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Banking
Nodes advance to the first stage quickly. This enables NPC services such as vending or banking items.[1]
- Banking between characters will likely be restricted to furniture and completed items.[2]
- A warehouse ability may enable a player to transfer non-material goods between alternate characters. This excludes resources, materials or anything that relies on the caravan system.[3]
Storage
Storage points exist at warehouses within nodes and in chests (storage containers) that can be placed in freeholds and static in-node housing.[4][5][6]
- Sheds are present on empty freehold plots to provide basic storage for materials needed to construct freehold buildings.[7]
Warehouses
Warehouses are default service buildings that come pre-built with nodes. Their function is to provide storage points within nodes.[9][10][5][3][11][12]
- Cargo for shipment by caravan is stored at the caravansary not in a player's inventory. Stored cargo is visible via the warehouse UI.[13][14]
- Completed items can be accessed by players in warehouses at any node regardless of citizenship or housing ownership.[15][16][17]
- Gatherables and materials may only be accessed in the warehouse location they were deposited in.[18]
- Requisition agents for mayoral buy orders are located at node warehouses.[8]
- Players are prohibited from moving gatherables, materials, and commodities in sealed crates out of depositories within a node following a siege declaration against that node.[18][19][20][12]
- A portion of all gatherables and materials that were stored in successfully sieged nodes become lootable.[21][22][23][11][12][24]
- Whole items (crafted items) are not vulnerable to loss during node sieges.[25]
- Corrupt players are not able to utilize storage systems.[26][27][28]
- Quiósques de jogador are linked to that player's warehouse.[25]
- Personal caravans may be launched from any point of storage (including warehouses).[29]
Player housing storage
Chests are a type of furniture that provides localized storage within a specific house.[31][32][33]
- Players must obtain and place storage containers in their player-owned housing.[32]
- Different grades of storage containers have different inventory capacities.[32]
- There are restrictions on the grades of storage containers available in different types of houses.[32]
- Access permissions can be set to allow others to access a player's personal storage devices.[31][34][35][2]
- Personal storage chests may be set to permit access by family or guild members.[35][36]
- Transfer of resources and materials to alts will only be possible via player housing storage, as this is local to the specific house.[31]
- Players are prohibited from moving goods out of depositories within a node following a siege declaration against that node.[12]
- Gatherables and crafting materials that were stored in in-node housing and apartment storage chests become lootable upon a successful siege against the parent node. These do not become lootable if the node survives the siege- even if the housing buildings are destroyed or damaged during the siege.[11]
- Corrupt players are not able to utilize storage systems.[26][27][28]
- Personal caravans may be launched from any point of storage (including chests).[29]
Player to player trading
There is player-to-player trading in Ashes of Creation.[37][38][39][40]
- Q: Will Ashes of Creation have player-to-player trading? Will there be anything stopping me from gifting a friend that's fresh to the game a bunch of in-game money to help them get on their feet quickly?
- A: There won't be anything to stop you from doing that.[39] – Steven Sharif
- Player to player trading, interacting with vendors or NPCs, and the ability to access storage is disabled for corrupted players.[26][27][28]
- The nature of player to player trading already introduces that in an open economy game... that is why we have measures to attempt and heat flag suspicious transactions, active gms and other honeypot systems/agents that will be active in discovering those types of cheaters.[38] – Steven Sharif
Buying and selling
Quiósques de jogador, lojas pessoais, e casas de leilão permitem comprar e vender de outros jogadores.[45]
Quiósques de jogador | Lojas pessoais | Casas de leilão | |
---|---|---|---|
Custo |
| ||
Localização |
|
|
|
Presença do jogador | N/A | ||
Armazenamento |
|
| |
Publicidade |
|
|
|
Pvp |
|
N/A |
Mailing items
- Raw gatherables and materials are not able to be mailed by players.[56][57][58]
- Purchases of anything other than materials and gatherables from integrated auction houses will be mailed to the purchaser.[54]
- Social messages sent via mail will be received instantly.[56]
- It hasn't been decided whether crafted items such as gear will be able to be sent via mail.[56]
- From an item standpoint obviously we can't allow mailing to include any type of resource material or raw gatherable because those are central to the gameplay and transiting through the caravan system and economic regions. But it may be possible to send completed crafted items like gear, equipment, stuff like that. But it's something we're still discussing.[56] – Steven Sharif
Gear binding
There may be some gear binding (BoE or BoP) but it will be an exception rather than the rule, as this doesn't facilitate the objectives for the economy.[59]
- Very little gear will be account bound or soulbound in Ashes of Creation.[60][61]
- The game economy is based around crafting and degradation of items.[60]
- Gear is obtained via crafting, gathering and processing along with raid and dungeon bosses.[61]
A lot of what we experienced in games that usually come before us is that many things are account bound and they're soulbound to your character... Instead very little here is character bound. Very very little. The vast majority of gear- yes you will get quest related gear as rewards- but it won't be let's say one set in one dungeon and you must run the dungeon over and over. Instead we want to really emphasize the reliance on the economy and crafters and gatherers and processors to support a majority of the gear structure in-game, combined with that of world raid bosses and dungeon bosses; not a repetitive quest line through a single dungeon.[61] – Steven Sharif
Theft
There will not be a theft (stealing/pickpocketing) mechanic in Ashes of Creation in regards to living players.[62][63]
- There may be quest related actions that involve some form of stealing, but not of actual items from a player's inventory, where the player is identified as the quest's target via a title or some other means.[62][64]
That emergent gameplay is obviously the objective behind how can we accommodate a non-static quest-line; and the way you do that is you can apply a flag to a title and whoever holds that title becomes the target of that quest segment. And this can change too because that title can change- different people might rise up in the ranks of different societies and organizations.[64] – Steven Sharif
- Players are not able to be robbed while occupying their player stall inside the limits of a node.[49]
There is not a theft mechanic for you to walk up to a player that's alive and steal something.[63] – Steven Sharif
Security systems
Sistemas de segurança serão implementados para combater hacks, abusos, bots, venda de ouro, duplicação de itens, e outras coisas que afetem a economia à partir do Alpha-0.[42][43][44]
- Esses sistemas coletarão dados de usuário e sinalizarão atividades anormais para serem inspecionadas. Isso, junto com a função de reportar jogadores, vai criar um "mapa de atividade" que evidencia situações anormais.[44]
- Jogadores pegos usando hacks serão banidos.[44]
Sistema de garantia
Um sistem de garantia está sendo planejado para impedir abusos no sistema de Fabricação.[65]
Teremos uma interface...você coloca os recursos, ou eles colocam. Vai ser como um sistema de garantia e quando (o trabalho) estiver pronto você recebe o item e eles recebem o dinheiro.[65]
Ver também
Referências
- ↑
- ↑ 2.0 2.1 Transmissão ao vivo, 2019-06-28 (1:23:31).
- ↑ 3.0 3.1 3.2 Transmissão ao vivo, 2018-04-8 (AM) (23:18).
- ↑ 4.0 4.1 Vídeo, 2023-06-30 (19:20).
- ↑ 5.0 5.1 Entrevista, 2018-12-06 (20:30).
- ↑ Vídeo, 2020-05-31 (47:32).
- ↑ Transmissão ao vivo, 2023-06-30 (18:45).
- ↑ 8.0 8.1 Vídeo, 2023-08-31 (25:00).
- ↑ Blog: Development Update with Village Node.
- ↑ Transmissão ao vivo, 2023-08-31 (50:25).
- ↑ 11.0 11.1 11.2 11.3 Entrevista, 2020-07-08 (57:46).
- ↑ 12.0 12.1 12.2 12.3 12.4 Transmissão ao vivo, 2020-04-30 (1:14:44).
- ↑
- ↑ Transmissão ao vivo, 2023-10-31 (1:08:57).
- ↑
- ↑
- ↑ Entrevista, 2023-09-10 (47:13).
- ↑ 18.0 18.1
- ↑ 19.0 19.1 19.2 19.3 Transmissão ao vivo, 2020-10-30 (1:03:52).
- ↑ Entrevista, 2020-07-19 (41:32).
- ↑ Entrevista, 2023-07-09 (1:36:24).
- ↑ Transmissão ao vivo, 2022-10-14 (52:31).
- ↑ Podcast, 2021-09-29 (14:21).
- ↑ 24.0 24.1
- ↑ 25.0 25.1 25.2 25.3 25.4 25.5 Transmissão ao vivo, 2020-10-30 (1:04:59).
- ↑ 26.0 26.1 26.2 Transmissão ao vivo, 2023-02-24 (1:12:24).
- ↑ 27.0 27.1 27.2 Transmissão ao vivo, 2022-10-28 (24:28).
- ↑ 28.0 28.1 28.2 Transmissão ao vivo, 2021-04-30 (1:14:49).
- ↑ 29.0 29.1
- ↑ 30.0 30.1 Transmissão ao vivo, 2021-06-25 (22:34).
- ↑ 31.0 31.1 31.2 Transmissão ao vivo, 2021-07-30 (1:14:33).
- ↑ 32.0 32.1 32.2 32.3 Vídeo, 2020-05-31 (47:32).
- ↑ Transmissão ao vivo, 2018-08-17 (10:54).
- ↑ Transmissão ao vivo, 2021-04-30 (1:12:33).
- ↑ 35.0 35.1 Transmissão ao vivo, 2020-06-26 (51:58).
- ↑
- ↑ 37.0 37.1 37.2 Vídeo, 2023-11-30 (58:54).
- ↑ 38.0 38.1 38.2
- ↑ 39.0 39.1 Transmissão ao vivo, 2017-05-15 (10:32).
- ↑ Transmissão ao vivo, 2018-01-18 (46:56).
- ↑ Entrevista, 2020-07-19 (1:12:37).
- ↑ 42.0 42.1 Transmissão ao vivo, 2017-11-17 (38:35).
- ↑ 43.0 43.1 Massively OP, 2017-06-1
- ↑ 44.0 44.1 44.2 44.3 Transmissão ao vivo, 2018-02-09 (20:40).
- ↑ 45.0 45.1 45.2
- ↑ 46.0 46.1 Transmissão ao vivo, 2017-05-10 (16:36).
- ↑ 47.0 47.1 47.2
- ↑ 48.0 48.1 48.2 48.3 48.4 Transmissão ao vivo, 2020-07-31 (1:34:06).
- ↑ 49.0 49.1 49.2 49.3 Transmissão ao vivo, 2017-10-16 (59:39).
- ↑ 50.0 50.1 50.2
- ↑ 51.0 51.1 51.2 51.3 Transmissão ao vivo, 2019-05-30 (1:26:16).
- ↑ Entrevista, 2020-07-08 (55:05).
- ↑ 53.0 53.1 53.2 53.3 Know Your Nodes: Economic Node Type.
- ↑ 54.0 54.1 54.2
- ↑ Transmissão ao vivo, 2017-05-10 (35:16).
- ↑ 56.0 56.1 56.2 56.3 Transmissão ao vivo, 2021-01-29 (1:14:53).
- ↑ Vídeo, 2018-09-06 (3:53).
- ↑ Transmissão ao vivo, 2018-07-09 (50:16).
- ↑ Transmissão ao vivo, 2017-05-15 (13:06).
- ↑ 60.0 60.1 Entrevista, 2020-07-18 (52:57).
- ↑ 61.0 61.1 61.2 Entrevista, 2018-08-24 (4:15).
- ↑ 62.0 62.1 Entrevista, 2021-02-07 (16:05).
- ↑ 63.0 63.1 Podcast, 2017-05-05 (43:05).
- ↑ 64.0 64.1 Entrevista, 2021-02-07 (19:00).
- ↑ 65.0 65.1 Transmissão ao vivo, 2017-05-10 (32:22).