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* Highly scalable options to adjust rendering and particle effects will be offered.{{quote|game system.jpg|link=https://discordapp.com/channels/256164085366915072/257283936756039680/280855340738674693}}
 
* Highly scalable options to adjust rendering and particle effects will be offered.{{quote|game system.jpg|link=https://discordapp.com/channels/256164085366915072/257283936756039680/280855340738674693}}
 
* [[wikipedia:Motion blur|Motion blur]] will be togglable on and off.{{livestream|4 May 2018|43m35|nff_kdiKdDU}}
 
* [[wikipedia:Motion blur|Motion blur]] will be togglable on and off.{{livestream|4 May 2018|43m35|nff_kdiKdDU}}
* Settings to cull out characters in large battle scenarios are being worked on.{{livestream|17 August 2018|1h07m51|-fUWFkMvyHY}}
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A "default player appearance" may be automatically applied during [[Sieges|sieges]] or other large scale battles to improve client-side [[Performance|performance]].{{livestream|25 July 2020|54m10|KtVUiS7yAHE}}{{livestream|November 22 2019|1h08m05|A1SjmI_SOgo}}{{livestream|17 August 2018|1h07m51|-fUWFkMvyHY}}

Revisão das 13h36min de 26 de julho de 2020

Alpha-1 stress testing, March 17, 2021.[2]

These are fully operational NPCs. They have behavior trees, they have AI blackboards; they are functioning as an NPC would; and to my surprise, to everyone's surprise actually, the server handled it quite well: 5000 entities all within a very dense area.[3]Steven Sharif

Minimum and recommended computer specifications for Alpha-2.[4]

Minimum Specs - 1080p
  • Processor: Intel i5 8400 | AMD Ryzen 5 2600
  • Memory: 12GB
  • Graphics: NVIDIA GTX 1070 or equivalent
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 100GB SSD Storage
  • Windows 10/11
Recommend Specs - 1440p
  • Processor: Intel i7 8700 | AMD Ryzen 5 3600
  • Memory: 16GB
  • Graphics: NVIDIA RTX 3070 or equivalent
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 100GB SSD Storage
  • Windows 10/11
Please note that these requirements will change throughout our testing phases.[4]

The game will be highly customizable from a settings standpoint. If you don't quite have the rig necessary to run it, you can dial the game settings down.[5]

  • Highly scalable options to adjust rendering and particle effects will be offered.[6]
  • Motion blur will be togglable on and off.[7]

A "default player appearance" may be automatically applied during sieges or other large scale battles to improve client-side performance.[8][9][5]