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Fonte: Ashes of Creation Wiki
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[[File:5000 simulated players.mp4|thumb|450px|start=2|end=999|[[Ashes of Creation]] [[Performance|performance]] with 5,000 simulated players ([[Pre-alpha|pre-alpha]]).{{livestream|17 December 2019|51m20|BNRD57wHtAE}}]]
 
[[File:5000 simulated players.mp4|thumb|450px|start=2|end=999|[[Ashes of Creation]] [[Performance|performance]] with 5,000 simulated players ([[Pre-alpha|pre-alpha]]).{{livestream|17 December 2019|51m20|BNRD57wHtAE}}]]
  
By the time of [[Release schedule|launch]], five year old hardware should be viable.{{livestream|17 August 2018|1h07m51|-fUWFkMvyHY}}
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{{Alpha system requirements}}
* Minimum specification of a 2014-2015 rig with a mid to high range graphics card from that era.{{livestream|17 August 2018|1h07m51|-fUWFkMvyHY}}
 
 
 
<blockquote>''The target is a five-year-old system when we launch should be able to run the game...  You're looking at kind of like mid to high range graphic card from that era and you should be good to go.''{{livestream|17 August 2018|1h07m51|-fUWFkMvyHY}}{{ndash|[[Jeffrey Bard]]}}</blockquote>
 
 
 
<blockquote>''I think our min spec right now is targeting 960. Basically, the goal is to have computer when we launch five years back be viable. So we're not targeting super high-end systems. Unreal gives us a lot of capability to tune down fidelity as we need it, so we've got a lot of options in there. Right now it plays extremely well even on lower end systems. And we haven't even done any optimization.''{{interview|20 April 2018|24m11|DhTvwZw_1-E}}{{ndash|[[Jeffrey Bard]]}}</blockquote>
 
  
 
The game will be highly customizable from a settings standpoint. If you don't quite have the rig necessary to run it, you can dial the game settings down.{{livestream|17 August 2018|1h07m51|-fUWFkMvyHY}}
 
The game will be highly customizable from a settings standpoint. If you don't quite have the rig necessary to run it, you can dial the game settings down.{{livestream|17 August 2018|1h07m51|-fUWFkMvyHY}}

Revisão das 23h12min de 24 de julho de 2020

Alpha-1 stress testing, March 17, 2021.[2]

These are fully operational NPCs. They have behavior trees, they have AI blackboards; they are functioning as an NPC would; and to my surprise, to everyone's surprise actually, the server handled it quite well: 5000 entities all within a very dense area.[3]Steven Sharif

Minimum and recommended computer specifications for Alpha-2.[4]

Minimum Specs - 1080p
  • Processor: Intel i5 8400 | AMD Ryzen 5 2600
  • Memory: 12GB
  • Graphics: NVIDIA GTX 1070 or equivalent
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 100GB SSD Storage
  • Windows 10/11
Recommend Specs - 1440p
  • Processor: Intel i7 8700 | AMD Ryzen 5 3600
  • Memory: 16GB
  • Graphics: NVIDIA RTX 3070 or equivalent
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 100GB SSD Storage
  • Windows 10/11
Please note that these requirements will change throughout our testing phases.[4]

The game will be highly customizable from a settings standpoint. If you don't quite have the rig necessary to run it, you can dial the game settings down.[5]

  • Highly scalable options to adjust rendering and particle effects will be offered.[6]
  • Motion blur will be togglable on and off.[7]
  • Settings to cull out characters in large battle scenarios are being worked on.[5]
  • Transmissão ao vivo, 2019-12-17 (51:20).
  • steven-a1-stress-test.png
  • Transmissão ao vivo, 2021-03-26 (12:34).
  • 4.0 4.1 What are the minimum and recommend computer specifications for Alpha Two?
  • 5.0 5.1 Transmissão ao vivo, 2018-08-17 (1:07:51).
  • game system.jpg
  • Transmissão ao vivo, 2018-05-04 (43:35).