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Diferenças entre edições de "Node governments"
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Revisão das 18h38min de 23 de fevereiro de 2018
Positions within a node's government are attained through seasonal titles that grant special powers and benefits within the node.[3][2][4][5]
There are other node-based positions. Most of them relate to social organizational structures like the temple and the social organization building that the node might construct. Those are ladder systems of achievement that players can work through on a seasonal basis to achieve the highest level of that for the particular node; and by doing so they will then have titles bestowed upon them, which grants certain types of powers and benefits.[3] – Steven Sharif
- Prefeitos.[6]
- Priests, bishops, or acolytes of temples.[3][7][4]
- Social organization positions.[3]
- Patron guild leaders.[4]
- Chief bounty hunter.[4]
City hall
Town hall (also called City hall) is a default service building that comes pre-built with nodes.[10][11][12][9]
- Players can interact with the node board to get a list of its citizens.[13] Clicking on a citizen will reveal information about their guild, society, religion, and property ownership.[13]
- Prefeitos and node governments use city hall to visualize and control activities within their node. These capabilities will also be available via mobile/web interface.[6]
- Status of the node's economy.[6]
- Status of upcoming elections.[6]
- Status of trade agreements.[6]
- Status of caravans.[6]
Election cycle
Node elections may occur on a monthly basis.[14]
Leadership powers
Government officials will have wide-ranging abilities to influence their node.[15]
- Declare war on another node and rally citizens to the cause.[16]
- Enter into trade agreements.[16]
Desenvolvimento de Base
O layout e o estilo de uma Base são determinados por diversos fatores:[25]
- Localização da base.[25]
- Tipo de Base.[25]
- Raça que mais contribuiu para a evolução da Base.[25][26]
- Aparências raciais dos prédios e dos PNJs de uma Base.[27][26]
- Isso se aplica a todas as bases, incluindo bases de castelo.[28]
- O resto é determinado pelo prefeito da base.[25]
Algumas partes são determinadas pela área onde a base está. Outras, pelo tipo da base; certas partes são determinadas pela raça, e o resto é determinado pelo prefeito.[25] – Jeffrey Bard
Todas as bases, sejam elas relacionadas aos castelos ou não, têm influências culturais que são replicadas nas aparências dos prédios e dos PNJs presentes na Base.[28] – Steven Sharif
Existe uma mecânica de atrito que afeta a experiência e influência para impedir que uma única raça domine o mundo inteiro.[29]
Existe um atrito e esse atrito na experiência e influência aumenta de acordo com a performance da raça no mundo. Então se todas as bases forem de Orc, o nível de atrito deles será muito alto para competir com outras raças na hora de estabelecer a cultura de novas bases. Isso acontece pois já são muito influentes e existe uma opinião popular contra eles nas regiões que não influenciam.[29] – Steven Sharif
Edificações de Base
Cercos de base
Cercos de base permitem que os jogadores destruam bases.[24] Isso abre o caminho para novos desenvolvimentos e o acesso a conteúdos bloqueados nas bases próximas. Devido a essa dinâmica, o conflito político e a intriga fazem um papel importante na estrutura do mundo.[31]
Cercear uma base não será uma tarefa fácil para os atacantes. Cidades e metrópoles terão uma vantagem defensiva considerável.[31]
Se você possui um lar em uma base e não quer que ele seja destruído, terá que defender a cidade![32] – Steven Sharif
Bases podem cair de nível de acordo com a Atrofia de Base.[24]
Trade agreements
Node governments can enter into trade agreements with other nodes. Each node entering into the agreement can designate caravans with materials to be sent to the other; improving the economy of both nodes. This gives experience to all involved, contributes to the node’s growth and helps to construct buildings.[16]
Impostos
Prefeitos are able to set a generalized node tax rate as well as overrides for different activities within their node. Mayors gain additional taxation controls as their node advances.[33][34]
- Amenities tax override.[33]
- Artisanship tax override.[33]
- Commerce tax override.[33]
- This may include taxes that apply to tavern games.[35][36]
- Property tax override.[33]
- Freehold property taxes scale according to the number of freehold building permits issued for that freehold.[37][38][39]
- Citizenship dues and property taxes scale based on the stage of the node when a player became a citizen.[11][40][41][42][43]
- The goal is to exert financial pressure on node populations by making taxes increasingly expensive as nodes advance, rather than putting in place hard population caps.[41][42]
- Node tax rates will be visible on the world map by hovering over a node location.[44]
- Tax revenue only goes toward funding node development. This cannot be withdrawn by the mayor or any other player.[45][39]
Regent nodes take a cut of taxes from various activities that occur within their vassal node structure.[45][46]
- This tax doesn't necessarily impact the individual citizen, because citizen's tax levels are determined by their node, but the node's finances are affected by the taxation levied by its parent nodes.[46]
When a node reaches stage 3 (Vilarejo) and a player run government has formed, all player housing will pay taxes.[47]
- A player's tax charge will be determined by the number of structures built on their plot.[38][39]
- Freehold taxes are calculated based on the number of permits issued for buildings on a freehold.[48][49][37][38][39]
- Buildings that require permits will have additional upkeep costs.[48]
- Maintaining businesses requires licensing and payments to the node your Freehold is associated with. This permitting system allows for a certain number of buildings to be constructed on a Freehold. Permits can be obtained from the same node the Freehold was certified from, and buildings that require permits will have an additional upkeep cost.[48]
- Housing foreclosures result from failing to pay property taxes or other fees.[48]
Node politics
There won't be a civil war mechanic within nodes but there will be scope for internal political conflicts; such as undermining the current leadership and disrupting trade.[50]
- The only way to remove an elected mayor prior to the end of their term is by destroying the node.[51]
We want consequences to matter and if that person got elected then you need to work within the means of the mechanics to get them unelected.[51] – Steven Sharif
Ver também
Referências
- ↑ Transmissão ao vivo, 2020-03-28 (1:02:46).
- ↑ 2.0 2.1
- ↑ 3.0 3.1 3.2 3.3 Transmissão ao vivo, 2023-09-29 (1:07:01).
- ↑ 4.0 4.1 4.2 4.3 Transmissão ao vivo, 2019-07-26 (1:20:48).
- ↑ MMOGames interview, January 2017
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 Transmissão ao vivo, 2017-11-17 (9:49).
- ↑ Transmissão ao vivo, 2020-07-25 (1:52:45).
- ↑ Vídeo, 2023-08-31 (49:05).
- ↑ 9.0 9.1 City hall.
- ↑ Vídeo, 2023-08-31 (33:07).
- ↑ 11.0 11.1 Blog: Development Update with Village Node.
- ↑ Transmissão ao vivo, 2023-08-31 (50:25).
- ↑ 13.0 13.1 Transmissão ao vivo, 2020-10-30 (1:01:00).
- ↑
- ↑
- ↑ 16.0 16.1 16.2 16.3 City hall.
- ↑
- ↑
- ↑ Livestream, 19 May 2017 (36:05)
- ↑ Livestream, 19 May 2017 (36:09)
- ↑ 21.0 21.1 Transmissão ao vivo, 2020-06-26 (45:32).
- ↑ Transmissão ao vivo, 2018-02-09 (33:50).
- ↑ Blog - Know Your Nodes - The Basics.
- ↑ 24.0 24.1 24.2 24.3 Blog - Know Your Nodes - Advance and Destroy.
- ↑ 25.0 25.1 25.2 25.3 25.4 25.5 Transmissão ao vivo, 2018-09-27 (53:06).
- ↑ 26.0 26.1 Entrevista, 2018-05-11 (54:34).
- ↑ Transmissão ao vivo, 2017-05-26 (21:23).
- ↑ 28.0 28.1 Entrevista, 2018-05-11 (47:27).
- ↑ 29.0 29.1 Entrevista, 2018-05-11 (1:00:19).
- ↑ Vídeo, 2016-12-04 (0:02).
- ↑ 31.0 31.1 A reactive world - Nodes.
- ↑ Vídeo, 2017-04-30 (5:31).
- ↑ 33.0 33.1 33.2 33.3 33.4 33.5 33.6 33.7 Vídeo, 2023-08-31 (28:04).
- ↑ Transmissão ao vivo, 2020-03-28 (1:03:38).
- ↑
- ↑
- ↑ 37.0 37.1 Entrevista, 2023-07-09 (54:46).
- ↑ 38.0 38.1 38.2 Transmissão ao vivo, 2023-06-30 (1:45:22).
- ↑ 39.0 39.1 39.2 39.3
- ↑ Transmissão ao vivo, 2023-08-31 (15:51).
- ↑ 41.0 41.1 Entrevista, 2023-07-09 (38:14).
- ↑ 42.0 42.1 Entrevista, 2020-03-27 (0:30).
- ↑ Vídeo, 2018-04-05 (41:48).
- ↑ Transmissão ao vivo, 2023-09-29 (1:11:22).
- ↑ 45.0 45.1 Transmissão ao vivo, 2022-08-26 (1:10:16).
- ↑ 46.0 46.1 Entrevista, 2018-05-11 (57:02).
- ↑
- ↑ 48.0 48.1 48.2 48.3 Blog: Exploring the Boundless Opportunities of Freeholds.
- ↑
- ↑ Transmissão ao vivo, 2017-05-24 (40:50).
- ↑ 51.0 51.1 Transmissão ao vivo, 2019-06-28 (1:26:14).