Pvp

Fonte: Ashes of Creation Wiki
Revisão em 03h22min de 17 de outubro de 2017 por Lex (discussão | contribs) (Add category)

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PvP is the catalyst for change in Ashes of Creation.[1] Player combat is intended to be meaningful, ranging from Caravan battles to vast open world conflicts fought for the pride of Kings.[2]

Players will naturally come across both PvP and PvE aspects in Ashes, which is why it is labelled as a PvX game.[1]

PvP battlegrounds

Pvp battlegrounds[3] are events that occur at points of interest, where players fight for control over nodes, castles, caravans, or open world hunting grounds. These are open world PvP zones that flag everyone for battle.[4]

Outside of these zones, normal PvP flagging rules apply.

Arenas

As arenas são cenários de Pvp instanciados e não fazem parte do PvP de mundo aberto.[6]

Player flagging

The open world PvP flagging system is designed to deter people from griefing other players.[14]

  • Players can participate in open world PvP with one another without having to resort to murder.[15][1]
  • The penalties are intended to be severe enough to deter any type of spawn camping.[16]

pvp flagging diagram.png

There are three levels of flagging for world PvP in Ashes of Creation.[17]

  • Non-combatant (green)
    • All players start as non-combatants.[18]
  • Combatant (purple)
    • Non-combatants entering an open world PvP battleground are automatically flagged as combatant and remain flagged for a period of time after leaving that battleground.
    • Players are also flagged as combatants if they attack another player. If the attacked players fight back, they are also flagged as combatants, otherwise the attacked player will remain flagged as a non-combatant.
    • Players can kill combatants without repercussions, and are encouraged to do so, since dying while a combatant has reduced death penalties.
  • Corrupt (red)
    • If a combatant player kills a non-combatant player, they will be flagged as corrupt.
    • If a non-combatant attacks a corrupt player, the non-combatant will not flag as a combatant.

A player may not flag on members of the same party, raid, guild or alliance.[19]

Player corruption

  • A player’s corruption score increases with each non-combatant player killed.[17]
  • The wider the level disparity between the players the more corruption will be gained.[17]
  • The higher the corruption score:
    • The higher drop percentage when the corrupted player is killed.[20]
    • The more skill and stat dampening applies, until the corrupt player ultimately becomes ineffective at combat.[20]
  • Corruption is removed through death. Multiple deaths may be necessary to remove all corruption.
  • Corruption has a visible effect on a player’s appearance.[ citação necessária ]
  • A corrupt player’s location is revealed to bounty hunters.[21]
  • Corruption duration is reduced in military nodes.[22]

Player death

  • A non-combatant who dies suffers normal penalties, which include experience debt, durability loss, as well as dropping a percentage of carried raw materials.[20]
  • A combatant who dies suffers these same penalties, but at half the rate of a non-combatant.[20]
  • A corrupt player suffers penalties at three or four times the rate of a non-combatant, and has a chance to drop any carried/equipped items based on their current corruption score. This includes weapons, gear, and inventory items.[20]
  • Corrupt players respawn at random locations in the vicinity of their death, not at regular spawn points.[18]

Caçadores de recompensas

Jogadores conseguem adquirir o título de caçador de recompensa através quest disponíveis aos cidadãos de nodes militares de nivel 4 (aldeia) e possívelmente dos seus vassalos e nodes afiliados.[23][24]

  • Caçadores de recompensa podem ativar a sua habilidade Pathfinding para revelar as localizações de jogadores corrompidos no seu mapa.[25][26]
    • Isso irá flagar o caçador de recompensa para o combate apenas para um jogador corrompido por um periodo de 1 hora após a ativação.[25]
    • A habilidade pathfinding pode ser alternada entre On e Off.[25][27]
    • É possivel que caçadores de recompensa fiquem permanentemente flagados contra jogadores corrompidos com a habilidade pathfinding desativada. Isso irá ser decidido baseado em testes. [28]
  • A precisão dos mapas dos caçadores de recompensa é determinada pela progressão do jogador no sistema de caçador de recompensa.[29]
  • Jogadores corrompidos podem matar caçadores de recompensa sem adiquirir corrupção adicional.[30][31]
    • As penalidades de combate de jogadores corrompidos não se aplicam ao enfrentar caçadores de recompensa.[30]
  • Chief bounty hunter é um título node government que dá acesso a um NPCs especial em um node.[32]

Referências