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== Table of contents == | == Table of contents == |
Revisão das 23h03min de 20 de agosto de 2018
Ashes of Creation Wiki aims to capture accurate confirmed knowledge about Ashes of Creation. The 3 307 articles in this wiki are kept up-to-date with the latest info from Estúdios intrépidos. Everyone can contribute to this wiki.
We are translating Ashes of Creation Wiki into multiple languages. Find out more. |
Contribuindo
Template:Ashes of Creation Wiki:Contributing
Recursos Úteis
Template:Ashes of Creation Wiki:Helpful resources
Índice
Ashes of Creation
Information relevant to the ongoing development of Ashes of Creation.
- Ashes of Creation (overview) | Inspiration | Pilares de design | Interface do usuário
- Estúdios intrépidos | Cronograma de lançamentos | Alpha-1 | Alpha-2 | Marcos
- Mídia | Livestreams | Vídeos | Arte conceitual | 3D renders | Wallpapers
- Pre-order packs | Loja de cosméticos | Kickstarter | Crowdfunding do verão
- Jogabilidade | Unreal Engine 5 | Performance | System requirements
História envolvente e imersiva
Topics that reflect the past and the present of Verra.
- Classes | Modelos | Papéis
- Raças | Religiões
- Habilidades | Aumenta
- Lore | Story arcs
- Role o jogo | Social animations
- Mapa de mundo | Pontos de interesse | Climate
- Ambientes | Underrealm | Submarino
Mundo reativo
Topics that describe how the world of Verra evolves based on player activity.
- Nodes | Tipos de Base | Estágios de Base | Zona de influência
- Economia | Player businesses | Casas de leilão
- Classes Artesãs | Coleta | Processamento | Fabricação
- Missões | Events | Commissions
- Naval | Combate naval | Navios
- Chefes mundiais | Moedas do monstro
- Ambientes Destrutíveis
Ashes of Creation will be a living, breathing, reactive world. Your actions will shape the Zones of Influence, leveling Nodes to form massive Cities, and create the story of the world that everyone experiences.[5] – Margaret Krohn
Interação do jogador
Game systems and mechanics that foster player interaction.
- Masmorras | Raids | Combate
- Guildas | Salões da guilda | Fortalezas da guilda | Castelos da guilda
- Dinâmicas de grupo | Saques
- Afiliações
- Organizações sociais
- Jogos de salão
We decided to focus on mechanics that bring the idea of community to the forefront. To get people to interact with each other meaningfully – not just to conquer a raid boss, or to get some coin from a faceless auction house, but to maybe save a city. A city that all the local residents had a stake in. A city that the players had spent weeks or months developing; the defense of that city, the attack on that city! Or building a world together as a community choosing our own fate with our friends. We believe that’s going to be a story far more memorable and far more meaningful to players than just about anything we can come up with.[7]
Agência de jogadores
Systems that grow and shape player experiences in the game.
- Armas | Armadura
- Progressão | Nivelamento
- Habitação | Carcaça do nó | Apartamentos | Propriedades
- Montarias | Mulas | Dragões
- Criador de personagens | Gear appearance
- Cosméticos | Skins | Vestuário | Acessórios
- Inventário | Consumables
We will have a lot of content that is available, but those will be behind doors that are accessible through agency on behalf of the community. In a traditional sense, no we are not a theme-park, however we will probably have more content than a theme-park does, traditionally. Just because, in order for those choices to be meaningful, there must be meaningful content behind the door you choose.[9] – Steven Sharif
Risk vs reward
Activities that reward daring adventurers and foster meaningful conflict.
- World PvP | Caravanas | Guerras Guild
- Cercos de base | Cercos do castelo
- Player corruption | Caçadores de recompensas
- Arenas
- Conquistas | Leader boards | Parque de Conquistas
- Exploração | Caça ao tesouro
- Stock exchange (sharemarket)
The risk versus reward relationship, when, say for instance, you've dedicated time towards building a node and other players have dedicated that equivalent time towards sieging the node, there's going to be a pitched battle between those players... They spend that time doing this because they care passionately about having access to that content.[12] – Steven Sharif
Referências
- ↑ A reactive world - Nodes.
- ↑ Transmissão ao vivo, 2021-05-28 (1:05:29).
- ↑ Dillias diary.
- ↑ X.com - What do you all think about the aesthetic of this Village Node?
- ↑ Blog - Know Your Nodes - The Basics.
- ↑ Transmissão ao vivo, 2022-01-28 (0:00).
- ↑ Ashes of Creation - A new Beginning.
- ↑ Transmissão ao vivo, 2023-09-29 (1:02:44).
- ↑ Transmissão ao vivo, 2018-04-8 (AM) (27:26).
- ↑ Vídeo, 2017-07-16 (0:01).
- ↑ Transmissão ao vivo, 2022-10-28 (13:53).
- ↑ Transmissão ao vivo, 2017-05-22 (38:44).