Currency

Fonte: Ashes of Creation Wiki
Revisão em 17h00min de 13 de fevereiro de 2018 por Lex (discussão | contribs) (Add sections)

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In-game currency does not have weight.[1]

Saques

Alpha-2 looting UI preview.[2]

In the group loot obviously there's a lot of functionality here that parties have the ability to customize. There can be loot master, there can be round-robin, there can be need/greed/pass that's applied on a per rarity basis depending on the party's choices.[2]Steven Sharif

Alpha-2 vote to change loot allocation method UI.[3]

Ashes of Creation intends to use traditional loot rules, selected by the party or raid leader.[4][5][6]

  • Group loot rules are defined on a per-rarity basis.[2]
  • A majority of party members must vote to approve any changes to group loot allocation changes.[3]
  • The developers are considering using a double-tap interaction to loot all containers within a close proximity radius.[7]
  • There won't be auto-looting pets.[8]
  • It will be possible to kick a player from a party prior to them acquiring loot.[9]
Yes, technically it would be possible for you to kick a player prior to acquiring loot. However, again because we are a game that relies on social interactions, there are reputations to be had; and if you acquire a reputation as a raid leader, or as a party leader, of doing something dirty like that, then it's unlikely you'll be able to Garner the support of future party members and/or raids to lead efforts against these raid bosses.[9]Steven Sharif
Free-for-all.[6]
  • Whoever is first to loot gets the loot.[4]
Lootmaster.[2][6]
  • A master looter (or lootmaster) is a player designated by the party leader to decide how loot is distributed in a dungeon or raid party.[6]
Round-robin.[2][6]
Need or greed.[2][6]
info-orange.pngAlgumas das informações a seguir não foram confirmadas recentemente pelos desenvolvedores e podem não estar no roteiro de desenvolvimento atual.
Bidding system.[6]
  • Intrepid are investigating a potential bidding system, which allows players to bid on items instead of rolling for them.[6]
    • The highest bidder wins the item.[6]
    • The gold then goes into a pool that is split among the rest of the party members.[6]

Security systems

Sistemas de segurança serão implementados para combater hacks, abusos, bots, venda de ouro, duplicação de itens, e outras coisas que afetem a economia à partir do Alpha-0.[11][12][13]

  • Esses sistemas coletarão dados de usuário e sinalizarão atividades anormais para serem inspecionadas. Isso, junto com a função de reportar jogadores, vai criar um "mapa de atividade" que evidencia situações anormais.[13]
  • Jogadores pegos usando hacks serão banidos.[13]

Ver também

Referências