ao vivo, 2023-06-30 (1:49:00).
- ↑ 113.0 113.1 Transmissão ao vivo, 2021-11-19 (54:26).
- ↑ 114.0 114.1 114.2 114.3 114.4 Transmissão ao vivo, 2020-08-28 (2:04:00).
- ↑ 115.0 115.1 115.2 115.3 115.4 115.5 115.6 115.7 Blog - Know Your Nodes - Advance and Destroy.
- ↑ 116.0 116.1 116.2 116.3 116.4 Transmissão ao vivo, 2017-05-19 (28:04).
- ↑ Transmissão ao vivo, 2018-01-18 (31:05).
- ↑ Transmissão ao vivo, 2021-12-23 (1:29:27).
- ↑ Transmissão ao vivo, 2017-05-19 (29:34).
- ↑ Transmissão ao vivo, 2023-06-30 (1:39:22).
- ↑ 121.0 121.1 121.2 Transmissão ao vivo, 2017-07-18 (40:14).
- ↑ 122.0 122.1 122.2 Transmissão ao vivo, 2017-11-17 (47:10).
- ↑ Transmissão ao vivo, 2020-06-26 (1:00:57).
- ↑ Ashes of Creation Apocalypse Early Access.
- ↑ Vídeo, 2019-09-24 (0:10).
- ↑ 126.0 126.1 126.2 Transmissão ao vivo, 2019-06-28 (31:15).
- ↑ 127.0 127.1 Transmissão ao vivo, 2019-11-22 (16:56).
- ↑ 128.0 128.1 Entrevista, 2020-07-08 (57:46).
- ↑ Transmissão ao vivo, 2019-11-22 (17:59).
- ↑ Entrevista, 2020-07-08 (59:38).
- ↑ 131.0 131.1 131.2 Transmissão ao vivo, 2020-06-26 (1:02:12).
- ↑ Steven Sharif - Clarification points from today’s stream.
- ↑ MMOGames interview, January 2017
- ↑ 134.0 134.1 Transmissão ao vivo, 2020-06-26 (53:41).
- ↑ Transmissão ao vivo, 2017-05-12 (52:01).
- ↑ 136.0 136.1 136.2 136.3 Transmissão ao vivo, 2017-05-12 (55:01).
- ↑ Transmissão ao vivo, 2020-06-26 (54:03).
- ↑ 138.0 138.1 Entrevista, 2020-07-08 (33:34).
- ↑ Transmissão ao vivo, 2020-06-26 (56:08).
- ↑ 140.0 140.1 140.2 140.3 Transmissão ao vivo, 2019-05-30 (1:23:41).