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Apartment buildings
Apartment buildings are default service buildings that come pre-built with
[[{{{2}}}]] (estágio 3) nodes and higher.[2][3][4][5][6]
[[{{{2}}}]] (estágio 3) apartment buildings offer 50 instanced rental apartments. Additional apartments can be added at
[[{{{2}}}]] (estágio 4) if the mayor chooses to construct them and if there is an available plot for the expansion. This includes different types of apartments, such as penthouses.[3][4][7][5][8]
Apartamentos
Apartamentos são espaços exclusivamente internos (instanceados) dentro de uma base que oferecem algumas das funcionalidades das residências.[8] Haverão 50 apartamentos para serem comprados em uma base
[[{{{2}}}]] (estágio 3) se o prefeito optar por construir edificações de apartamento, e se houver um pedaço de terra para que isso seja feito.[5][6]
- A quantidade de apartamentos disponíveis aumenta como padrão da evolução de base.[6]
- Anteriormente, foi dito que apartamentos só estariam disponíveis para
[[{{{2}}}]] (estágio 4) ou acima.[8]
O prefeito pode optar por construir complexos de apartamentos em um dos terrenos da base quando ela chega ao estágio 4. Além disso, cidades ganham mais residências fixas e apartamentos como padrão pelo processo de evolução.[6] – Steven Sharif
Apartment benefits
Apartamentos offer the following benefits in addition to other player housing benefits.[9]
- Apartment rentals offer node citizenship.[8]
- Apartments can be decorated as required.[8]
Destrutibilidade dos Apartamentos
Apartamentos podem ser destruídos nas seguintes circunstâncias:[10]
- Se seu prédio for destruído durante um cerco ao node, ainda que o cerco não seja bem sucedido.[10]
- Se o prefeito construiu prédios de apartamento extras durante o estágio de
[[{{{2}}}]] (estágio 4) ou maior, e o Node reverteu de volta a um estágio anterior.[10]
- Se o prefeito decidir destruir os prédios de apartamento todos os itens e móveis serão devolvidos aos donos por correio.[11]
Destruição de Prédios do Node
Edificações de Base (including player housing) have hit points and can be damaged or destroyed by different systems.[14][15]
- NPC-driven events that are a response to story arcs or node atrophy.[14]
- Cercos de base and node wars.[14]
- Attackers may not be capable of destroying a node during a siege. Instead they may carry out precision attacks to disable specific service-oriented buildings within the node. These buildings can be targeted with siege weapons and bombs.[13]
- Hazardous events such as tornadoes or hurricanes.[16][14]
- Prefeitos have the ability to demolish constructed node buildings. This will have a node mandate cost and will require player buy-in via a vote.[3][17]
- Mayors will also have the ability, if they want, to demolish constructed buildings. So if they if they so choose they can destroy a building if they don't think it's needed anymore. But this will have mandate cost and a player buy-in votes. So we want to make sure that [the] mayor can't just go and blow up the whole node if they're trying to grief or something. So this is very important and impactful decision.[3][17] – John Collins
If building maintenance is not paid, or a building is damaged as the result of an event or siege, the building will enter a state of disarray.[3][17] Any NPCs or services offered by that building will not be available until the building is repaired.[18][15]
- Players must contribute materials to repair disarrayed buildings and restore them to an operational state.[3][17][14][15][19]
If a node siege is successful, or if buildings otherwise take significant damage, they are destroyed and appear as rubble on the plot they occupied.[3][17][14]
- Node governments must clear any rubble on plots before any buildings can be reconstructed. Any prerequisites for the building reconstruction must be satisfied beforehand.[14]
- Buildings also live within a prerequisite system. So in order to build down the tech tree of what these buildings provide, as the node grows larger to access stronger building types, you may get a kink in that chain if it's destroyed and you'll have to stand that back up in order to support the service again.[14] – Steven Sharif
- If the node is destroyed by a node siege, the debris field will contain spoils that are lootable by attackers or defenders.[20][21][22][15][23][24]
- Residência de Jogadores that is destroyed during a node siege can no longer be sold.[25] Furnishing and decorations are retained and can be placed again later.[25][10][26]
Visuais
Ver também
Referências
- ↑ 1.0 1.1 Transmissão ao vivo, 2017-05-12 (52:01).
- ↑ Vídeo, 2023-08-31 (33:07).
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Blog: Development Update with Village Node.
- ↑ 4.0 4.1 Transmissão ao vivo, 2023-08-31 (15:51).
- ↑ 5.0 5.1 5.2
- ↑ 6.0 6.1 6.2 6.3 Steven Sharif - Clarification points from today’s stream.
- ↑ Entrevista, 2023-07-09 (1:50:50).
- ↑ 8.0 8.1 8.2 8.3 8.4 Node series part II – the Metropolis.
- ↑ 9.0 9.1 9.2 Entrevista, 2023-07-09 (41:22).
- ↑ 10.0 10.1 10.2 10.3 Transmissão ao vivo, 2017-07-18 (40:14).
- ↑ Transmissão ao vivo, 2021-03-26 (59:21).
- ↑ Transmissão ao vivo, 2019-10-31 (36:20).
- ↑ 13.0 13.1 Transmissão ao vivo, 2019-11-22 (16:56).
- ↑ 14.0 14.1 14.2 14.3 14.4 14.5 14.6 14.7 Transmissão ao vivo, 2022-03-31 (1:13:00).
- ↑ 15.0 15.1 15.2 15.3 Entrevista, 2020-07-08 (57:46).
- ↑ Forums - Livestream Q&A 2022-08-26.
- ↑ 17.0 17.1 17.2 17.3 17.4 Transmissão ao vivo, 2023-08-31 (57:23).
- ↑ Entrevista, 2023-07-09 (1:32:45).
- ↑ Transmissão ao vivo, 2019-11-22 (17:59).
- ↑ Entrevista, 2023-07-09 (1:36:24).
- ↑ Transmissão ao vivo, 2022-10-14 (52:31).
- ↑ Podcast, 2021-09-29 (14:21).
- ↑ Transmissão ao vivo, 2020-04-30 (1:14:44).
- ↑
- ↑ 25.0 25.1 Transmissão ao vivo, 2020-06-26 (1:02:12).
- ↑ Transmissão ao vivo, 2017-11-17 (47:10).