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Itens criados
Itens fabricados estarão no mesmo patamar dos melhores items.[1]
- Os itens de maior tier serão uma combinação de itens fabricados e adquiridos de chefes.[2]
- A raridade dos itens será medida de acordo com o esforço necessário para coletar, processar e fabricar os itens.[1]
- Talvez seja possível para os artesãos determinar o visual dos itens fabricados.[3]
- O nome do artesão está gravado nos itens que fabricar.[5]
Acreditamos que todo item que existe no mundo deveria, de alguma maneira, refletir seu fabricador. Assim, nosso sistema de fabricação será extremamente versátil - dando aos artesãos a habilidade de fabricar itens únicos que representem seus pontos fortes e fracos.[6]
A Fabricação e os Chefes Mundiais serão a principal maneira de adquirir equipamentos de alto nível. Haverão algumas exceções a isso na forma de itens Lendários (apenas um pode ser obtido ou descoberto) e outros equipamentos que podem ser conseguidos, mas queremos que Artesãos e raids do tier mais alto produzam a maior parte do equipamento de alto nível e alta efetividade.[7] – Sarah Flanagan
Fabricação
Fabricação is one of the artisan classes in Ashes of Creation. It is a driving force for the game economy.[6][9]
- Crafting in Ashes of Creation is recipe-based not RNG based.[10][11][12][13][14]
- Crafting stations are located on freeholds or within nodes.[15][16]
- Higher tier crafting stations are unlocked with node progression.[17]
- Players can only craft up to journeyman level on freeholds.[18]
- Top tier crafting stations are present at all node types, however Academic nodes offer additional bonuses to crafting performed there.[19]
- Artisan gear will enable crafting of stronger items.[20][21]
- Crafting times may vary between professions but the bulk of the time spent in the artisan system resides in the processing branch.[22]
- Not every crafting profession is able to craft consumables.[23]
- The developers are seeking feedback on the addition of a gameplay layer to crafting that determines the outcome based on the player's performance.[24][25]
- The developers are debating whether this occurs on a craft-by-craft basis or a one-off basis following after a new level of certification has been achieved.[24]
- This will be revealed when it is ready to be showcased.[24]
- There will not be a labor or energy system in Ashes of Creation.[26]
- There is no labor or energy system in Ashes. However, that's not to say that crafting will not be difficult. Crafting is very difficult; but it is because it is difficult that it will be very rewarding as well.[26] – Steven Sharif
Legendary items
There is a small RNG chance of looting rare and legendary items or crafting materials from mobs based on the level, status and type of mob. This also applies to harvesting resources with a gathering profession.[27]
- There is a much higher chance that materials and unique recipes are dropped that can be used to craft items of equitable value.[28][29][30]
- Lendários equipment is only dropped by Legendary world bosses.[31]
- Legendary equipment will have a roughly 6-12% improvement in base stats, subject to testing and balancing.[32]
At each stage from Gatherer to Processor to Crafter you are required to have certain prerequisites before those elite types of materials can be essentially gathered, processed, or crafted.[29] – Steven Sharif
- Gatherers must have high quality tools to gather rare resources.[29]
- Processors must have high tier processing buildings on their freehold to produce rare materials.[29]
- Crafters must also satisfy certain prerequisites to craft legendary equipment.[29]
The amount of effort needed and interdependencies across the different types of players – between raiders and PvPers and crafters and even role players and the taverns and businesses: the processors and gatherers – all of those systems will likely have a component that lends toward creating or crafting that legendary item... We want to stay away from the highly RNGd system, and instead take our multiple progression paths that we are offering the players and put the construction components for achieving these legendary items within them so it encourages communities to work together because it's going to be difficult for just one person by themselves to gather everything. Not to say that they couldn't in an economic sense, by buying those components, that's possible. But achieving them from a time investment standpoint we want it to be considerably less RNG focussed.[30] – Steven Sharif
Certain legendary items may be limited to one per server at any given time.[33][34]
- If the player character leaves the server then the item will become available for acquisition through whatever means it was acquired previously.[33]
There are absolutely legendary items and they're not items that are attained easily nor are they granted out in a volume. There might even be items that are single items that will exist on the server at any given time.[34]
A legendary weapon is easily distinguished by its visual appearance.[30]
It will be a very ornate and detailed weapon, more so than any other weapon or piece of equipment in the game. It will also include some awesome looking effects that won't too gaudy, they won't be too bright and shiny so that it doesn't look good, but they will be subtle and people will notice it and know wow that guy has this weapon.[30] – Steven Sharif
Legendary items are not intended to be temporary.[35]
- A notable exception to this is Montarias Reais.[36]
The fact there is only one of them... or very very few of them depending on what it is. I think that in and of itself is a balance component right and you need to make sure that the players who are striving for those legendary things and who are devoting the time energy, resources in order to achieve them are accurately rewarded... We do not intend on having legendary items that are temporary.[35] – Steven Sharif
Discovery of legendary items will unlock further chapters of the Lore.[37]
Ver também
Referências
- ↑ 1.0 1.1 Transmissão ao vivo, 2017-05-10 (14:45).
- ↑
- ↑ Transmissão ao vivo, 2017-05-24 (24:19).
- ↑
- ↑
- ↑ 6.0 6.1 6.2 About Ashes of Creation.
- ↑ February 8, 2019 - Questions and Answers.
- ↑ Transmissão ao vivo, 2023-06-30 (50:07).
- ↑
- ↑ Transmissão ao vivo, 2023-11-30 (1:58:55).
- ↑ Vídeo, 2023-11-30 (3:49).
- ↑ Entrevista, 2020-03-27 (9:00).
- ↑ Transmissão ao vivo, 2017-05-05 (20:41).
- ↑
- ↑ Transmissão ao vivo, 2020-01-30 (1:38:26).
- ↑ Transmissão ao vivo, 2017-05-12 (1:00:18).
- ↑ Entrevista, 2020-07-19 (6:38).
- ↑ Development Update with Freehold Preview.
- ↑ Transmissão ao vivo, 2023-12-19 (1:50:51).
- ↑ Transmissão ao vivo, 2022-06-30 (1:17:34).
- ↑ Transmissão ao vivo, 2021-03-26 (1:06:50).
- ↑ Podcast, 2021-04-11 (40:20).
- ↑ Transmissão ao vivo, 2023-11-30 (2:00:22).
- ↑ 24.0 24.1 24.2 Transmissão ao vivo, 2023-11-30 (1:40:11).
- ↑ Transmissão ao vivo, 2022-10-14 (35:22).
- ↑ 26.0 26.1 Entrevista, 2018-10-20 (2:31:39).
- ↑ Entrevista, 2020-07-18 (1:00:15).
- ↑ Entrevista, 2020-07-19 (8:43).
- ↑ 29.0 29.1 29.2 29.3 29.4 Entrevista, 2020-07-20 (21:57).
- ↑ 30.0 30.1 30.2 30.3 Transmissão ao vivo, 2018-04-8 (PM) (55:49).
- ↑ Transmissão ao vivo, 2020-07-25 (46:08).
- ↑ Transmissão ao vivo, 2021-03-26 (1:02:06).
- ↑ 33.0 33.1 Transmissão ao vivo, 2022-03-31 (1:15:02).
- ↑ 34.0 34.1 Transmissão ao vivo, 2017-05-15 (38:08).
- ↑ 35.0 35.1 Transmissão ao vivo, 2018-07-09 (25:34).
- ↑ Transmissão ao vivo, 2018-04-8 (PM) (51:49).
- ↑ Transmissão ao vivo, 2017-05-19 (44:18).