Template:Story arc rewards

Fonte: Ashes of Creation Wiki
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Story arc rewards are designed to provide an engaging and balanced way to experience the player-driven story of Ashes of Creation.[1]

  • Rewards will be balanced over multiple story arc branches to avoid a "meta", where certain branches provide universally better loot than others.[1]
We, as much as humanly possible, want to have balanced rewards whenever there are branches and avoid having one branch in a story arc have rewards that are universally better than the other rewards in other branches. Like quests in most other MMOs, story arcs will never provide best-in-slot loot, as that is the purview of other game systems (look to crafters, raids, etc for that). I'd consider the system functioning well if players are more concerned with the state of the world or PoI they're working around than the explicit loot rewards.[1]Skott B
These systems are story- and lore-first. They interface with other systems for sure, but they aren't the best way to gain experience, gold or character power. If we accidentally lock something extremely valuable behind a single branch of a single storyline, then that'll be a mistake on our part. The cursed spiritbloom that we talked about in the livestream is available throughout the duration of the story arc regardless of the branches players take, for example.[1]Skott B
  1. 1.0 1.1 1.2 1.3 1.4 1.5 skotty-story-arc-1.png