Itens criados
Itens fabricados estarão no mesmo patamar dos melhores items.[1]
- Os itens de maior tier serão uma combinação de itens fabricados e adquiridos de chefes.[2]
- A raridade dos itens será medida de acordo com o esforço necessário para coletar, processar e fabricar os itens.[1]
- Talvez seja possível para os artesãos determinar o visual dos itens fabricados.[3]
- O nome do artesão está gravado nos itens que fabricar.[5]
Acreditamos que todo item que existe no mundo deveria, de alguma maneira, refletir seu fabricador. Assim, nosso sistema de fabricação será extremamente versátil - dando aos artesãos a habilidade de fabricar itens únicos que representem seus pontos fortes e fracos.[6]
A Fabricação e os Chefes Mundiais serão a principal maneira de adquirir equipamentos de alto nível. Haverão algumas exceções a isso na forma de itens Lendários (apenas um pode ser obtido ou descoberto) e outros equipamentos que podem ser conseguidos, mas queremos que Artesãos e raids do tier mais alto produzam a maior parte do equipamento de alto nível e alta efetividade.[7] – Sarah Flanagan
List of crafted items
Fabricação
Fabricação is one of the artisan classes in Ashes of Creation. It is a driving force for the game economy.[6][9]
- Crafting in Ashes of Creation is recipe-based not RNG based.[10][11][12][13][14]
- Crafting stations are located on freeholds or within nodes.[15][16]
- Higher tier crafting stations are unlocked with node progression.[17]
- Players can only craft up to journeyman level on freeholds.[18]
- Top tier crafting stations are present at all node types, however Academic nodes offer additional bonuses to crafting performed there.[19]
- Artisan gear will enable crafting of stronger items.[20][21]
- Crafting times may vary between professions but the bulk of the time spent in the artisan system resides in the processing branch.[22]
- Not every crafting profession is able to craft consumables.[23]
- The developers are seeking feedback on the addition of a gameplay layer to crafting that determines the outcome based on the player's performance.[24][25]
- The developers are debating whether this occurs on a craft-by-craft basis or a one-off basis following after a new level of certification has been achieved.[24]
- This will be revealed when it is ready to be showcased.[24]
- There will not be a labor or energy system in Ashes of Creation.[26]
- There is no labor or energy system in Ashes. However, that's not to say that crafting will not be difficult. Crafting is very difficult; but it is because it is difficult that it will be very rewarding as well.[26] – Steven Sharif
Skills and stats on gear
Crafters will be able to assign different skills/abilities and stats on gear.[27][28]
- Crafters will be able to 'rejigger' stat blocks; and there will be a couple of other ways to move things around to create both the look and the stat block that you're looking for. It's not always going to be easy. There will be a lot of challenges involved with that. But the goal is to give you guys the option to customize your gear the way you want them to be.[27] – Jeffrey Bard
- Master crafters will be able to influence several (but not all) stats on their crafted items.[27][29]
- Stats on crafted items will vary based on the item's rarity.[30]
- There will also be methods of moving stat blocks around but this won't necessarily be an easy task.[31][27]
- All gear will be able to be assigned any stat.[27]
Gear is broken down into Core Stats and Additional Stats.[32]
Gear enhancement
Melhoria de equipamentos (power stones/runas) podem ser aplicadas a armas para adicionar outros tipos de dano elemental ou de energia.[33][34]
É muito provável que tenhamos um sistema de runas e depois, teremos a capacidade de fazer encantamentos a armas fora disso também... Isso nem será sempre uma progressão vertical... Parte disso é desistir de algo para obter algo mais; por isso talvez eu dê menos danos físico, mas mais dano mágico, esse tipo de coisa.[34] – Jeffrey Bard
- A progressão em vários sistemas de Pvp irá desbloquear pedras de encantamento que concedem benefícios temporários focados no PvP para o equipamento (através de um sistema de encaixe) O desempenho é medido ao longo de temporadas de PvP de seis meses.[35]
Não é como se você fosse necessariamente adquirir essas melhorias uma vez e depois está pronto para o PvP no que diz respeito a seus encantamentos, mas em vez disso terá de participar continuamente mês após mês a fim de continuar a ter esses encantamentos encaixados nos seus slots.[36] – Steven Sharif
Enchanting
Enchanting is not an artisan profession in its own right. Scribes create scrolls that can be utilized by different professions to create enchantments relating to that profession.[37][38]
- Enchantment scrolls can be sold on the open market.[39][37][40]
- Enchanting does not increase an item's level requirement.[41]
- You don't really push a particular item's level requirement or the identity of that item. You can enhance it, you can add enchantments to it, but it's still the item it is.[41] – Steven Sharif
Best in slot items
What is considered best-in-slot is based on a character's role and the type of encounter they are facing.[42][43]
- Itens criados are best-in-slot in Ashes of Creation.[44] Previously it was stated that crafted items will be on-par with best-in-slot items.[1]
- Instanced content will contain scripted and difficult boss fights that drop gear, but the gear drops will not be best-in-slot. These can only be found in the open world.[45]
Item rarities
Item rarities in Ashes of Creation.
- Poor.[46]
- Common.[47][48]
- Uncommon.[47][49]
- Rare.[47][50]
- Heroic.[47][51]
- Epic.[47][52]
- Lendários.[47][53]
- Artifact.[47]
Legendary items
There is a small RNG chance of looting rare and legendary items or crafting materials from mobs based on the level, status and type of mob. This also applies to harvesting resources with a gathering profession.[54]
- There is a much higher chance that materials and unique recipes are dropped that can be used to craft items of equitable value.[55][56][57]
- Lendários equipment is only dropped by Legendary world bosses.[58]
- Legendary equipment will have a roughly 6-12% improvement in base stats, subject to testing and balancing.[59]
At each stage from Gatherer to Processor to Crafter you are required to have certain prerequisites before those elite types of materials can be essentially gathered, processed, or crafted.[56] – Steven Sharif
- Gatherers must have high quality tools to gather rare resources.[56]
- Processors must have high tier processing buildings on their freehold to produce rare materials.[56]
- Crafters must also satisfy certain prerequisites to craft legendary equipment.[56]
The amount of effort needed and interdependencies across the different types of players – between raiders and PvPers and crafters and even role players and the taverns and businesses: the processors and gatherers – all of those systems will likely have a component that lends toward creating or crafting that legendary item... We want to stay away from the highly RNGd system, and instead take our multiple progression paths that we are offering the players and put the construction components for achieving these legendary items within them so it encourages communities to work together because it's going to be difficult for just one person by themselves to gather everything. Not to say that they couldn't in an economic sense, by buying those components, that's possible. But achieving them from a time investment standpoint we want it to be considerably less RNG focussed.[57] – Steven Sharif
Certain legendary items may be limited to one per server at any given time.[60][61]
- If the player character leaves the server then the item will become available for acquisition through whatever means it was acquired previously.[60]
There are absolutely legendary items and they're not items that are attained easily nor are they granted out in a volume. There might even be items that are single items that will exist on the server at any given time.[61]
A legendary weapon is easily distinguished by its visual appearance.[57]
It will be a very ornate and detailed weapon, more so than any other weapon or piece of equipment in the game. It will also include some awesome looking effects that won't too gaudy, they won't be too bright and shiny so that it doesn't look good, but they will be subtle and people will notice it and know wow that guy has this weapon.[57] – Steven Sharif
Legendary items are not intended to be temporary.[62]
- A notable exception to this is Montarias Reais.[63]
The fact there is only one of them... or very very few of them depending on what it is. I think that in and of itself is a balance component right and you need to make sure that the players who are striving for those legendary things and who are devoting the time energy, resources in order to achieve them are accurately rewarded... We do not intend on having legendary items that are temporary.[62] – Steven Sharif
Discovery of legendary items will unlock further chapters of the Lore.[64]
List of legendary items
Gear appearance
- Gear is intended to be realistic in appearance.[65][66][67]
- Armor will not be overly sexual in appearance.[65][67]
- I'm more of the mind that it wouldn't really serve a purpose to have bikini plate armor, just in like reality, if you're going to have armor, it should be protective. I think from a fashion statement is enjoyable for some people, but it's a an immersive issue.[66] – Steven Sharif
- Some armor and costumes will be more revealing than others, but there will not be nudity in the game.[69]
- There might be sliders, but there are not gonna be naked sliders.[69] – Steven Sharif
- Each race is getting its custom geo pieces, which then will share thematic components such as color palette, attachments, design filigree. Those types of things will get shared across the geo but generally you're going to see unique races with unique geo.[73] – Steven Sharif
- The appearance of crafted gear is influenced by its rarity.[24]
- Crafters are able to influence what their crafted items look like.[27][3]
- Cosméticos can be used by all races but there may be slight variations to make them work with the body builds of each race.[75]
- Dye cosmetics can be used to change gear colors.[76][77][78]
Appearance slots/Transmogs
Gear will have appearance slots (Transmutation/Transmog/cosmetic slots) that are used to copy the appearance of an item (in some cases).[84][85]
- There are rules when applying cosmetics to specific items, unlike costumes, which don't have level restrictions.[86]
- Cosmetic slots can be toggled on or off on their character by the player.[87]
- A "default player appearance" may be automatically applied during sieges or other large scale battles to improve client-side performance.[88][89]
- Cosmetics, whether purchased from the shop or earned in game, are an important component of MMORPGS I personally enjoy; and there's a lot of collectors out there who spend a great deal of time either in-game achieving these things or spend money purchasing them from the cosmetic only marketplace; and we don't want to demean or reduce that achievement or that expenditure. So it's going to be situational where the default appearance will be applied and can be activated.[88] – Steven Sharif
Ver também
Referências
- ↑ 1.0 1.1 1.2 Transmissão ao vivo, 2017-05-10 (14:45).
- ↑
- ↑ 3.0 3.1 Transmissão ao vivo, 2017-05-24 (24:19).
- ↑
- ↑
- ↑ 6.0 6.1 6.2 About Ashes of Creation.
- ↑ February 8, 2019 - Questions and Answers.
- ↑ Transmissão ao vivo, 2023-06-30 (50:07).
- ↑
- ↑ Transmissão ao vivo, 2023-11-30 (1:58:55).
- ↑ Vídeo, 2023-11-30 (3:49).
- ↑ Entrevista, 2020-03-27 (9:00).
- ↑ Transmissão ao vivo, 2017-05-05 (20:41).
- ↑
- ↑ Transmissão ao vivo, 2020-01-30 (1:38:26).
- ↑ Transmissão ao vivo, 2017-05-12 (1:00:18).
- ↑ Entrevista, 2020-07-19 (6:38).
- ↑ Development Update with Freehold Preview.
- ↑ Transmissão ao vivo, 2023-12-19 (1:50:51).
- ↑ Transmissão ao vivo, 2022-06-30 (1:17:34).
- ↑ Transmissão ao vivo, 2021-03-26 (1:06:50).
- ↑ Podcast, 2021-04-11 (40:20).
- ↑ Transmissão ao vivo, 2023-11-30 (2:00:22).
- ↑ 24.0 24.1 24.2 24.3 Transmissão ao vivo, 2023-11-30 (1:40:11).
- ↑ Transmissão ao vivo, 2022-10-14 (35:22).
- ↑ 26.0 26.1 Entrevista, 2018-10-20 (2:31:39).
- ↑ 27.0 27.1 27.2 27.3 27.4 27.5 Transmissão ao vivo, 2020-11-30 (1:05:22).
- ↑ Podcast, 2018-08-04 (59:58).
- ↑
- ↑ Transmissão ao vivo, 2020-12-22 (1:15:01).
- ↑ Podcast, 2021-09-29 (52:58).
- ↑ Transmissão ao vivo, 2020-08-28 (1:14:54).
- ↑ Transmissão ao vivo, 2018-06-04 (1:11:19).
- ↑ 34.0 34.1 Transmissão ao vivo, 2018-06-04 (21:37).
- ↑ Entrevista, 2020-07-18 (16:34).
- ↑ 36.0 36.1 36.2 36.3 Entrevista, 2020-07-18 (14:22).
- ↑ 37.0 37.1 Transmissão ao vivo, 2022-05-27 (1:20:00).
- ↑ Transmissão ao vivo, 2017-05-26 (51:37).
- ↑ Transmissão ao vivo, 2023-11-30 (1:38:47).
- ↑ Transmissão ao vivo, 2017-05-17 (58:55).
- ↑ 41.0 41.1 Transmissão ao vivo, 2021-03-26 (1:15:57).
- ↑ 42.0 42.1 Entrevista, 2023-07-09 (1:43:38).
- ↑ Transmissão ao vivo, 2020-05-29 (1:33:11).
- ↑ Transmissão ao vivo, 2022-06-30 (1:18:55).
- ↑ Transmissão ao vivo, 2022-03-31 (1:19:41).
- ↑ Alpha-1 screenshot.
- ↑ 47.0 47.1 47.2 47.3 47.4 47.5 47.6 Podcast, 2023-12-03 (11:28).
- ↑ Alpha-1 screenshot.
- ↑ Alpha-1 screenshot.
- ↑ Alpha-1 screenshot.
- ↑ Alpha-2 screenshot.
- ↑ Alpha-1 screenshot.
- ↑ Alpha-1 screenshot.
- ↑ Entrevista, 2020-07-18 (1:00:15).
- ↑ Entrevista, 2020-07-19 (8:43).
- ↑ 56.0 56.1 56.2 56.3 56.4 Entrevista, 2020-07-20 (21:57).
- ↑ 57.0 57.1 57.2 57.3 Transmissão ao vivo, 2018-04-8 (PM) (55:49).
- ↑ Transmissão ao vivo, 2020-07-25 (46:08).
- ↑ Transmissão ao vivo, 2021-03-26 (1:02:06).
- ↑ 60.0 60.1 Transmissão ao vivo, 2022-03-31 (1:15:02).
- ↑ 61.0 61.1 Transmissão ao vivo, 2017-05-15 (38:08).
- ↑ 62.0 62.1 Transmissão ao vivo, 2018-07-09 (25:34).
- ↑ Transmissão ao vivo, 2018-04-8 (PM) (51:49).
- ↑ Transmissão ao vivo, 2017-05-19 (44:18).
- ↑ 65.0 65.1 65.2 65.3 Transmissão ao vivo, 2020-05-29 (50:20).
- ↑ 66.0 66.1 Transmissão ao vivo, 2017-05-26 (19:51).
- ↑ 67.0 67.1 Reddit Q&A, 2019-01-8.
- ↑
- ↑ 69.0 69.1 Transmissão ao vivo, 2021-12-23 (1:34:07).
- ↑ Transmissão ao vivo, 2024-02-29 (1:15:51).
- ↑ Podcast, 2018-08-04 (53:43).
- ↑ Transmissão ao vivo, 2022-10-28 (1:41:06).
- ↑ Transmissão ao vivo, 2021-09-24 (1:25:27).
- ↑
- ↑
- ↑
- ↑ Transmissão ao vivo, 2017-07-18 (54:56).
- ↑ Transmissão ao vivo, 2017-07-28 (9:47).
- ↑
- ↑ Transmissão ao vivo, 2020-10-30 (1:13:22).
- ↑
- ↑ Transmissão ao vivo, 2017-09-03 (48:56).
- ↑ Transmissão ao vivo, 2023-05-31 (58:37).
- ↑ Entrevista, 2018-08-24 (5:28).
- ↑ Transmissão ao vivo, 2017-11-17 (22:33).
- ↑ Transmissão ao vivo, 2020-11-30 (57:50).
- ↑ Transmissão ao vivo, 2018-02-09 (50:29).
- ↑ 88.0 88.1 Transmissão ao vivo, 2020-07-25 (54:10).
- ↑ Transmissão ao vivo, 2019-11-22 (1:08:05).