Gear enhancements

Fonte: Ashes of Creation Wiki
(Redirecionado de Enchantment stones)
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Melhoria de equipamentos (power stones/runas) podem ser aplicadas a armas para adicionar outros tipos de dano elemental ou de energia.[1][2]

É muito provável que tenhamos um sistema de runas e depois, teremos a capacidade de fazer encantamentos a armas fora disso também... Isso nem será sempre uma progressão vertical... Parte disso é desistir de algo para obter algo mais; por isso talvez eu dê menos danos físico, mas mais dano mágico, esse tipo de coisa.[2]Jeffrey Bard

Não é como se você fosse necessariamente adquirir essas melhorias uma vez e depois está pronto para o PvP no que diz respeito a seus encantamentos, mas em vez disso terá de participar continuamente mês após mês a fim de continuar a ter esses encantamentos encaixados nos seus slots.[4]Steven Sharif

Enchanting

Enchanting is not an artisan profession in its own right. Scribes create scrolls that can be utilized by different professions to create enchantments relating to that profession.[5][6]

You don't really push a particular item's level requirement or the identity of that item. You can enhance it, you can add enchantments to it, but it's still the item it is.[9]Steven Sharif

Enchantments

A few different professions participate in the creation of enchantment scrolls. Those enchantment scrolls are primarily going to be interfaced on the profession side with scribe, but once that scroll is created then it's in the hands of the open economy and players may utilize them to enchant weapons and stuff.[5]Steven Sharif

Mechanisms for achieving the safer enchantment routes would mainly be through very rare material acquisition and boss kills.[10]Steven Sharif

There are two types of enchantments for items: Vertical and horizontal.[11]

  • Vertical enchantments are a power progression for a crafted item. More damage or mitigations, added effects or bonuses.[7] Vertical enchantments include risks.[11]
    It's a progressive tier of risk. At lower levels you have opportunities to potentially lose out on the pluses instead of breaking the equipment. But when you reach a certain threshold, there is an opportunity to essentially destroy the equipment, where you get resources back. But that's a risk that the player takes.[13]Steven Sharif
    • Lower levels of over-enchanting carries the risk of losing bonuses on the item. Over-enchanting beyond a certain threshold carries the risk of destroying the item and gaining resources back.[13][14][15]
    • There may be mechanisms for achieving safer over-enchantments, such as difficult to obtain enchantment scrolls, or very rare material acquisitions.[16][10][14]
    Personally, I am fine with RNG in enchantment, so long as there are special ways to mitigate the RNG with investment, to a degree. For example, difficult to obtain enchantment scrolls that insure enchantment efforts, and including a buffer of safe enchantment in earlier pluses.[16]Steven Sharif
  • Horizontal enchantments are more situational. For example: I'd like my sword to do force damage instead of holy damage because the monsters I tend to fight are incorporeal.[11]
    • This doesn't make the item more powerful, but instead more applicable to different situations, and less so to others.[11]
    • This type of enchanting assumes no risk, just time and effort.[11]

Enchantment appearance

Enchantments have visual effects associated with them, such as glows and colors on weapons.[17][18]

PvP seasons

O desempenho em vários sistemas de Pvp (tais como Caravanas, Arena, Guerras Guild) é medido ao longo de 6 meses de temporadas de PvP. No final de cada temporada, a pontuação acumulada de um jogador pode desbloquear várias recompensas.[3]

Arena ladder

Haverá um sistema de rank de arenas.[19]

  • As recompensas para o rank de arenas serão reveladas mais tarde.[20]
  • Títulos poderão ser recebidos por participação em arenas.[21]
  • Pontos de arena que podem ser usados para comprar equipamento não estão planejados no momento.[21]

Guild ladder

Uma tabela de classificação interna irá rankear as guildas baseado no seu desempenho nas guerras de guilda e nos cercos a castelo.[22]

Quando a guilda participa de guerras entre guildas ou participa de cercos, você também poderá subir no rank na sua tabela de classificação interna da guilda para que você tenha direito de se gabar entre seus amigos''[22]Steven Sharif

Weapon progression

In-game achievable sword and polearm 3D renders.[23]

Power creep is a balance issue... When it comes to gear progression specifically, the idea is to create an open market that is not heavily dependent on soulbound items; and having many item sinks and gold sinks within that economy that allows for the potential degradation and loss of assets within that closed economy; and not introduce items from the market that companies put in from a pay-to-win perspective or from a pay-to-convenience perspective that undermines the economy that players have built. That is a huge mistake that companies have made in the past and that lends to the imbalancing of what designers maybe have actually balanced well.[24]Steven Sharif

Armas have their own progression paths.[25][26]

Ashes of Creation is all about providing many progression paths... The reason why we don't like the term endgame is because with the amount of progression that's available with the amount of diversity and player agency that impacts the world... We want the weapon system [to] add an element of that as well... You can determine special effects that proc from currently the combo system; you can determine ancillary effects that proc based on enchantment types; you can power stone weapons to add different either elemental types of damage and/or energy that play rock-paper-scissor with player defenses ... and then you can skill tree out how those effects that are granted ... you can make them better you can branch them off into a different direction.[1]Steven Sharif

Ver também

Referências

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Transmissão ao vivo, 2018-06-04 (1:11:19).
  2. 2.0 2.1 Transmissão ao vivo, 2018-06-04 (21:37).
  3. 3.0 3.1 3.2 3.3 3.4 Entrevista, 2020-07-18 (16:34).
  4. 4.0 4.1 4.2 4.3 Entrevista, 2020-07-18 (14:22).
  5. 5.0 5.1 5.2 Transmissão ao vivo, 2022-05-27 (1:20:00).
  6. Transmissão ao vivo, 2017-05-26 (51:37).
  7. 7.0 7.1 Transmissão ao vivo, 2023-11-30 (1:38:47).
  8. Transmissão ao vivo, 2017-05-17 (58:55).
  9. 9.0 9.1 Transmissão ao vivo, 2021-03-26 (1:15:57).
  10. 10.0 10.1 steven-enchanting2.png
  11. 11.0 11.1 11.2 11.3 11.4 enchanting.png
  12. Rng crafting.jpg
  13. 13.0 13.1 13.2 Entrevista, 2023-07-09 (1:50:10).
  14. 14.0 14.1 14.2 Entrevista, 2020-07-29 (15:04).
  15. 15.0 15.1 Transmissão ao vivo, 2017-05-05 (20:41).
  16. 16.0 16.1 steven-enchanting1.png
  17. Transmissão ao vivo, 2022-01-28 (56:12).
  18. 18.0 18.1 18.2 Official Livestream - May 4th @ 3 PM PST - Q&A
  19. partysize.png
  20. arena rewards.png
  21. 21.0 21.1 Podcast, 2018-05-11 (52:20).
  22. 22.0 22.1 Entrevista, 2020-07-29 (14:28).
  23. Transmissão ao vivo, 2021-04-30 (53:08).
  24. Entrevista, 2018-10-20 (2:53:52).
  25. 25.0 25.1 25.2 Transmissão ao vivo, 2020-01-30 (1:28:40).
  26. Transmissão ao vivo, 2018-05-04 (45:37).
  27. Transmissão ao vivo, 2022-06-30 (1:12:38).
  28. Transmissão ao vivo, 2022-09-30 (53:15).
  29. Transmissão ao vivo, 2022-09-30 (43:45).
  30. Vídeo, 2022-09-30 (24:49).
  31. Podcast, 2021-09-29 (47:57).
  32. Entrevista, 2021-02-07 (49:18).
  33. Entrevista, 2020-07-19 (53:59).
  34. Entrevista, 2020-07-18 (1:07:51).
  35. 35.0 35.1 February 8, 2019 - Questions and Answers.
  36. Transmissão ao vivo, 2021-06-25 (1:29:39).