Gear enhancements
Melhoria de equipamentos (power stones/runas) podem ser aplicadas a armas para adicionar outros tipos de dano elemental ou de energia.[1][2]
É muito provável que tenhamos um sistema de runas e depois, teremos a capacidade de fazer encantamentos a armas fora disso também... Isso nem será sempre uma progressão vertical... Parte disso é desistir de algo para obter algo mais; por isso talvez eu dê menos danos físico, mas mais dano mágico, esse tipo de coisa.[2] – Jeffrey Bard
- A progressão em vários sistemas de Pvp irá desbloquear pedras de encantamento que concedem benefícios temporários focados no PvP para o equipamento (através de um sistema de encaixe) O desempenho é medido ao longo de temporadas de PvP de seis meses.[3]
Não é como se você fosse necessariamente adquirir essas melhorias uma vez e depois está pronto para o PvP no que diz respeito a seus encantamentos, mas em vez disso terá de participar continuamente mês após mês a fim de continuar a ter esses encantamentos encaixados nos seus slots.[4] – Steven Sharif
Enchanting
Enchanting is not an artisan profession in its own right. Scribes create scrolls that can be utilized by different professions to create enchantments relating to that profession.[5][6]
- Enchantment scrolls can be sold on the open market.[7][5][8]
- Enchanting does not increase an item's level requirement.[9]
- You don't really push a particular item's level requirement or the identity of that item. You can enhance it, you can add enchantments to it, but it's still the item it is.[9] – Steven Sharif
Enchantment appearance
Enchantments have visual effects associated with them, such as glows and colors on weapons.[10][11]
- Indicates threat to other players.[11]
- Gives recognition for difficult achievements.[11]
Weapon progression
Armas have their own progression paths.[14][15]
- Each type of weapon has its own skill tree that grants passive skills and proc effects and other status conditions.[16][17][18][19][20][21][22][23][14][24][1]
- The weapon combo system determines special effects that proc based on weapon progression.[14][1]
- Ancillary effects proc based on enchantment types.[1]
- Gear enhancements (power stones) can be applied to add elemental or energy types of damage.[1]
- Dual wielded weapons will have its own progression based on weapon type.[25]
- Weapon proficiency (based on length of use of a weapon) is not a planned feature.[24]
- Ashes of Creation is all about providing many progression paths... The reason why we don't like the term endgame is because with the amount of progression that's available with the amount of diversity and player agency that impacts the world... We want the weapon system [to] add an element of that as well... You can determine special effects that proc from currently the combo system; you can determine ancillary effects that proc based on enchantment types; you can power stone weapons to add different either elemental types of damage and/or energy that play rock-paper-scissor with player defenses ... and then you can skill tree out how those effects that are granted ... you can make them better you can branch them off into a different direction.[1] – Steven Sharif
Elements
There are elements (such as Air, Earth, Fire, Water, Electrical) in Ashes of Creation each with their own resistances.[26][27][27][28][29][30]
- Other elemental influences may include Darkness, Light and Planar.[30] The Air Strike ability has a nature based root.[31]
- The Mage archetype offers four elemental schools as augments to a character's primary skills.[28]
- Elements may have more influence in certain seasons and weather conditions. For example, frost abilities may be stronger in winter and lightning might be stronger in the rain.[32] This affects both PvE and Pvp.[33][34]
- There may be ley lines and strong magical places in the world that change or alter the way spells work.[35]
- We've discussed a little bit about how the seasons and biomes will react with different types of skills. Like if you have a fireball and it's summer it might be a little bit different. If it's winter and you have a frost ability it might be different.[34] – Steven Sharif
Ver também
Referências
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Transmissão ao vivo, 2018-06-04 (1:11:19).
- ↑ 2.0 2.1 Transmissão ao vivo, 2018-06-04 (21:37).
- ↑ Entrevista, 2020-07-18 (16:34).
- ↑ 4.0 4.1 4.2 4.3 Entrevista, 2020-07-18 (14:22).
- ↑ 5.0 5.1 Transmissão ao vivo, 2022-05-27 (1:20:00).
- ↑ Transmissão ao vivo, 2017-05-26 (51:37).
- ↑ Transmissão ao vivo, 2023-11-30 (1:38:47).
- ↑ Transmissão ao vivo, 2017-05-17 (58:55).
- ↑ 9.0 9.1 Transmissão ao vivo, 2021-03-26 (1:15:57).
- ↑ Transmissão ao vivo, 2022-01-28 (56:12).
- ↑ 11.0 11.1 11.2 Official Livestream - May 4th @ 3 PM PST - Q&A
- ↑ Transmissão ao vivo, 2021-04-30 (53:08).
- ↑ Entrevista, 2018-10-20 (2:53:52).
- ↑ 14.0 14.1 14.2 Transmissão ao vivo, 2020-01-30 (1:28:40).
- ↑ Transmissão ao vivo, 2018-05-04 (45:37).
- ↑ Transmissão ao vivo, 2022-06-30 (1:12:38).
- ↑ Transmissão ao vivo, 2022-09-30 (53:15).
- ↑ Transmissão ao vivo, 2022-09-30 (43:45).
- ↑ Vídeo, 2022-09-30 (24:49).
- ↑ Podcast, 2021-09-29 (47:57).
- ↑ Entrevista, 2021-02-07 (49:18).
- ↑ Entrevista, 2020-07-19 (53:59).
- ↑ Entrevista, 2020-07-18 (1:07:51).
- ↑ 24.0 24.1 February 8, 2019 - Questions and Answers.
- ↑ Transmissão ao vivo, 2021-06-25 (1:29:39).
- ↑
- ↑ 27.0 27.1 Transmissão ao vivo, 2023-04-07 (1:11:14).
- ↑ 28.0 28.1 Entrevista, 2020-07-18 (1:05:04).
- ↑ Transmissão ao vivo, 2017-05-24 (27:47).
- ↑ 30.0 30.1 Transmissão ao vivo, 2018-04-8 (PM) (26:19).
- ↑ Vídeo, 2022-09-30 (15:28).
- ↑ Transmissão ao vivo, 2024-02-29 (55:34).
- ↑ Transmissão ao vivo, 2020-09-30 (1:04:56).
- ↑ 34.0 34.1 Transmissão ao vivo, 2017-06-01 (20:23).
- ↑ Transmissão ao vivo, 2020-06-26 (1:32:16).