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Template:Performance

Fonte: Ashes of Creation Wiki
Revisão em 06h35min de 31 de julho de 2018 por Lex (discussão | contribs)

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Highly scalable options to adjust rendering and particle effects will be offered.[1]

By the time of launch, four to five year old hardware should be viable.[3][4]

Something that's been built in the past four years is going to be playable.[3]Steven Sharif

I think our min spec right now is targeting 960. Basically, the goal is to have computer when we launch five years back be viable. So we're not targeting super high-end systems. Unreal gives us a lot of capability to tune down fidelity as we need it, so we've got a lot of options in there. Right now it plays extremely well even on lower end systems. And we haven't even done any optimization.[4]Jeffrey Bard