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Modelos
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↑ Ashes of Creation Kickstarter.
↑ Podcast, 2021-09-29 (24:18).
↑ Entrevista, 2020-07-18 (1:05:04).
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↑ Podcast, 2018-05-11 (25:58).
At the start of the game players may choose from eight Modelos, which essentially defines a character's role.[3][4]
- We're fairly similar to the holy trinity of class identity. I think that the way our primary archetypes and secondary archetypes, the combination of that creating these 64 different classes, it is a goal to blur the line between those identities, that standard Trinity that's present. I think additionally the way that we're developing classes is to be that rock-paper-scissors type of interaction, especially balance them around group vs. group dynamics or group dynamics; and... by utilizing the augment system allows for players to take skills outside of just the realm of their identity and into a different area.[6] – Steven Sharif