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Diferenças entre as páginas "Nodes" e "Player housing"

Fonte: Ashes of Creation Wiki
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[[File:node_zoi.png|thumb|400px|Nodes are pre-set locations, wrapped in a [[Zone of influence|zone of influence]] (ZOI).<ref>[https://www.ashesofcreation.com/node-series-part-one/ Node series part I]]</ref>]]
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Housing comes in the form of [[#Node housing|Node housing]], [[#Apartments|Apartments]] and [[#Freeholds|Freeholds]].<ref>[[File:House Types.png]]</ref>
  
Encompassing each server are carefully placed points of development called Nodes. Every node is given purview over a predefined [[zone of influence]] (ZOI).<ref name="nodes">[https://www.ashesofcreation.com/a-reactive-world-nodes/ A reactive world - Nodes]</ref>
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== Housing types ==
  
== Node advancement ==
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A player may own one of each type of housing.<ref>[[File:Own one of each type of house.png|350px]]</ref>
  
[[File:NodeEvolution.mp4|thumb|400px|Illustration of node advancement from [[Expedition]] (stage 1) to [[Metropolis]] (stage 6).]]
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* [[#Node housing|Node housing]]
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* [[#Apartments|Apartments]]
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* [[#Freeholds|Freeholds]]
  
Player activity (questing, gathering, raiding, etc.) within a Node's ZOI counts toward that particular Node’s advancement. There are six stages of node advancement.<ref name="nodes"/>
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== Benefits ==
  
# [[Expedition]] (Few hours)
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* Owning housing makes it possible for a player to claim [[Citizenship]] to a [[Nodes|Node]].<ref>[[File:Citizenship.png|350px]]</ref>
# [[Encampment]] (Many hours)
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* Prized items can be displayed within a house.<ref name="benefits">[[File:housing benefits.png|350px]]</ref>
# [[Village]] (Few days)
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* Houses can be used to carry out crafting.<ref name="benefits"/>
# [[Town]] (Many days)
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* Houses provide an amount of storage.<ref name="benefits"/>
# [[City]] (Few weeks)
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* Achievements and trophies may be displayed.<ref name="benefits"/>
# [[Metropolis]] (Many weeks)
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* May provide proximity based bonuses.<ref name="benefits"/>
 
 
The advancement of a node unlocks its unique content, which comes at the cost of locking out an increasing ring of neighboring nodes from progressing to the next stage.<ref>[https://youtu.be/44HChA1Kkfk Ashes of Creation - Nodes part 2]</ref>
 
 
 
* The more advanced the node is, the larger its ZOI becomes.<ref name="nodes-part-II">[https://www.ashesofcreation.com/node-series-part-2-metropolis/ Node series part II &ndash; the Metropolis]]</ref>
 
 
 
== Node development ==
 
 
 
Nodes have a base style template based on [[Races|race]] and the [[Node types|Node type]].<ref name="development">[[File:node development.png|350px]]</ref> The [[#Node government|node's government]] will decide the types of buildings to be constructed.<ref>[https://youtu.be/GQvDMQXWTp0?t=2036 Ashes of Creation livestream Q&A, 19 May 2017 (33:56)]</ref>
 
 
 
* Apartment complexes
 
* Merchant housing
 
* Guild halls
 
* Marketplaces
 
* Barracks
 
 
 
When the building types are determined, the community will then need to come together to build them. Different governments may change the buildings within a node.<ref name="development"/>
 
 
 
== Node government ==
 
 
 
A node's government and its mayor are chosen depending on the [[Node types|Node type]].<ref>[[File:node types.png|350px]]</ref>
 
 
 
* [[Divine node]] governments are chosen from citizens via service oriented quests that prove faith and dedication to the node.
 
* [[Economic node]] governments are able to be bought and sold by citizens with the most money.
 
* [[Military node]] governments are chosen from citizens through last man standing combat.
 
* [[Scientific node]] governments are elected democratically.
 
 
 
Guilds do not control nodes.<ref>[[File:node not guild.png|350px]]</ref>
 
  
 
== Node housing ==
 
== Node housing ==
 
 
{{Node housing|1====}}
 
{{Node housing|1====}}
  
== Node apartments ==
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== Apartments ==
  
 
{{Apartments|1====}}
 
{{Apartments|1====}}
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{{Freeholds|1====}}
 
{{Freeholds|1====}}
  
{{Notes}}
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== Taxes ==
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When a node reaches stage 3 and a player run government has formed, all player housing will pay tax.<ref>[[File:House Tax.png|350px]]</ref> Tax money goes toward funding node development. A player's tax charge will be determined by the number of structures built on their plot.<ref>[[File:Tax spending.png|350px]]</ref>
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== Notes ==
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<references/>

Revisão das 18h38min de 13 de outubro de 2017

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Housing comes in the form of Node housing, Apartments and Freeholds.[1]

Housing types

A player may own one of each type of housing.[2]

Benefícios

  • Owning housing makes it possible for a player to claim Cidadania to a Node.[3]
  • Prized items can be displayed within a house.[4]
  • Houses can be used to carry out crafting.[4]
  • Houses provide an amount of storage.[4]
  • Achievements and trophies may be displayed.[4]
  • May provide proximity based bonuses.[4]

Carcaça do nó

Residência fixa provides non-instanced player accommodation within a node, also known as in-node housing.[6]

[[{{{2}}}]] (estágio 3).[6][7]

Apartamentos

Apartamentos são espaços exclusivamente internos (instanceados) dentro de uma base que oferecem algumas das funcionalidades das residências.[6] Haverão 50 apartamentos para serem comprados em uma base

[[{{{2}}}]] (estágio 3) se o prefeito optar por construir edificações de apartamento, e se houver um pedaço de terra para que isso seja feito.[7][8]

[[{{{2}}}]] (estágio 4) ou acima.[6]

O prefeito pode optar por construir complexos de apartamentos em um dos terrenos da base quando ela chega ao estágio 4. Além disso, cidades ganham mais residências fixas e apartamentos como padrão pelo processo de evolução.[8]Steven Sharif

Propriedades

Propriedades no Alpha-1.[12]

O objetivo do sistema de propriedades é dar a todos um propósito que vá além de "olha, esse é a minha casa bonitinha", que essa casa tenha um propósito para o seu personagem - para o mundo.[13]Jeffrey Bard

Propriedades são terrenos para a residência de jogadores de tamanho considerável e que podem ser colocadas dentro da Zona de influência (ZOI) de um Vilarejo (base estágio 3) ou maior.[6]

O sistema de propriedades interage com diversos outros sistemas dentro do jogo.[19]

Taxes

When a node reaches stage 3 and a player run government has formed, all player housing will pay tax.[20] Tax money goes toward funding node development. A player's tax charge will be determined by the number of structures built on their plot.[21]

Notes