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Systems that grow and shape player experiences in the game.
- Armas, Armadura
- Progressão, Nivelamento
- Habitação, Carcaça do nó, Apartamentos, Propriedades
- Montarias, Mulas, Dragões
- Criador de personagens, Gear appearance
- Cosméticos, Skins, Vestuário, Acessórios
- Inventário, Consumables
We will have a lot of content that is available, but those will be behind doors that are accessible through agency on behalf of the community. In a traditional sense, no we are not a theme-park, however we will probably have more content than a theme-park does, traditionally. Just because, in order for those choices to be meaningful, there must be meaningful content behind the door you choose.[2] – Steven Sharif