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Processamento
O processamento é uma das classes artesãs no Ashes of Creation.[1]
- O processamento envolve o refinamento de matérias-primas obtidas na coleta e pela desconstrução de itens.[1]
O processamento requere blueprints para a construção de edificações que são necessárias para processar recursos.[2]
- Edificações podem colocadas em um alódio para processar recursos.[1]
Processing professions
Raw materials
Gatherable resources (also known as raw materials, gatherables, and harvestables) occur in locations where you would expect them to be organically.[5][6]
- Lower level resources will be abundant. Higher level resources that are gatherable by Apprentice level or higher artisans will spawn randomly but in places that make sense for that type of resource. Surveying is a mechanic that solo or group players can utilize to track these resources down.[5]
- We want to be able to spawn stuff randomly and we want to put it in places in the world that will make people travel and bolster up our local player-to-player economies: have people actually be out in the world looking for stuff and not standing in the same place waiting for a tree or a flower to respawn over and over again. So, we're having the best of the both Worlds where we have our lower tier stuff that will fill out the base look of our world, so that it's always looking good; and then the higher tier stuff, from apprentice onward, will always spawn randomly in places that we've deemed look good and make sense for what that thing is. So, surveying is a way that you can track that stuff down. It will help you find places, will help you find particular resources, will help you find resources at a certain rarity; and so it should be something you could do as a gatherer on your own, or group up with other people to bolster up the power of your survey, or the range or reach of it.[5] – Kory Rice
- Certain resources will only be gatherable for a limited time during specific story arcs.[7]
- You want to take advantage of the limited time you have during the story arcs to get some of these rare resources for crafting things.[7] – Jeremy Gess
- Some resources are only gatherable at specific times of the day or night.[12]
- The location the resource was found can affect the benefits, bonuses, and other characteristics of that resource.[13]
- Players drop resources and other items upon death, based on their applicable death penalties.[16][17][18][19]
- Resources looted from caravan wreckages become stolen resources.[20][21]
- Resources do not expire or degrade over time.[22]
- We don't want to create an environment I feel where you're having to micromanage each of the resources that are very vast in our game. We have 100 plus material system where you're having to play whack-a-mole with managing those things... I don't see the value in it.[22] – Steven Sharif
- Raw materials (gatherable resources) are not to be confused with crafting materials (processed goods).[1][23]
Resource quality
Recursos will have differing tiers of quality for the same resource type.[15] This is somewhat similar to Star Wars Galaxies.[25]
- Gatherers who are more advanced in their artisan tree will unlock higher level harvesting tools that have a greater chance of collecting higher quality resources or proccing a greater quantity.[15][26][27]
- You will have an opportunity to proc certain qualities based on your progression in the Artisan tree. So if you are a gatherer; and as you advance in your gathering, you'll have a higher opportunity to collect better resources.[27] – Steven Sharif
Processed materials
Crafting materials (also known as Processed goods) are obtained in the following ways:
The rarity of crafting materials influences the quality of the crafted items.[30][31][32][33]
- Q: Are crafting materials going cross tiers? For example, using higher level materials in lower level recipes, or low level materials in a higher level recipe? Is that allowed?
- A: Yes.[30] – Steven Sharif
It's unlikely that crafting materials to craft all pieces of equipment will be able to be sourced solely by farming open-world dungeons.[34]
- It's unlikely that organized parties will be able to get all of the materials they need to craft every piece of equipment from farming open world dungeons alone.[34] – Cody Peterson
Players drop materials and other items upon death, based on their applicable death penalties.[16][17][18][19]
High-level materials
Materials for crafting high-level items are obtained from world bosses and through the deconstruction of other high-level items.[28]
Many end level items with crafting will require mats from world bosses etc. we want those systems intertwined. However. There may be opportunities to deconstruct high level items and replace those needed materials as well. We will be testing the crafting trees in alpha and beta.[28] – Steven Sharif
Artisan supply chain
Artisans within Ashes of Creation must choose a path in their artisan skill tree. This inter-dependency establishes a supply chain from raw materials to finished product.[35][23] Each stage of the chain may require caravans to transport goods from one artisan to another.[36]
- Obtaining raw materials:[37]
- Refining the raw materials with the Processamento profession.[23]
- Fabricação the finished product using its crafting recipe.[23]
As a crafter you're going to want to know where certain recipes can be fulfilled; which nodes have the capability of creating what you've processed material that you've gathered for; and then you're going to want to plan out your route to either transit the goods there or make sure that you're situated in the area so that you can go out collect and build in that area as well. So there's a lot of planning that's going to be necessary.[40] – Steven Sharif
Coleta
Coleta é uma das classes artesãs no Ashes of Creation.[3][43]
- Recursos coletáveis são descobertos por tentativa e erro, e aprendendo seus visuais.[3]
- A coleta requer a criação e o uso de ferramentas.[2][44]
- Coletar recursos dentro da Zona de influência (ZI) de uma base contribuirá ao crescimento da experiência desta base.[3]
- Certos coletáveis de nível baixo terão uma progressão nivelada à fabricação de nível mais alto.[45]
Certos coletáveis de nível baixo vão ter uma progressão nivelada até a fabricação de nível mais alto. Então por exemplo, se eu estiver coletando... folhas da flor da pétala azul para fabricar um pigmento que vai ser usado no desenvolvimento de uma túnica que eu posso vestir no nível um, aí talvez eu precise coletar elas para poder fabricar os pigmentos para fabricar um pigmento maior que pode estar presente na fabricação de um item de nível mais alto. Então vai ser tipo uma progressão nivelada para que os materiais tenham relevância ao longo dos níveis diferentes de fabricação; e isso é importante de um ponto de vista de estabilidade econômica. Você precisa ter uma procura em camadas de um ponto de vista de oferta para que jogadores que tenham interesse em colecionar e coletar esses materiais sejam relevantes quando os itens de níveis mais altos são fabricados.[45] – Steven Sharif
Fabricação
Fabricação is one of the artisan classes in Ashes of Creation. It is a driving force for the game economy.[4][47]
- Crafting in Ashes of Creation is recipe-based not RNG based.[30][48][2][49][50]
- Crafting stations are located on freeholds or within nodes.[51][52]
- Higher tier crafting stations are unlocked with node progression.[53]
- Players can only craft up to journeyman level on freeholds.[54]
- Top tier crafting stations are present at all node types, however Academic nodes offer additional bonuses to crafting performed there.[55]
- Artisan gear will enable crafting of stronger items.[56][57]
- Crafting times may vary between professions but the bulk of the time spent in the artisan system resides in the processing branch.[58]
- Not every crafting profession is able to craft consumables.[59]
- The developers are seeking feedback on the addition of a gameplay layer to crafting that determines the outcome based on the player's performance.[60][61]
- The developers are debating whether this occurs on a craft-by-craft basis or a one-off basis following after a new level of certification has been achieved.[60]
- This will be revealed when it is ready to be showcased.[60]
- There will not be a labor or energy system in Ashes of Creation.[62]
- There is no labor or energy system in Ashes. However, that's not to say that crafting will not be difficult. Crafting is very difficult; but it is because it is difficult that it will be very rewarding as well.[62] – Steven Sharif
Freehold buildings
Freehold buildings that can be placed on a freehold plot serve three main purposes.[64][54][65][66][67]
Freehold buildings require blueprints and materials to construct.[64][69]
- Sheds are present on empty freehold plots to provide storage for materials needed to construct freehold buildings.[70]
- Some freehold buildings have multiple tiers, with different footprint sizes.[54][71]
- Upgrading a tier will not change the size of the building in terms of footprint, but may increase in height.[71]
- Basements in freehold buildings are to be decided.[72]
Freehold taxes are calculated based on the number of permits issued for buildings on a freehold.[64][73][74][75][76]
- Buildings that require permits will have additional upkeep costs.[64]
Freehold building architecture is based on the blueprint for the building.[54][77]
- Freehold skins are applied to blueprints matching the type of building: housing, artisanship, and business.[64][54][78][79][77][80]
- The freehold building blueprints must be obtained in-game first before the cosmetic can be applied.[77][80][79]
- Players are not locked to the racial appearance of a freehold building blueprint.[81]
- The way we look at it is the freehold is your space so we want you to be able to make it look the way you want it to.[77] – Jeffrey Bard
Freehold building placement
Freehold buildings and other items/props can be placed on freehold plots (by the land owner).[65][83][84][66][67]
- Freehold building permits to allow for a specific number and type of buildings to be placed on the freehold plot must be acquired from the node where the freehold deed was obtained.[64][73][74][75][85][76]
- Freehold taxes are calculated based on the number of permits issued for buildings on a freehold.[64][74][75][76]
- Currently freeholds have a combined maximum total of six artisan and business buildings that can be placed in addition to a homestead.[64][86]
- On a Freehold you can have your house, and up to six additional buildings. The additional buildings can be artisan and/or business buildings. Larger buildings may take up more room, reducing the total number of buildings that can be built on a single Freehold.[64]
- Space that is not used for freehold buildings can be utilized for other purposes, such as livestock and crop placements.[85]
- Players can manipulate the orientation of freehold buildings and items being placed on their freehold plot.[87]
- There may be a grid-based system that freehold owners can use to place items/props and buildings on their freehold plot.[83]
- Targeting dummies are planned as placeable props with functional mechanics.[88]
- Players are not able to adjust the terrain of their freeholds. Sloped terrain will result in stilts beneath placeable structures (to keep them level).[89]
Arte
Ver também
Referências
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Transmissão ao vivo, 2017-05-05 (34:15).
- ↑ 2.0 2.1 2.2 Entrevista, 2020-03-27 (9:00).
- ↑ 3.0 3.1 3.2 3.3 Transmissão ao vivo, 2017-09-03 (10:48).
- ↑ 4.0 4.1 4.2 About Ashes of Creation.
- ↑ 5.0 5.1 5.2 Vídeo, 2023-11-30 (28:22).
- ↑ 6.0 6.1 Transmissão ao vivo, 2017-05-08 (54:26).
- ↑ 7.0 7.1 Vídeo, 2023-03-31 (16:42).
- ↑ Transmissão ao vivo, 2022-05-27 (55:47).
- ↑ Vídeo, 2022-05-27 (15:50).
- ↑ Transmissão ao vivo, 2017-05-08 (20:27).
- ↑
- ↑ Vídeo, 2023-11-30 (34:36).
- ↑ Transmissão ao vivo, 2023-04-28 (1:24:36).
- ↑ Transmissão ao vivo, 2020-07-31 (1:05:58).
- ↑ 15.0 15.1 15.2 Transmissão ao vivo, 2020-07-25 (1:04:50).
- ↑ 16.0 16.1 Transmissão ao vivo, 2021-03-26 (1:07:33).
- ↑ 17.0 17.1
- ↑ 18.0 18.1 Podcast, 2017-05-05 (43:05).
- ↑ 19.0 19.1 Entrevista, 2020-07-18 (27:11).
- ↑ Transmissão ao vivo, 2023-10-31 (1:18:33).
- ↑
- ↑ 22.0 22.1 Transmissão ao vivo, 2023-03-31 (1:19:26).
- ↑ 23.0 23.1 23.2 23.3 23.4 23.5 Transmissão ao vivo, 2017-05-10 (8:22).
- ↑ Vídeo, 2023-11-30 (30:19).
- ↑
- ↑ Transmissão ao vivo, 2020-04-30 (53:11).
- ↑ 27.0 27.1 Entrevista, 2018-10-20 (2:13).
- ↑ 28.0 28.1 28.2 28.3
- ↑ Transmissão ao vivo, 2021-07-30 (1:16:05).
- ↑ 30.0 30.1 30.2 Transmissão ao vivo, 2023-11-30 (1:58:55).
- ↑ Transmissão ao vivo, 2023-11-30 (1:38:47).
- ↑ Vídeo, 2023-11-30 (59:21).
- ↑ Entrevista, 2018-10-20 (17:31).
- ↑ 34.0 34.1 Forums - Livestream Q&A 2022-08-26.
- ↑ Entrevista, 2020-07-20 (20:17).
- ↑ Transmissão ao vivo, 2017-05-10 (6:12).
- ↑ 37.0 37.1 37.2 37.3 37.4 Transmissão ao vivo, 2017-05-08 (20:41).
- ↑ Transmissão ao vivo, 2017-07-18 (38:30).
- ↑ Transmissão ao vivo, 2017-05-26 (26:00).
- ↑ Entrevista, 2018-05-11 (24:18).
- ↑
- ↑ Transmissão ao vivo, 2020-03-28 (48:31).
- ↑
- ↑ Entrevista, 2018-05-11 (38:25).
- ↑ 45.0 45.1 Podcast, 2018-05-11 (1:00:07).
- ↑ Transmissão ao vivo, 2023-06-30 (50:07).
- ↑
- ↑ Vídeo, 2023-11-30 (3:49).
- ↑ Transmissão ao vivo, 2017-05-05 (20:41).
- ↑
- ↑ Transmissão ao vivo, 2020-01-30 (1:38:26).
- ↑ Transmissão ao vivo, 2017-05-12 (1:00:18).
- ↑ Entrevista, 2020-07-19 (6:38).
- ↑ 54.0 54.1 54.2 54.3 54.4 54.5 54.6 54.7 54.8 Development Update with Freehold Preview.
- ↑ Transmissão ao vivo, 2023-12-19 (1:50:51).
- ↑ Transmissão ao vivo, 2022-06-30 (1:17:34).
- ↑ Transmissão ao vivo, 2021-03-26 (1:06:50).
- ↑ Podcast, 2021-04-11 (40:20).
- ↑ Transmissão ao vivo, 2023-11-30 (2:00:22).
- ↑ 60.0 60.1 60.2 Transmissão ao vivo, 2023-11-30 (1:40:11).
- ↑ Transmissão ao vivo, 2022-10-14 (35:22).
- ↑ 62.0 62.1 Entrevista, 2018-10-20 (2:31:39).
- ↑ Transmissão ao vivo, 2023-06-30 (12:11).
- ↑ 64.0 64.1 64.2 64.3 64.4 64.5 64.6 64.7 64.8 64.9 Blog: Exploring the Boundless Opportunities of Freeholds.
- ↑ 65.0 65.1 65.2 65.3 65.4 65.5 65.6 Transmissão ao vivo, 2023-04-07 (31:49).
- ↑ 66.0 66.1 66.2 Node series part II – the Metropolis.
- ↑ 67.0 67.1 Transmissão ao vivo, 2017-05-24 (9:58).
- ↑ Vídeo, 2023-06-30 (15:34).
- ↑
- ↑ Transmissão ao vivo, 2023-06-30 (18:45).
- ↑ 71.0 71.1 Entrevista, 2020-07-08 (45:23).
- ↑ Transmissão ao vivo, 2019-06-28 (1:09:22).
- ↑ 73.0 73.1
- ↑ 74.0 74.1 74.2 Entrevista, 2023-07-09 (54:46).
- ↑ 75.0 75.1 75.2 Transmissão ao vivo, 2023-06-30 (1:45:22).
- ↑ 76.0 76.1 76.2
- ↑ 77.0 77.1 77.2 77.3 Transmissão ao vivo, 2020-08-28 (2:14:06).
- ↑ Transmissão ao vivo, 2023-06-30 (22:05).
- ↑ 79.0 79.1 Transmissão ao vivo, 2020-11-30 (57:50).
- ↑ 80.0 80.1
- ↑ Transmissão ao vivo, 2017-05-26 (44:11).
- ↑ 82.0 82.1 Transmissão ao vivo, 2023-06-30 (7:36).
- ↑ 83.0 83.1 Transmissão ao vivo, 2020-05-29 (41:27).
- ↑ Transmissão ao vivo, 2017-10-16 (56:42).
- ↑ 85.0 85.1 Transmissão ao vivo, 2023-06-30 (1:21:48).
- ↑ 86.0 86.1 Entrevista, 2023-07-09 (33:55).
- ↑ Transmissão ao vivo, 2023-06-30 (1:36:52).
- ↑
- ↑ Transmissão ao vivo, 2024-01-31 (1:24:57).