Gear enhancements

Fonte: Ashes of Creation Wiki
Revisão em 16h50min de 2 de maio de 2020 por Lex (discussão | contribs) (Convert to article)

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Melhoria de equipamentos (power stones/runas) podem ser aplicadas a armas para adicionar outros tipos de dano elemental ou de energia.[1][2]

É muito provável que tenhamos um sistema de runas e depois, teremos a capacidade de fazer encantamentos a armas fora disso também... Isso nem será sempre uma progressão vertical... Parte disso é desistir de algo para obter algo mais; por isso talvez eu dê menos danos físico, mas mais dano mágico, esse tipo de coisa.[2]Jeffrey Bard

Não é como se você fosse necessariamente adquirir essas melhorias uma vez e depois está pronto para o PvP no que diz respeito a seus encantamentos, mas em vez disso terá de participar continuamente mês após mês a fim de continuar a ter esses encantamentos encaixados nos seus slots.[4]Steven Sharif

Enchanting

Enchanting is not an artisan profession in its own right. Scribes create scrolls that can be utilized by different professions to create enchantments relating to that profession.[5][6]

You don't really push a particular item's level requirement or the identity of that item. You can enhance it, you can add enchantments to it, but it's still the item it is.[9]Steven Sharif

Enchantment appearance

Enchantments have visual effects associated with them, such as glows and colors on weapons.[10][11]

Weapon progression

In-game achievable sword and polearm 3D renders.[12]

Power creep is a balance issue... When it comes to gear progression specifically, the idea is to create an open market that is not heavily dependent on soulbound items; and having many item sinks and gold sinks within that economy that allows for the potential degradation and loss of assets within that closed economy; and not introduce items from the market that companies put in from a pay-to-win perspective or from a pay-to-convenience perspective that undermines the economy that players have built. That is a huge mistake that companies have made in the past and that lends to the imbalancing of what designers maybe have actually balanced well.[13]Steven Sharif

Armas have their own progression paths.[14][15]

Ashes of Creation is all about providing many progression paths... The reason why we don't like the term endgame is because with the amount of progression that's available with the amount of diversity and player agency that impacts the world... We want the weapon system [to] add an element of that as well... You can determine special effects that proc from currently the combo system; you can determine ancillary effects that proc based on enchantment types; you can power stone weapons to add different either elemental types of damage and/or energy that play rock-paper-scissor with player defenses ... and then you can skill tree out how those effects that are granted ... you can make them better you can branch them off into a different direction.[1]Steven Sharif

Elements

There are elements (such as Air, Earth, Fire, Water, Electrical) in Ashes of Creation each with their own resistances.[26][27][27][28][29][30]

  • There may be ley lines and strong magical places in the world that change or alter the way spells work.[35]
We've discussed a little bit about how the seasons and biomes will react with different types of skills. Like if you have a fireball and it's summer it might be a little bit different. If it's winter and you have a frost ability it might be different.[34]Steven Sharif

Ver também

Referências

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Transmissão ao vivo, 2018-06-04 (1:11:19).
  2. 2.0 2.1 Transmissão ao vivo, 2018-06-04 (21:37).
  3. Entrevista, 2020-07-18 (16:34).
  4. 4.0 4.1 4.2 4.3 Entrevista, 2020-07-18 (14:22).
  5. 5.0 5.1 Transmissão ao vivo, 2022-05-27 (1:20:00).
  6. Transmissão ao vivo, 2017-05-26 (51:37).
  7. Transmissão ao vivo, 2023-11-30 (1:38:47).
  8. Transmissão ao vivo, 2017-05-17 (58:55).
  9. 9.0 9.1 Transmissão ao vivo, 2021-03-26 (1:15:57).
  10. Transmissão ao vivo, 2022-01-28 (56:12).
  11. 11.0 11.1 11.2 Official Livestream - May 4th @ 3 PM PST - Q&A
  12. Transmissão ao vivo, 2021-04-30 (53:08).
  13. Entrevista, 2018-10-20 (2:53:52).
  14. 14.0 14.1 14.2 Transmissão ao vivo, 2020-01-30 (1:28:40).
  15. Transmissão ao vivo, 2018-05-04 (45:37).
  16. Transmissão ao vivo, 2022-06-30 (1:12:38).
  17. Transmissão ao vivo, 2022-09-30 (53:15).
  18. Transmissão ao vivo, 2022-09-30 (43:45).
  19. Vídeo, 2022-09-30 (24:49).
  20. Podcast, 2021-09-29 (47:57).
  21. Entrevista, 2021-02-07 (49:18).
  22. Entrevista, 2020-07-19 (53:59).
  23. Entrevista, 2020-07-18 (1:07:51).
  24. 24.0 24.1 February 8, 2019 - Questions and Answers.
  25. Transmissão ao vivo, 2021-06-25 (1:29:39).
  26. Fissure Description.png
  27. 27.0 27.1 Transmissão ao vivo, 2023-04-07 (1:11:14).
  28. 28.0 28.1 Entrevista, 2020-07-18 (1:05:04).
  29. Transmissão ao vivo, 2017-05-24 (27:47).
  30. 30.0 30.1 Transmissão ao vivo, 2018-04-8 (PM) (26:19).
  31. Vídeo, 2022-09-30 (15:28).
  32. Transmissão ao vivo, 2024-02-29 (55:34).
  33. Transmissão ao vivo, 2020-09-30 (1:04:56).
  34. 34.0 34.1 Transmissão ao vivo, 2017-06-01 (20:23).
  35. Transmissão ao vivo, 2020-06-26 (1:32:16).