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Diferenças entre edições de "Group dynamics"

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== Group dynamics <ref>[[https://www.ashesofcreation.com/group-dynamics/| Group dynamics blog]]</ref> ==
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[[Ashes of Creation]] aims to bring players together in many ways and so group dynamics are an important feature of the game.
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== Group sizes ==
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* 8 players per a standard group.
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* [[Raids]] will have 40 man groups <ref>[https://youtu.be/hIVnt8SDdrY?t=2079 Ashes of Creation Q&A, 9 May 2017]</ref>.
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* [[Arenas]] will have 1 man, 3 man, 5 man and possible 20 FFA group sizes <ref>[[File:partysize.png]]</ref>.
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== [[Looting]] rules ==
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* Tradition looting system
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* Party leader chooses a loot master and sets the loot system to round-robin or need/greed dice roles.
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== Party Roles ==
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* Traditional tank, healer, dps and support [[Classes|classes]] are available.
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* Although traditional classes are present, players should not feel branded by their [[Archetypes|primary archetype]]. Secondary archetypes will allow players to highly customize their role.
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{{Notes}}
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[[Category:Reactive world]]
 
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Revisão das 17h35min de 15 de outubro de 2017

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Group dynamics [1]

Ashes of Creation aims to bring players together in many ways and so group dynamics are an important feature of the game.

Group sizes

  • 8 players per a standard group.
  • Raids will have 40 man groups [2].
  • Arenas will have 1 man, 3 man, 5 man and possible 20 FFA group sizes [3].

Saques rules

  • Tradition looting system
  • Party leader chooses a loot master and sets the loot system to round-robin or need/greed dice roles.

Party Roles

  • Traditional tank, healer, dps and support classes are available.
  • Although traditional classes are present, players should not feel branded by their primary archetype. Secondary archetypes will allow players to highly customize their role.

Referências

Referências