Glorious Wiki readers. We are adding the Midnight Magic video and livestream to the wiki. We appreciate your patience as we process the new and updated information! |
Template:Weapon weights/de
Saltar para a navegação
Saltar para a pesquisa
↑ Transmissão ao vivo, 2022-10-28 (1:29:48).
↑ Transmissão ao vivo, 2022-06-30 (46:30).
↑ 3.0 3.1 3.2 3.3 Transmissão ao vivo, 2022-06-30 (42:29).
Das Waffengewichts bezieht sich darauf, wie sich die Masse einer Waffe auf ihre Leistung im Kampf auswirkt. [2]
- Leichte Waffen unterliegen weniger Beschränkungen hinsichtlich der Handlungsfähigkeit und Bewegung des Spielers. [3]
- Mittlere Waffen existieren in einem Spektrum zwischen leichten und schweren Waffen. [3]
- Schwere Waffen werden den Spieler während Teilen der Kampfanimation zunehmend festhalten. [3]
- There is a balance between player motion and agency as we call it and weapon weightedness- that almost locked-in-place rooted position- the heavier the weapon is, the more restrictions you want to place on that player agency to showcase the rooted effect: That weight- that heavyweight aspect; and so what we've done by presenting you guys with both the dual daggers and the two-handed weapon is we've shown the range between that complete player agency: a player agency in the light weapon attacks that's the dual daggers, and the maximum range of of rootedness or weightedness that's present on the two-handed weapon; and that's the spectrum in which our basic melee combat will exist within. So if there are medium weapon groups that exist in-between there, it's going to be somewhere in between that spectrum.[3] – Steven Sharif