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Ashes of Creation Wiki
Ashes of Creation Wiki aims to capture accurate confirmed knowledge about Ashes of Creation. The 3 373 articles in this wiki are kept up-to-date with the latest info from Estúdios intrépidos. Everyone can contribute to this wiki.
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Everyone in the Ashes of Creation community can contribute to this wiki. We do ask that contributors please read and adhere to the Style guidelines when editing or adding new articles.
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- Formatting content
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- Using templates
Índice
Ashes of Creation
Information relevant to the ongoing development of Ashes of Creation.
- Ashes of Creation (overview) | Inspiration | Pilares de design | Interface do usuário
- Estúdios intrépidos | Cronograma de lançamentos | Alpha-1 | Alpha-2 | Marcos
- Mídia | Livestreams | Vídeos | Arte conceitual | 3D renders | Wallpapers
- Pre-order packs | Loja de cosméticos | Kickstarter | Crowdfunding do verão
- Jogabilidade | Unreal Engine 5 | Performance | System requirements
História envolvente e imersiva
Topics that reflect the past and the present of Verra.
- Classes | Modelos | Papéis
- Raças | Religiões
- Habilidades | Aumenta
- Lore | Story arcs
- Role o jogo | Social animations
- Mapa de mundo | Pontos de interesse | Climate
- Ambientes | Underrealm | Submarino
Mundo reativo
Topics that describe how the world of Verra evolves based on player activity.
- Nodes | Tipos de Base | Estágios de Base | Zona de influência
- Economia | Player businesses | Casas de leilão
- Classes Artesãs | Coleta | Processamento | Fabricação
- Missões | Events | Commissions
- Naval | Combate naval | Navios
- Chefes mundiais | Moedas do monstro
- Ambientes Destrutíveis
Ashes of Creation will be a living, breathing, reactive world. Your actions will shape the Zones of Influence, leveling Nodes to form massive Cities, and create the story of the world that everyone experiences.[5] – Margaret Krohn
Interação do jogador
Game systems and mechanics that foster player interaction.
- Masmorras | Raids | Combate
- Guildas | Salões da guilda | Fortalezas da guilda | Castelos da guilda
- Dinâmicas de grupo | Saques
- Afiliações
- Organizações sociais
- Jogos de salão
We decided to focus on mechanics that bring the idea of community to the forefront. To get people to interact with each other meaningfully – not just to conquer a raid boss, or to get some coin from a faceless auction house, but to maybe save a city. A city that all the local residents had a stake in. A city that the players had spent weeks or months developing; the defense of that city, the attack on that city! Or building a world together as a community choosing our own fate with our friends. We believe that’s going to be a story far more memorable and far more meaningful to players than just about anything we can come up with.[7]
Agência de jogadores
Systems that grow and shape player experiences in the game.
- Armas | Armadura
- Progressão | Nivelamento
- Habitação | Carcaça do nó | Apartamentos | Propriedades
- Montarias | Mulas | Dragões
- Criador de personagens | Gear appearance
- Cosméticos | Skins | Vestuário | Acessórios
- Inventário | Consumables
We will have a lot of content that is available, but those will be behind doors that are accessible through agency on behalf of the community. In a traditional sense, no we are not a theme-park, however we will probably have more content than a theme-park does, traditionally. Just because, in order for those choices to be meaningful, there must be meaningful content behind the door you choose.[9] – Steven Sharif
Risk vs reward
Activities that reward daring adventurers and foster meaningful conflict.
- World PvP | Caravanas | Guerras Guild
- Cercos de base | Cercos do castelo
- Player corruption | Caçadores de recompensas
- Arenas
- Conquistas | Leader boards | Parque de Conquistas
- Exploração | Caça ao tesouro
- Stock exchange (sharemarket)
The risk versus reward relationship, when, say for instance, you've dedicated time towards building a node and other players have dedicated that equivalent time towards sieging the node, there's going to be a pitched battle between those players... They spend that time doing this because they care passionately about having access to that content.[12] – Steven Sharif
Referências
- ↑ A reactive world - Nodes.
- ↑ Transmissão ao vivo, 2021-05-28 (1:05:29).
- ↑ Dillias diary.
- ↑ X.com - What do you all think about the aesthetic of this Village Node?
- ↑ Blog - Know Your Nodes - The Basics.
- ↑ Transmissão ao vivo, 2022-01-28 (0:00).
- ↑ Ashes of Creation - A new Beginning.
- ↑ Transmissão ao vivo, 2023-09-29 (1:02:44).
- ↑ Transmissão ao vivo, 2018-04-8 (AM) (27:26).
- ↑ Vídeo, 2017-07-16 (0:01).
- ↑ Transmissão ao vivo, 2022-10-28 (13:53).
- ↑ Transmissão ao vivo, 2017-05-22 (38:44).