Taxes

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Taxes in Ashes of Creation refers to.

Node taxes

Alpha-2 Node treasury work-in-progress advanced node taxes UI.[1]

As the node levels up, you're gonna get access to deeper controls on the taxes, so that you as a Mayor can incentivize players to come to your node to do certain things. If you're a node that loves smithing, you're probably going to want to lower your taxes on artisanship to incentivize players to be here. But then you might want to drive up taxes on other avenues that players aren't necessarily coming to your node for, but are using out of convenience.[1]Chris Justo

Prefeitos are able to set a generalized node tax rate as well as overrides for different activities within their node. Mayors gain additional taxation controls as their node advances.[1][2]

Regent nodes take a cut of taxes from various activities that occur within their vassal node structure.[14][15]

  • This tax doesn't necessarily impact the individual citizen, because citizen's tax levels are determined by their node, but the node's finances are affected by the taxation levied by its parent nodes.[15]

Housing taxes

When a node reaches stage 3 (Vilarejo) and a player run government has formed, all player housing will pay taxes.[16]

Maintaining businesses requires licensing and payments to the node your Freehold is associated with. This permitting system allows for a certain number of buildings to be constructed on a Freehold. Permits can be obtained from the same node the Freehold was certified from, and buildings that require permits will have an additional upkeep cost.[17]

Housing foreclosures

Housing foreclosures result from failing to pay property taxes or other fees.[19][17]

  • Non-payment of taxes will put the housing into a default status. The player will have a period of time to settle the debt before the housing is foreclosed.[19]
  • The developers are considering allowing pre-payment of housing taxes and/or allowing auto deduction of tax from a designated location, such as their personal inventory or warehouse.[20]
If you don’t pay taxes and other fines, your Freehold property will be foreclosed. When a Freehold is foreclosed on, stored and placed props like furniture are returned to the previous owner. Materials that were stored on a Freehold will be included in the auction for the Deed to that Freehold.[17]

Nodes vassalos

Nodes acima do estágio 3 (Vilarejo) dominam bases próximas, convertendo-as em bases vassalas.[22][23]

  • Bases vassalas são obrigadas a ficar um estágio de base abaixo da base dominante.[22]
    • Bases vizinhas abaixo do estágio 3 também podem impedir o crescimento de seus vizinhos imediatos. Isso será testado no Alfa 1.[23]
    • Bases vassalas priorizam seu próprio déficit quando ganham experiência (ver Atrofia de base). Apenas então aplica experiência em excesso à base dominante.[24]
    • Se uma base dominante evolui, a base vassala passa a poder evoluir.[22]
  • Bases vassalas dão qualquer excesso de experiência à base dominante e podem ter suas próprias vassalas, desde que essas bases estejam dentro da zone of influence|zona de influência da base dominante.[22]
    • Se uma base vassala está no limite de experiência e tem suas próprias vassalas, qualquer experiência recebida tanto dela quanto das vassalas será aplicada ao seu próprio déficit e, somente então, à base dominante.[24]
  • Vassalas estão sujeitas ao governo, alianças, guerras, impostos, e comércio de sua base dominante, e podem receber ajuda federam da mesma.[22]
  • Bases vassalas não podem declarar guerra contra sua base dominante ou qualquer vassala da mesma.[22]
  • Cidadãos das vassalas são regidos pelos estados diplomáticos da base dominante.[22]

Se uma Base é Vassala e está impedida de evoluir, ela vai aplicar qualquer experiência ganha ao seu próprio déficit (ver seção sobre Atrofia), e então aplica experiência em excesso à Base Dominante. Se a Base Dominante evolui e a Vassala é liberada para crescer, ela perde o limite de experiência (até voltar a ficar um estágio abaixo da Base Dominante). Se uma Base está no limite e tanto é vassala como possui vassalas, qualquer experiência ganha de si própria ou das vassalas é primeiro aplicada ao seu déficit e então à Base Dominante.[24]Margaret Krohn

Castle taxes

Castles have direct power over the Nodes that belong to it, but also have soft power across the entire region it belongs to. All Nodes belonging to that region pay fealty to the Castle in the form of taxes paid directly to the Castle. The Monarch sets the rate, and can use those proceeds to upgrade defenses, maintain the Castle’s direct Nodes, or provide buffs and benefits to the citizens of that region, as the magnanimous ruler that you are.[25]

Castelos da guilda impose a tax on all revenue for the nodes within its region.[26][27]

Castles have the ability to allocate taxes collected from nodes under them toward certain benefits that go back to the node. Or they can be more selfishly governed that treasury more towards the guild that owns it and that obviously is going to have some political implications, because it could- if you're not using it for the benefit of the people in the region they might rise up and help take you out from that that position of owning that castle.[26]Steven Sharif

Companion app

info-orange.pngAlgumas das informações a seguir não foram confirmadas recentemente pelos desenvolvedores e podem não estar no roteiro de desenvolvimento atual.

A companion app (mobile app/web interface) allows players who are not logged into the game to have authority over certain services and mechanics.[34][35] Some functionality may come post-launch.[36]

Specific dates that you can have running as reminders in your guild UI, this will also be something that I would like to be available on the mobile companion app as well. So essentially you can receive notifications via a calendar update on guild events that the leaders or the officers have the ability to pin within the game will also give you notifications on the mobile app as well. That's my intention at least.[40]Steven Sharif
Some of it may come post-launch... but we do want people to interact with the game on their phones when they're away from the computer; and we're going to do as much as we can to make that cool.[36]Jeffrey Bard

Ver também

Referências

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Vídeo, 2023-08-31 (28:04).
  2. Transmissão ao vivo, 2020-03-28 (1:03:38).
  3. steven-tavern-games-1.png
  4. steven-tavern-games-2.png
  5. 5.0 5.1 Entrevista, 2023-07-09 (54:46).
  6. 6.0 6.1 6.2 Transmissão ao vivo, 2023-06-30 (1:45:22).
  7. 7.0 7.1 7.2 7.3 Tax spending.png
  8. Blog: Development Update with Village Node.
  9. Transmissão ao vivo, 2023-08-31 (15:51).
  10. 10.0 10.1 Entrevista, 2023-07-09 (38:14).
  11. 11.0 11.1 Entrevista, 2020-03-27 (0:30).
  12. Vídeo, 2018-04-05 (41:48).
  13. Transmissão ao vivo, 2023-09-29 (1:11:22).
  14. 14.0 14.1 Transmissão ao vivo, 2022-08-26 (1:10:16).
  15. 15.0 15.1 Entrevista, 2018-05-11 (57:02).
  16. House Tax.png
  17. 17.0 17.1 17.2 17.3 17.4 17.5 17.6 Blog: Exploring the Boundless Opportunities of Freeholds.
  18. steven-freehold-building-permits.png
  19. 19.0 19.1 Transmissão ao vivo, 2023-08-31 (24:13).
  20. Transmissão ao vivo, 2023-07-28 (1:29:07).
  21. Transmissão ao vivo, 2017-05-24 (42:22).
  22. 22.0 22.1 22.2 22.3 22.4 22.5 22.6 Blog - Know Your Nodes - The Basics.
  23. 23.0 23.1 jahlon-steven-vassal-nodes-quote.png
  24. 24.0 24.1 24.2 Blog - Know Your Nodes - Advance and Destroy.
  25. 25.0 25.1 Blog: 10 facts about castle sieges in the MMORPG.
  26. 26.0 26.1 26.2 26.3 Transmissão ao vivo, 2021-04-30 (1:01:10).
  27. castle-taxes.png
  28. Transmissão ao vivo, 2020-08-28 (1:39:02).
  29. castle-power.png
  30. castle-resources.png
  31. castle-taxes3.png
  32. castle-taxes4.png
  33. castle-taxes5.png
  34. Transmissão ao vivo, 2018-01-18 (30:18).
  35. 35.0 35.1 Transmissão ao vivo, 2017-11-17 (11:00).
  36. 36.00 36.01 36.02 36.03 36.04 36.05 36.06 36.07 36.08 36.09 36.10 Transmissão ao vivo, 2018-05-04 (54:09).
  37. Transmissão ao vivo, 2017-05-09 (28:57).
  38. Transmissão ao vivo, 2017-11-17 (9:49).
  39. Transmissão ao vivo, 2017-11-17 (11:53).
  40. 40.0 40.1 Podcast, 2020-11-15 (52:50).