Apartamentos
Apartamentos são espaços exclusivamente internos (instanceados) dentro de uma base que oferecem algumas das funcionalidades das residências.[2] Haverão 50 apartamentos para serem comprados em uma base
[[{{{2}}}]] (estágio 3) se o prefeito optar por construir edificações de apartamento, e se houver um pedaço de terra para que isso seja feito.[3][4]
- A quantidade de apartamentos disponíveis aumenta como padrão da evolução de base.[4]
- Anteriormente, foi dito que apartamentos só estariam disponíveis para
[[{{{2}}}]] (estágio 4) ou acima.[2]
O prefeito pode optar por construir complexos de apartamentos em um dos terrenos da base quando ela chega ao estágio 4. Além disso, cidades ganham mais residências fixas e apartamentos como padrão pelo processo de evolução.[4] – Steven Sharif
Apartment benefits
Apartamentos offer the following benefits in addition to other player housing benefits.[5]
- Apartment rentals offer node citizenship.[2]
- Apartments can be decorated as required.[2]
Segurança doméstica
Um sistema de permissões permitirá ao dono garantir acesso a específicas partes de sua residência.[6][7][8]
- Habilidade de abrir a porta e entrar na casa.[9][7][8]
- Acesso às plantações.[7]
- Habilidade de depositar ou retirar itens dos recipientes de armazenamento.[10][9][7][11][12]
- Permissão para usar os móveis ou mesas de ofício.[9]
Uma propriedade tem um único dono.[6]
- Casamento permite que o tamanho da família aumente em um, para que o acesso à residência seja compartilhado.[13]
- Listas de acesso podem ser usadas para imitar uma co-propriedade.[8]
- Pagamento de impostos pode ser através de acordos "no fio do bigode".[14]
- Prefeitos são capazes de alocar o tesouro da prefeitura para contratar NPCs mercenários para defender seu node durante cercos.[15]
Será um sistema baseado em um único proprietário para todos os tipos de propriedades - de propriedades no geral, mas isso não impede os jogadores de obviamente, você sabe, colaborar e estocar recursos para atingir certos objetivos no jogo.[6] – Steven Sharif
Player housing/safe zones
- Players cannot Pvp while inside the footprint of a "home area" of player housing. This includes freehold homesteads, instanced apartments, and inns.[16][17][18]
- Currently the plan is when you're on the footprint of a home, you can't be damaged by other players. Like all things that are a work in progress, this can change... which ties to your other question. Where specifically PvP can or can't happen isn't a core pillar. For example, when we said while on the footprint of your home building on a Freehold that you can't be harmed by other players, this doesn't change a core pillar of the game. Alpha Two will be significant moment for us to test, to get feedback, and iterate on things.[17] – Ry Schueller
- Q: Does 'home' also mean apartment or in-node house?
- A: Home is the "home area" of player housing. Instanced apartments and inns are player housing.[16] – Ry Schueller
- Players are not able to be attacked or robbed while occupying their player stall inside the limits of a node.[23]
Destrutibilidade dos Apartamentos
Apartamentos podem ser destruídos nas seguintes circunstâncias:[24]
- Se seu prédio for destruído durante um cerco ao node, ainda que o cerco não seja bem sucedido.[24]
- Se o prefeito construiu prédios de apartamento extras durante o estágio de
[[{{{2}}}]] (estágio 4) ou maior, e o Node reverteu de volta a um estágio anterior.[24]
- Se o prefeito decidir destruir os prédios de apartamento todos os itens e móveis serão devolvidos aos donos por correio.[25]
Destruição de Prédios do Node
Edificações de Base (including player housing) have hit points and can be damaged or destroyed by different systems.[28][29]
- NPC-driven events that are a response to story arcs or node atrophy.[28]
- Cercos de base and node wars.[28]
- Attackers may not be capable of destroying a node during a siege. Instead they may carry out precision attacks to disable specific service-oriented buildings within the node. These buildings can be targeted with siege weapons and bombs.[27]
- Hazardous events such as tornadoes or hurricanes.[30][28]
- Prefeitos have the ability to demolish constructed node buildings. This will have a node mandate cost and will require player buy-in via a vote.[31][32]
- Mayors will also have the ability, if they want, to demolish constructed buildings. So if they if they so choose they can destroy a building if they don't think it's needed anymore. But this will have mandate cost and a player buy-in votes. So we want to make sure that [the] mayor can't just go and blow up the whole node if they're trying to grief or something. So this is very important and impactful decision.[31][32] – John Collins
If building maintenance is not paid, or a building is damaged as the result of an event or siege, the building will enter a state of disarray.[31][32] Any NPCs or services offered by that building will not be available until the building is repaired.[33][29]
- Players must contribute materials to repair disarrayed buildings and restore them to an operational state.[31][32][28][29][34]
If a node siege is successful, or if buildings otherwise take significant damage, they are destroyed and appear as rubble on the plot they occupied.[31][32][28]
- Node governments must clear any rubble on plots before any buildings can be reconstructed. Any prerequisites for the building reconstruction must be satisfied beforehand.[28]
- Buildings also live within a prerequisite system. So in order to build down the tech tree of what these buildings provide, as the node grows larger to access stronger building types, you may get a kink in that chain if it's destroyed and you'll have to stand that back up in order to support the service again.[28] – Steven Sharif
- If the node is destroyed by a node siege, the debris field will contain spoils that are lootable by attackers or defenders.[35][36][37][29][38][39]
- Residência de Jogadores that is destroyed during a node siege can no longer be sold.[40] Furnishing and decorations are retained and can be placed again later.[40][24][41]
Housing decorations
Players may decorate their player housing and other types of buildings.[44]
- Houses will be empty when purchased.[45]
- Players may be able to upgrade to pre-furnished sets when they purchase their home.[46]
- Pre-furnished sets will be almost entirely visual and aesthetic. Only items crafted by the Carpentry profession will have in-game functionality.[46]
- Players may place furniture, artwork/paintings and other decor items in their player housing.[47][48][49][50][51]
- Items may only be placed in locations that are suitable for that item. For example: Statues, may only be placed in exterior locations (of Propriedades and Residência fixa).[46]
- Each size, grade, and type of player-owned housing determines the number and type of items that can be placed in it.[47][52][53] For example: You can place only the best furniture in mansion grade in-node housing.[47]
- Building skins may change the shape of a homestead but the space available for furnishings should remain consistent.[52]
- When it comes to if you put a cosmetic house on top of your normal house, those cosmetics should be similar in size. The shape will change, so maybe the room layout will be different, but it'll still be like a one-story building.[52] – Margaret Krohn
- Characters will be able to interact with furniture items such as sit in chairs and lay in beds.[54]
- Players will not be able to alter structural aspects such as windows and walls.[46]
- There may be decor items that are representative of unique weapons that are available in the game.[55]
Quality furniture can be crafted in-game based on the skill of the craftsperson and availability of recipes, components and workbenches suitable to craft them.[47][56]
- Furnishing items with in-game functionality will be restricted entirely to those created by the Carpentry profession.[46]
- Your ability to craft more luxurious furniture comes with how much of a master craftsman you've become in the furnishing profession... This isn't like , I want my house to look good, I got to fork over 50 bucks in cosmetics... Players can craft in-game based on their dedication and focus in that aspect the artisan tree.[56] – Steven Sharif
- Prized items such as achievements and trophies may be displayed.[57]
Housing types
Residência de Jogadores | Type. | Availability. | Limit. |
---|---|---|---|
Apartamentos | Instanceado.[2] | Estágio de Vilarejo e acima.[4] | Um por servidor.[58] |
Propriedades | Mundo Aberto.[2] | Estágio de Vilarejo e acima.[2] | Um por conta.[58] |
Residência fixa | Dentro da Base.[2] | Estágio de Vilarejo e acimar.[2] | Um por servidor.[58] |
Visuais
Ver também
Referências
- ↑ Transmissão ao vivo, 2017-05-12 (52:01).
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 Node series part II – the Metropolis.
- ↑
- ↑ 4.0 4.1 4.2 4.3 Steven Sharif - Clarification points from today’s stream.
- ↑ 5.0 5.1 5.2 Entrevista, 2023-07-09 (41:22).
- ↑ 6.0 6.1 6.2 Transmissão ao vivo, 2020-06-26 (58:32).
- ↑ 7.0 7.1 7.2 7.3 Transmissão ao vivo, 2020-06-26 (51:58).
- ↑ 8.0 8.1 8.2 Transmissão ao vivo, 2017-05-19 (26:40).
- ↑ 9.0 9.1 9.2 Transmissão ao vivo, 2021-04-30 (1:12:33).
- ↑ Transmissão ao vivo, 2021-07-30 (1:14:33).
- ↑ Transmissão ao vivo, 2019-06-28 (1:23:31).
- ↑
- ↑ Transmissão ao vivo, 2021-01-29 (1:13:04).
- ↑ Transmissão ao vivo, 2018-02-09 (51:57).
- ↑ Transmissão ao vivo, 2020-06-26 (59:11).
- ↑ 16.0 16.1
- ↑ 17.0 17.1
- ↑ 18.0 18.1 Transmissão ao vivo, 2023-06-30 (1:49:00).
- ↑ Transmissão ao vivo, 2021-11-19 (54:26).
- ↑ Transmissão ao vivo, 2020-08-28 (2:04:00).
- ↑ Blog - Know Your Nodes - Advance and Destroy.
- ↑ Transmissão ao vivo, 2017-05-19 (28:04).
- ↑ Transmissão ao vivo, 2017-10-16 (59:39).
- ↑ 24.0 24.1 24.2 24.3 Transmissão ao vivo, 2017-07-18 (40:14).
- ↑ Transmissão ao vivo, 2021-03-26 (59:21).
- ↑ Transmissão ao vivo, 2019-10-31 (36:20).
- ↑ 27.0 27.1 Transmissão ao vivo, 2019-11-22 (16:56).
- ↑ 28.0 28.1 28.2 28.3 28.4 28.5 28.6 28.7 Transmissão ao vivo, 2022-03-31 (1:13:00).
- ↑ 29.0 29.1 29.2 29.3 Entrevista, 2020-07-08 (57:46).
- ↑ Forums - Livestream Q&A 2022-08-26.
- ↑ 31.0 31.1 31.2 31.3 31.4 Blog: Development Update with Village Node.
- ↑ 32.0 32.1 32.2 32.3 32.4 Transmissão ao vivo, 2023-08-31 (57:23).
- ↑ Entrevista, 2023-07-09 (1:32:45).
- ↑ Transmissão ao vivo, 2019-11-22 (17:59).
- ↑ Entrevista, 2023-07-09 (1:36:24).
- ↑ Transmissão ao vivo, 2022-10-14 (52:31).
- ↑ Podcast, 2021-09-29 (14:21).
- ↑ Transmissão ao vivo, 2020-04-30 (1:14:44).
- ↑
- ↑ 40.0 40.1 Transmissão ao vivo, 2020-06-26 (1:02:12).
- ↑ Transmissão ao vivo, 2017-11-17 (47:10).
- ↑ Transmissão ao vivo, 2020-05-29 (36:18).
- ↑ Vídeo, 2023-06-30 (10:24).
- ↑ Transmissão ao vivo, 2017-11-17 (26:22).
- ↑ Transmissão ao vivo, 2020-06-26 (53:20).
- ↑ 46.0 46.1 46.2 46.3 46.4 Entrevista, 2020-07-08 (40:20).
- ↑ 47.0 47.1 47.2 47.3 Transmissão ao vivo, 2023-01-27 (1:35:45).
- ↑ Transmissão ao vivo, 2020-06-26 (45:32).
- ↑ Vídeo, 2020-05-31 (47:32).
- ↑ Transmissão ao vivo, 2017-05-24 (29:54).
- ↑ Transmissão ao vivo, 2020-05-29 (38:04).
- ↑ 52.0 52.1 52.2 Transmissão ao vivo, 2022-01-28 (1:13:55).
- ↑ Transmissão ao vivo, 2020-06-26 (47:32).
- ↑ Transmissão ao vivo, 2017-05-22 (56:31).
- ↑ Transmissão ao vivo, 2021-06-25 (1:31:04).
- ↑ 56.0 56.1 Transmissão ao vivo, 2018-08-17 (10:54).
- ↑ Transmissão ao vivo, 2017-05-10 (30:53).
- ↑ 58.0 58.1 58.2 Entrevista, 2018-05-11 (50:47).