World size
1,200 km2 (square kilometers) is the expected total world size of Verra at launch, including land (480 km2) and water/ocean (750 km2), but excluding the size of the Underrealm.[1]
- This has increased from the previously stated total size of 480 km2 including land and water/ocean[2][3][4]; but excluding an additional ~100 km2 of Underrealm.[5]
- The Underrealm did not increase "too much" in size.[6]
- The reason given for expanding the map size was to better accommodate Naval content and to reduce the overall content density in the world.[1]
- The purpose of it becoming bigger is as I said to make sure that density isn't overwhelming: that it isn't everywhere I look there is immediately something. I have no opportunity to see areas of the world that are expansive and are just wanderlust adventure feeling. Everything was sitting on top of you, POIs and nodes and houses and everything. It was like an urban area everywhere. But we wanted to expand that because a large portion of the game is a sandbox element; it's coupled with a lot of curated content but it's that sandbox element.[1] – Steven Sharif
- The shape of the continents has also changed and two new large islands have been introduced.[1]
Number of nodes
Existirão 103 locais regulares de Bases no lançamento, com 15 Bases de castelo adicionais (5 castelos x 3 bases de castelo para cada um)[7][8][9], somando 118 bases.[10][11]
Mapa de mundo
The world of Verra features an in-game viewable world map. This map is not randomly generated, and begins covered in a fog of war.[14] Players will not be able to see the world until they have explored it or gathered information about it. The world is also full of imperfect information, which will require the player to act on it for verification.[15]
- For example, you may hear a rumor in a tavern that tells you the location of a cave full of weak Kobolds, but this was not accurate as the rumor was started by well-equipped bandits in order to waylay overconfident adventurers.[15]
- Information about the world will be presented directly to players through the world map UI as it is gathered.[16][17]
- Node tax rates will be visible on the world map by hovering over a node location on the UI.[18]
- The map UI will potentially incorporate player created location markers that are visible by other party members.[19]
- Previously, detailed information about the world was only available through the Library unique node building.[20]
- Not every server will share the same map, as player decisions will vary between servers.[21][22][17]
- The map will have geographical choke points caused by non-traversable obstacles (such as Mountains).[23][24][25]
- Even though we're an open-world that doesn't mean that from a design perspective, especially with the way our economic systems work, that we will want to create Geographic choke points.[24] – Steven Sharif
- Zones in Ashes of Creation will cater to all levels.[26]
World shape
The world of Verra is not flat,[27] but it cannot be circumnavigated.[28]
- The Verran planet is not flat. You may not see a curvature on the horizon in this, but from a lore perspective the universe in Verra does adhere to some basic physics and laws of physics that we experience in the real world, which means it is not flat.[27] – Steven Sharif
- There will not be world wrapping in Ashes of Creation.[28] – Steven Sharif
Alpha testing zone
Alpha-1 testing took place in a zone to the north west of the world map.[34] This zone has many islands and a mainland area.[35]
- The Alpha-1 starting area is set in the ruins of an Pyrian divine gateway.[36]
- There are 12 different (sub)zones in the Alpha-1 testing location.[33]
- The Alpha-1 map was approximately 70 km2 of playable area.[37]
- Alpha island (also called Alpha-0 island) was the first open-world testing zone for Alpha-1 participants.[42]
- There are approximately 4 biomes in Alpha-1: Flood plains, Desert (Desert), Snowy mountains, Forest.[43][44]
- Temporary teleportation points will be present in early tests until ships are introduced later in the alpha testing.[45]
Castle regions
Castelos da guilda influence a castle region around them.[46]
- A castle's region is 1/5th the game world.[47]
- Castle regions, Economic regions, and Node ZOI (Zones of Influence) can overlap.[48][49]
- A castle could have a metropolis beside it.[50]
- Castle region boundaries are static.[48]
- Guild castles impose a tax on all revenue for the nodes within its region.[51][52]
Economic regions
Economic regions are static areas defined by geographic points of interest.[54][55][56]
- Castle regions are larger and encompass multiple economic regions.[54]
- Nodes are the glue that hold castle and economic regions together in potential synergy or chaos.[57]
- Castle regions, Economic regions, and Node ZOI (Zones of Influence) can overlap.[49]
The whole map would be under the influence of 1 of 5 castle regions. However, castle regions aren't the only TYPE of region - there are also economic regions, among other things.[55] – Sarah Flanagan
Zones of influence
Toda base controla uma área geográfica predefinida chamada de Zona de Influência (ZOI). A atividade de jogadores dentro da ZOI é levada em consideração e conta para a evolução de uma determinada base.[58]
Toda Base pode se tornar uma cidade, mas é limitada por seus vizinhos. Bases tem níveis diferentes de evolução, e a quantidade de bases que pode existir em cada nível é limitada. Imagine que isso é porque bases mais avançadas precisam de espaço. Bases abrangem uma área maior à mediad que crescem, e precisarão de mais esforço para se sustentarem. Esse sistema é a principal influência da mudança no mundo pois cria uma escassez de recursos. À medida que as Bases avançam em seus estágios de crescimento, impedirão que Bases vizinhas progridam, e dominarão suas zonas de influência.[58]
Ao participar de atividades conhecidas, como missões, coleta e raids, jogadores têm controle para determinar quais bases no mundo se desenvolverão.[59]
O que mais nos diferencia de outros MMOs é que temos um mundo vivo, que respira e reage às ações dos jogadores... Nosso mundo é separado em zonas, que são então separadas no que chamamos de bases. Bases são como zonas de influência invisiveis que percebem tudo que um jogador faz; então à medida que os jogadores ganham experiência matando coisas, fazendo missões, criando itens, etc, a base também ganha experiência. Quando uma base ganha experiência o suficiente, ela evolui e começa a atrair PNJs para si.[60] – Jeffrey Bard
Até um quinto do mundo estará envolvido na ZOI de uma Metrópole. As diversas bases vassalas dentro dos "limites" de uma ZOI podem acabar parecendo um país ou uma nação.[61]
Zonas de influência se conectam completamente pelo mundo sem deixar espaços vazios.[62]
Não existe um lugar onde você faça algo que não esteja beneficiando uma base.[62] – Steven Sharif
Server population
Population limits will be enforced on each server.[63]
- Around 8-10k concurrent users per server is projected.[64][65][66][67]
- Initially there will be a limited number of registered accounts (approximately 15,000) per server to help mitigate login queues.[68]
- There may be queues to get into high population servers, but the aim is to avoid excessively long queues.[70]
- The developers intend to carefully manage server populations via the use of character creation throttles to avoid the need to merge servers.[69][71]
- The developers may occasionally release stats relating to server populations and archetype/class makeup, but there isn't going to be an official page that surfaces this information.[72]
Exploração
Players will be rewarded for exploring.[76][77][78]
- Exploration is a huge part of the game and there are a lot of systems that are dedicated to rewarding exploration..[77] – Steven Sharif
- Habilidades de utilidade exist that can help players discover hidden paths and entrances and may lead to discovering hidden quests.[77]
- Certain relics can only be discovered through exploration.[77]
- Constellations may only be seen at certain times at specific locations.[77]
- It's widespread how exploration can affect many different progression paths within the game; and it's not just about visiting an area once and never coming back, because timing matters as well.[77] – Steven Sharif
- Travel times are important in Verra, but it will be easy to get lost or distracted by threats and opportunities.[76][79]
- Threats can come in the form of monsters, events, and Open-world PvP.[76][80][81]
- Opportunities include resources (gathering, transporting, storing, and trading), points-of-interest, achievements, and treasures.[76][77]
- It'll be easy for you to get lost in AoC. That is our goal from an exploration standpoint.[79] – Steven Sharif
- Q: Since travel times are important, what is there to discover that will distract you from going straight to your initial destination? What makes traveling adventurous in Verra?
- A: Aside from threat and opportunity, which are probably the two biggest distractions that you can encounter while traveling through Verra- those come in different forms: Threat. in the form of monsters and events. Opportunities, in the forms of resources and POIs. There's also achievements that are based around exploration. There's treasure maps that can be found. There's a lot of different things that intersect with travel: The movement of resources. The storage of those resources. In which locations, what are available to be sold and purchased at different locations. They might make you detour for. All of those things contribute to why I would go somewhere and instead change my direction.[76] – Steven Sharif
Ver também
Referências
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Transmissão ao vivo, 2022-08-26 (46:52).
- ↑ Transmissão ao vivo, 2020-01-30 (1:18:12).
- ↑
- ↑
- ↑ Entrevista, 2018-08-17 (10:43).
- ↑ Transmissão ao vivo, 2023-04-07 (22:48).
- ↑ Blog: 10 facts about castle sieges in the MMORPG.
- ↑
- ↑ Podcast, 2018-04-23 (15:14).
- ↑ 10.0 10.1 Blog - Know Your Nodes - The Basics.
- ↑ Entrevista, 2018-08-24 (3:44).
- ↑ Blog - Development Update with New Map and Feature Discussions.
- ↑ Vídeo, 2023-01-27 (4:39).
- ↑ Entrevista, 2017-05-22 (22:54).
- ↑ 15.0 15.1 The mighty beard!
- ↑ Transmissão ao vivo, 2023-09-29 (1:14:29).
- ↑ 17.0 17.1 MMOGames interview, January 2017
- ↑ Transmissão ao vivo, 2023-09-29 (1:11:22).
- ↑ Transmissão ao vivo, 2022-05-27 (2:33).
- ↑ Blog: Know Your Nodes - Scientific Node Type
- ↑
- ↑ Transmissão ao vivo, 2017-05-19 (37:03).
- ↑ Transmissão ao vivo, 2022-08-26 (53:26).
- ↑ 24.0 24.1 Transmissão ao vivo, 2020-06-26 (1:25:11).
- ↑ Transmissão ao vivo, 2020-10-30 (1:19:13).
- ↑ Transmissão ao vivo, 2017-05-15 (30:53).
- ↑ 27.0 27.1 Transmissão ao vivo, 2020-11-30 (44:51).
- ↑ 28.0 28.1 Transmissão ao vivo, 2020-09-30 (55:15).
- ↑ Alpha-1 screenshot.
- ↑
- ↑ Guide to Alpha One.
- ↑ 32.0 32.1 Transmissão ao vivo, 2020-11-30 (12:09).
- ↑ 33.0 33.1 33.2 33.3 33.4 Transmissão ao vivo, 2020-11-30 (22:43).
- ↑ 34.0 34.1 Transmissão ao vivo, 2020-11-30 (9:51).
- ↑ 35.0 35.1
- ↑ Transmissão ao vivo, 2021-03-26 (16:05).
- ↑ Entrevista, 2022-01-14 (3:50).
- ↑
- ↑ Entrevista, 2020-07-19 (1:21:49).
- ↑ Podcast, 2021-04-11 (53:01).
- ↑ Transmissão ao vivo, 2020-11-30 (25:45).
- ↑
- ↑ Transmissão ao vivo, 2021-01-29 (26:38).
- ↑ Transmissão ao vivo, 2017-10-16 (12:08).
- ↑ Transmissão ao vivo, 2020-11-30 (24:51).
- ↑
- ↑
- ↑ 48.0 48.1
- ↑ 49.0 49.1
- ↑
- ↑ Transmissão ao vivo, 2021-04-30 (1:01:10).
- ↑
- ↑ About Ashes of Creation.
- ↑ 54.0 54.1 54.2
- ↑ 55.0 55.1
- ↑ Unreal Engine Interview, 2017-05-23.
- ↑
- ↑ 58.0 58.1 58.2 Node series part I
- ↑ Ashes of Creation FAQ.
- ↑ Entrevista, 2018-04-20 (7:22).
- ↑ Entrevista, 2018-05-11 (55:16).
- ↑ 62.0 62.1 Transmissão ao vivo, 2018-07-09 (39:32).
- ↑ Transmissão ao vivo, 2017-05-17 (59:25).
- ↑ Transmissão ao vivo, 2021-10-29 (1:14:00).
- ↑ Transmissão ao vivo, 2018-04-8 (AM) (26:41).
- ↑ Vídeo, 2018-09-06 (4:25).
- ↑
- ↑ 68.0 68.1
- ↑ 69.0 69.1
- ↑ 70.0 70.1 Entrevista, 2020-07-18 (12:56).
- ↑ Entrevista, 2020-07-18 (10:04).
- ↑ Transmissão ao vivo, 2021-11-19 (52:35).
- ↑
- ↑ Transmissão ao vivo, 2017-11-17 (36:22).
- ↑ Ashes of Creation wallpapers - April 2022.
- ↑ 76.0 76.1 76.2 76.3 76.4 Transmissão ao vivo, 2023-05-31 (1:09:04).
- ↑ 77.0 77.1 77.2 77.3 77.4 77.5 77.6 Transmissão ao vivo, 2023-02-24 (6:51).
- ↑
- ↑ 79.0 79.1 Transmissão ao vivo, 2018-07-09 (1:00:00).
- ↑ Transmissão ao vivo, 2022-10-28 (24:28).
- ↑