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[[File:5000 simulated players.mp4|thumb|450px|start=2|end=999|[[Ashes of Creation]] [[Performance|performance]] with 5,000 simulated players ([[Pre-alpha|pre-alpha]]).{{livestream|17 December 2019|51m20|BNRD57wHtAE}}]] | [[File:5000 simulated players.mp4|thumb|450px|start=2|end=999|[[Ashes of Creation]] [[Performance|performance]] with 5,000 simulated players ([[Pre-alpha|pre-alpha]]).{{livestream|17 December 2019|51m20|BNRD57wHtAE}}]] | ||
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+ | [[Ashes of Creation]] was running at 50-60 FPS on a [https://gpu.userbenchmark.com/Nvidia-GTX-1080-Ti/Rating/3918 1080 Ti] during early [[Alpha-1 testing]].{{quote|alpha-1-fps.png|link=https://twitter.com/AshesofCreation/status/1400619837508960258}} | ||
The game will be highly customizable from a settings standpoint. If you don't quite have the rig necessary to run it, you can dial the game settings down.{{livestream|17 August 2018|1h07m51|-fUWFkMvyHY}} | The game will be highly customizable from a settings standpoint. If you don't quite have the rig necessary to run it, you can dial the game settings down.{{livestream|17 August 2018|1h07m51|-fUWFkMvyHY}} |
Revisão das 23h47min de 4 de junho de 2021
Ashes of Creation was running at 50-60 FPS on a 1080 Ti during early Alpha-1 testing.[2]
The game will be highly customizable from a settings standpoint. If you don't quite have the rig necessary to run it, you can dial the game settings down.[3]
- Highly scalable options to adjust rendering and particle effects will be offered.[4]
- Motion blur will be togglable on and off.[5]
A "default player appearance" may be automatically applied during sieges or other large scale battles to improve client-side performance.[6][7][3]