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Template:Performance

Fonte: Ashes of Creation Wiki
Revisão em 20h38min de 25 de setembro de 2021 por Lex (discussão | contribs) (Add categories)

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Here you see that the FPS in the top right corner is like seven or eight on average, so not too good from a rendering perspective... So by merging now you can see that the same thousand players who are wearing the same armors as previously are actually having a 300 percent increase- 300 to 400 increase- in the performance of the of the FPS. So it went from 7 to about 21 on average and that is a significant optimization point that obviously this is just the beginning of the optimization efforts.[1]Steven Sharif

Ashes of Creation was running at 50-60 FPS on a 1080 Ti during early Alpha-1 testing.[3]

The game will be highly customizable from a settings standpoint. If you don't quite have the rig necessary to run it, you can dial the game settings down.[4]

  • Highly scalable options to adjust rendering and particle effects will be offered.[5]
  • Motion blur will be togglable on and off.[6]

A "default player appearance" may be automatically applied during sieges or other large scale battles to improve client-side performance.[7][8][4]