Legendary items

Fonte: Ashes of Creation Wiki
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There is a small RNG chance of looting rare and legendary items or crafting materials from mobs based on the level, status and type of mob. This also applies to harvesting resources with a gathering profession.[1]

At each stage from Gatherer to Processor to Crafter you are required to have certain prerequisites before those elite types of materials can be essentially gathered, processed, or crafted.[3]Steven Sharif

The amount of effort needed and interdependencies across the different types of players – between raiders and PvPers and crafters and even role players and the taverns and businesses: the processors and gatherers – all of those systems will likely have a component that lends toward creating or crafting that legendary item... We want to stay away from the highly RNGd system, and instead take our multiple progression paths that we are offering the players and put the construction components for achieving these legendary items within them so it encourages communities to work together because it's going to be difficult for just one person by themselves to gather everything. Not to say that they couldn't in an economic sense, by buying those components, that's possible. But achieving them from a time investment standpoint we want it to be considerably less RNG focussed.[4]Steven Sharif

Certain legendary items may be limited to one per server at any given time.[7][8]

  • If the player character leaves the server then the item will become available for acquisition through whatever means it was acquired previously.[7]

There are absolutely legendary items and they're not items that are attained easily nor are they granted out in a volume. There might even be items that are single items that will exist on the server at any given time.[8]

A legendary weapon is easily distinguished by its visual appearance.[4]

It will be a very ornate and detailed weapon, more so than any other weapon or piece of equipment in the game. It will also include some awesome looking effects that won't too gaudy, they won't be too bright and shiny so that it doesn't look good, but they will be subtle and people will notice it and know wow that guy has this weapon.[4]Steven Sharif

Legendary items are not intended to be temporary.[9]

The fact there is only one of them... or very very few of them depending on what it is. I think that in and of itself is a balance component right and you need to make sure that the players who are striving for those legendary things and who are devoting the time energy, resources in order to achieve them are accurately rewarded... We do not intend on having legendary items that are temporary.[9]Steven Sharif

info-orange.pngAlgumas das informações a seguir não foram confirmadas recentemente pelos desenvolvedores e podem não estar no roteiro de desenvolvimento atual.

Discovery of legendary items will unlock further chapters of the Lore.[11]

List of legendary items

info-orange.pngEsta seção contém informações do teste Alpha-1. Ele será atualizado quando novas informações forem disponibilizadas.
Item Icon Type Tier Set Rarity Level requirement Source Cost
Plate Belt of Dragons Protection PlateBeltIcon.png Belt Dragon's Protection Lendários 15 Crafted items
Plate Boots of Dragons Protection PlateBootsIcon.png Boots Dragon's Protection Lendários 15 Crafted items
Plate Cussies of Dragons Protection PlatePantsIcon.png Pants Dragon's Protection Lendários 15 Crafted items
Plate Gauntlets of Dragons Protection PlateGlovesIcon.png Gloves Dragon's Protection Lendários 15 Crafted items
Radiant Glint Glint Lendários
Transcendent Plate Helm PlateHelmIcon.png Helmet Transcendent Lendários 15 Crafted items

Loot tables

Q: Can only one gathering artisan harvest resources from a single boss, or can multiple different artisans harvest different parts from a boss for different resources? For example, a lumberjack gets a special wood from Tumock's tree weapon, while a herbalist gathers the flowers from that same tree.
A: We don't have the concept of harvesting from bosses. NPCs follow a reward table format, where those reward tables are global. They're not unique to particular players. So, once the NPC is vanquished, you have access to the loot container that is its corpse; and it has a static value of either materials or items that get dropped; and whatever the party loot settings are that you might be a part of, or if you're a solo player you will be able to recover those things.[27]

Itens criados

Itens fabricados estarão no mesmo patamar dos melhores items.[29]

Acreditamos que todo item que existe no mundo deveria, de alguma maneira, refletir seu fabricador. Assim, nosso sistema de fabricação será extremamente versátil - dando aos artesãos a habilidade de fabricar itens únicos que representem seus pontos fortes e fracos.[34]

A Fabricação e os Chefes Mundiais serão a principal maneira de adquirir equipamentos de alto nível. Haverão algumas exceções a isso na forma de itens Lendários (apenas um pode ser obtido ou descoberto) e outros equipamentos que podem ser conseguidos, mas queremos que Artesãos e raids do tier mais alto produzam a maior parte do equipamento de alto nível e alta efetividade.[23]Sarah Flanagan

Relics

Arte conceito de um Relicário .[35]

Cada cidade possui o que é chamado de relicário, que começa a produzir itens únicos para serem usados pelos cidadãos, de acordo com a performance, progressão, e conquistas que aqueles cidadãos tem mundo afora. Atividades das quais os seus cidadãos participam, como derrotar de um chefe mundial, ou completar uma masmorra em tempo recorde, ou produzir um item lendário, etc., são avenidas de progressão para que uma relíquia passe a existir no relicário da cidade.[36]Steven Sharif

Relíquia de Base.[37] Essa é uma relíquia de proteção que está previnindo um ataque. Quando roubada, permite que se inicie um cerco contra a Metrópole.[38]

Relíquias são conquistas para uma base que liberam ao longo do tempo. Elas permitem que os cidadãos da base produzam certos itens lendários e progridam em certas missões lendárias.[39]

  • Relíquias são colocadas no relicário de uma base.[36]
  • Atacantes que tenham sucesso em destruir uma base através de um cerco de Base terão acesso limitado às relíquias guardadas no relicário daquela base.[36]

Ancient artifacts

A staff of the Ancients 3D render.[41]

This is not the Staff of the Ancients per-se, it's a staff... Here in the curvature and design of this staff you'll see that it has a very specific and unique looking type of mold so-to-speak. So there could be some relationship between these designs of the staves and/or weapons that you'll see, which are used to harness or focus the use of the Essence, or magic; and how perhaps those structures relate to the types of magic that those creatures are using.[41]Steven Sharif

The Ancient artifacts of Verra were originally discovered by King Atrax in his pursuit of the power of The Essence.[42][43] These artifacts were in close alignment to The Essence on Verra due to their proximity to the ley lines of Essence spread across the world.[44] These artifacts were originally housed in the vault of Fallow's Hold, which is one of the great dungeons of Ashes of Creation, located near the capital city of the ancient Toren empire, Torall.[44] They are now considered relics that can be acquired by nodes and housed in their reliquary.[42][43]

  • The Golden Chalice was believed to bring everlasting life but was actually allowing the corruption of manipulating The Essence to enter the soul through the physical representation of drinking something.[42]
  • The Crown represented a direct link The Ancients had into the thought process of King Atrax that the Ancients were able to manipulate.[42]
  • The Sword brought unusual power through manipulation of the evil side of the Essence, which is how Atrax maintained his dominance over his people: through physical might, essentially striking down any foe that opposed him among his administration.[42]
  • The Staff enabled Atrax to project his magic across great distances, which enabled him to extend his power and manipulation throughout the lands of Verra and allowed him to maintain vigilance over his realm.[42]
  • The Toren Godspike is an artifact that could initiate a fissure that can siphon out Essence that lies within Verra. This artifact can be used as part of certain war declarations.[40][45]

Item rarities

Item rarities in Ashes of Creation.

Ver também

Referências

  1. 1.0 1.1 Entrevista, 2020-07-18 (1:00:15).
  2. 2.0 2.1 2.2 Entrevista, 2020-07-19 (8:43).
  3. 3.0 3.1 3.2 3.3 3.4 3.5 Entrevista, 2020-07-20 (21:57).
  4. 4.0 4.1 4.2 4.3 4.4 Transmissão ao vivo, 2018-04-8 (PM) (55:49).
  5. 5.0 5.1 Transmissão ao vivo, 2020-07-25 (46:08).
  6. Transmissão ao vivo, 2021-03-26 (1:02:06).
  7. 7.0 7.1 Transmissão ao vivo, 2022-03-31 (1:15:02).
  8. 8.0 8.1 Transmissão ao vivo, 2017-05-15 (38:08).
  9. 9.0 9.1 Transmissão ao vivo, 2018-07-09 (25:34).
  10. Transmissão ao vivo, 2018-04-8 (PM) (51:49).
  11. Transmissão ao vivo, 2017-05-19 (44:18).
  12. Vídeo, 2023-01-27 (16:44).
  13. 13.0 13.1 Entrevista, 2020-07-18 (27:11).
  14. Transmissão ao vivo, 2017-05-24 (44:14).
  15. steven-glint.png
  16. Entrevista, 2023-09-10 (53:47).
  17. Transmissão ao vivo, 2021-03-26 (1:07:33).
  18. a419c5398b542a713545e4f393d67215.png
  19. Podcast, 2017-05-05 (43:05).
  20. steven-glint-rarity-level.png
  21. Transmissão ao vivo, 2017-05-03 (35:25).
  22. Ashes of Creation Forums - Former Lineage 2 PvP'er wanting to discuss PvP loopholes.
  23. 23.0 23.1 February 8, 2019 - Questions and Answers.
  24. Transmissão ao vivo, 2020-12-22 (1:15:01).
  25. Transmissão ao vivo, 2022-05-27 (1:14:46).
  26. Vídeo, 2022-05-27 (2:21).
  27. 27.0 27.1 Transmissão ao vivo, 2024-02-29 (1:22:09).
  28. Podcast, 2018-08-04 (1:44:54).
  29. 29.0 29.1 Transmissão ao vivo, 2017-05-10 (14:45).
  30. craftedbossloot.png
  31. Transmissão ao vivo, 2017-05-24 (24:19).
  32. crafting-corruption.png
  33. craftersname.png
  34. About Ashes of Creation.
  35. reliquary-concept.png
  36. 36.0 36.1 36.2 Entrevista, 2020-07-18 (56:11).
  37. Transmissão ao vivo, 2017-05-10 (28:09).
  38. Transmissão ao vivo, 2017-05-12 (49:50).
  39. Transmissão ao vivo, 2018-02-09 (29:26).
  40. 40.0 40.1 Transmissão ao vivo, 2024-03-29 (2:21:10).
  41. 41.0 41.1 Transmissão ao vivo, 2020-11-30 (52:56).
  42. 42.0 42.1 42.2 42.3 42.4 42.5 Transmissão ao vivo, 2020-11-08 (15:01).
  43. 43.0 43.1 Transmissão ao vivo, 2020-11-08 (00:49).
  44. 44.0 44.1 Transmissão ao vivo, 2020-11-08 (07:58).
  45. steven-godspike.png
  46. Alpha-1 screenshot.
  47. 47.0 47.1 47.2 47.3 47.4 47.5 47.6 Podcast, 2023-12-03 (11:28).
  48. Alpha-1 screenshot.
  49. Alpha-1 screenshot.
  50. Alpha-1 screenshot.
  51. Alpha-2 screenshot.
  52. Alpha-1 screenshot.
  53. Alpha-1 screenshot.