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Diferenças entre edições de "Template:World size"

Fonte: Ashes of Creation Wiki
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(Há 2 revisões intermédias de outro utilizador que não estão a ser apresentadas)
Linha 2: Linha 2:
  
 
* This has increased from the previously stated total size of [https://www.metric-conversions.org/area/square-kilometers-to-square-miles.htm?val=480 480 km<sup>2</sup>] including land and water/ocean{{livestream|2020-01-30|1h18m12|O1KhYxEKdgA}}{{quote|world size.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/420757886650810368}}{{quote|waterlandsize.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/546448485872828456}}; but excluding an additional [https://www.metric-conversions.org/area/square-kilometers-to-square-miles.htm?val=100 ~100 km<sup>2</sup>] of [[Underrealm]].{{interview|2018-08-17|10m43|WaNlRMaNZzg}}
 
* This has increased from the previously stated total size of [https://www.metric-conversions.org/area/square-kilometers-to-square-miles.htm?val=480 480 km<sup>2</sup>] including land and water/ocean{{livestream|2020-01-30|1h18m12|O1KhYxEKdgA}}{{quote|world size.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/420757886650810368}}{{quote|waterlandsize.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/546448485872828456}}; but excluding an additional [https://www.metric-conversions.org/area/square-kilometers-to-square-miles.htm?val=100 ~100 km<sup>2</sup>] of [[Underrealm]].{{interview|2018-08-17|10m43|WaNlRMaNZzg}}
 +
** The Underrealm did not increase "too much" in size.{{livestream|2023-04-07|22m48|faeK_vQnnm0}}
  
 
* The reason given for expanding the map size was to better accommodate [[Naval]] content and to reduce the overall content density in the world.{{livestream|2022-08-26|46m52|4XLJelgfO3g}}
 
* The reason given for expanding the map size was to better accommodate [[Naval]] content and to reduce the overall content density in the world.{{livestream|2022-08-26|46m52|4XLJelgfO3g}}
  
: ''The purpose of it becoming bigger is as I said to make sure that density isn't overwhelming: that it isn't everywhere I look there is immediately something. I have no opportunity to see areas of the world that are expansive and are just kind of wanderlust adventure feeling. Everything was sitting on top of you, POIs and nodes and houses and everything. It was like an urban area everywhere. But we wanted to expand that because a large portion of the game is a sandbox element; it's coupled with a lot of curated content but it's that sandbox element.''{{livestream|2022-08-26|46m52|4XLJelgfO3g}}{{ndash|[[Steven Sharif]]}}
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: ''The purpose of it becoming bigger is as I said to make sure that density isn't overwhelming: that it isn't everywhere I look there is immediately something. I have no opportunity to see areas of the world that are expansive and are just wanderlust adventure feeling. Everything was sitting on top of you, POIs and nodes and houses and everything. It was like an urban area everywhere. But we wanted to expand that because a large portion of the game is a sandbox element; it's coupled with a lot of curated content but it's that sandbox element.''{{livestream|2022-08-26|46m52|4XLJelgfO3g}}{{ndash|[[Steven Sharif]]}}
  
* The shape of the continents has also changed and two new large islands have been introduced.{{livestream|2022-08-26|46m52|4XLJelgfO3g}}
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* The shape of the [[Continents|continents]] has also changed and two new large islands have been introduced.{{livestream|2022-08-26|46m52|4XLJelgfO3g}}

Edição atual desde as 08h06min de 15 de setembro de 2023

1,200 km2 (square kilometers) is the expected total world size of Verra at launch, including land (480 km2) and water/ocean (750 km2), but excluding the size of the Underrealm.[1]

  • This has increased from the previously stated total size of 480 km2 including land and water/ocean[2][3][4]; but excluding an additional ~100 km2 of Underrealm.[5]
    • The Underrealm did not increase "too much" in size.[6]
  • The reason given for expanding the map size was to better accommodate Naval content and to reduce the overall content density in the world.[1]
The purpose of it becoming bigger is as I said to make sure that density isn't overwhelming: that it isn't everywhere I look there is immediately something. I have no opportunity to see areas of the world that are expansive and are just wanderlust adventure feeling. Everything was sitting on top of you, POIs and nodes and houses and everything. It was like an urban area everywhere. But we wanted to expand that because a large portion of the game is a sandbox element; it's coupled with a lot of curated content but it's that sandbox element.[1]Steven Sharif
  • The shape of the continents has also changed and two new large islands have been introduced.[1]
  • 1.0 1.1 1.2 1.3 Transmissão ao vivo, 2022-08-26 (46:52).
  • Transmissão ao vivo, 2020-01-30 (1:18:12).
  • world size.png
  • waterlandsize.png
  • Entrevista, 2018-08-17 (10:43).
  • Transmissão ao vivo, 2023-04-07 (22:48).