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== See also == | == See also == |
Edição atual desde as 04h56min de 15 de julho de 2023
Taxes in Ashes of Creation refers to.
Node taxes
Prefeitos are able to set a generalized node tax rate as well as overrides for different activities within their node. Mayors gain additional taxation controls as their node advances.[1][2]
- Amenities tax override.[1]
- Artisanship tax override.[1]
- Commerce tax override.[1]
- This may include taxes that apply to tavern games.[3][4]
- Property tax override.[1]
- Freehold property taxes scale according to the number of freehold building permits issued for that freehold.[5][6][7]
- Citizenship dues and property taxes scale based on the stage of the node when a player became a citizen.[8][9][10][11][12]
- The goal is to exert financial pressure on node populations by making taxes increasingly expensive as nodes advance, rather than putting in place hard population caps.[10][11]
- Node tax rates will be visible on the world map by hovering over a node location.[13]
- Tax revenue only goes toward funding node development. This cannot be withdrawn by the mayor or any other player.[14][7]
Regent nodes take a cut of taxes from various activities that occur within their vassal node structure.[14][15]
- This tax doesn't necessarily impact the individual citizen, because citizen's tax levels are determined by their node, but the node's finances are affected by the taxation levied by its parent nodes.[15]
Housing taxes
When a node reaches stage 3 (Vilarejo) and a player run government has formed, all player housing will pay taxes.[16]
- A player's tax charge will be determined by the number of structures built on their plot.[6][7]
- Freehold taxes are calculated based on the number of permits issued for buildings on a freehold.[17][18][5][6][7]
- Buildings that require permits will have additional upkeep costs.[17]
- Maintaining businesses requires licensing and payments to the node your Freehold is associated with. This permitting system allows for a certain number of buildings to be constructed on a Freehold. Permits can be obtained from the same node the Freehold was certified from, and buildings that require permits will have an additional upkeep cost.[17]
- Housing foreclosures result from failing to pay property taxes or other fees.[17]
Housing foreclosures
Housing foreclosures result from failing to pay property taxes or other fees.[19][17]
- Non-payment of taxes will put the housing into a default status. The player will have a period of time to settle the debt before the housing is foreclosed.[19]
- The developers are considering allowing pre-payment of housing taxes and/or allowing auto deduction of tax from a designated location, such as their personal inventory or warehouse.[20]
- Materials and resources (such as livestock) that were stored on foreclosed freeholds will be included in the auction for the deed to that freehold. Stored and placed props, such as furniture will be returned to the previous owner.[17]
- If you don’t pay taxes and other fines, your Freehold property will be foreclosed. When a Freehold is foreclosed on, stored and placed props like furniture are returned to the previous owner. Materials that were stored on a Freehold will be included in the auction for the Deed to that Freehold.[17]
- Non-payment of the game subscription will also result in loss of player housing.[21]
Nodes vassalos
Nodes acima do estágio 3 (Vilarejo) dominam bases próximas, convertendo-as em bases vassalas.[22][23]
- Bases vassalas são obrigadas a ficar um estágio de base abaixo da base dominante.[22]
- Bases vizinhas abaixo do estágio 3 também podem impedir o crescimento de seus vizinhos imediatos. Isso será testado no Alfa 1.[23]
- Bases vassalas priorizam seu próprio déficit quando ganham experiência (ver Atrofia de base). Apenas então aplica experiência em excesso à base dominante.[24]
- Se uma base dominante evolui, a base vassala passa a poder evoluir.[22]
- Bases vassalas dão qualquer excesso de experiência à base dominante e podem ter suas próprias vassalas, desde que essas bases estejam dentro da zone of influence|zona de influência da base dominante.[22]
- Se uma base vassala está no limite de experiência e tem suas próprias vassalas, qualquer experiência recebida tanto dela quanto das vassalas será aplicada ao seu próprio déficit e, somente então, à base dominante.[24]
- Vassalas estão sujeitas ao governo, alianças, guerras, impostos, e comércio de sua base dominante, e podem receber ajuda federam da mesma.[22]
- Bases vassalas não podem declarar guerra contra sua base dominante ou qualquer vassala da mesma.[22]
- Cidadãos das vassalas são regidos pelos estados diplomáticos da base dominante.[22]
Se uma Base é Vassala e está impedida de evoluir, ela vai aplicar qualquer experiência ganha ao seu próprio déficit (ver seção sobre Atrofia), e então aplica experiência em excesso à Base Dominante. Se a Base Dominante evolui e a Vassala é liberada para crescer, ela perde o limite de experiência (até voltar a ficar um estágio abaixo da Base Dominante). Se uma Base está no limite e tanto é vassala como possui vassalas, qualquer experiência ganha de si própria ou das vassalas é primeiro aplicada ao seu déficit e então à Base Dominante.[24] – Margaret Krohn
Castle taxes
Castelos da guilda impose a tax on all revenue for the nodes within its region.[26][27]
- The monarch sets the tax rate, and can use those proceeds to upgrade defenses, maintain the castle's direct nodes, or provide buffs and benefits to the citizens of that region.[25]
- Castle taxes are carried via NPC generated caravans from the nodes that fall under the castle's purview to one of the castle nodes at the end of each week leading up to a castle siege.[28]
- In addition to taxes, Castles also influence crop yields, resources and events within its region.[29]
- Part of the tax and resources gathered are applied to the castle for improvements.[26][30][31]
- The remainder of tax income can be used by the guild for whatever they want.[26][32]
- When castles change hands (following a siege), some taxes stay with the castle and some stay with the guild.[33]
- Castles have the ability to allocate taxes collected from nodes under them toward certain benefits that go back to the node. Or they can be more selfishly governed that treasury more towards the guild that owns it and that obviously is going to have some political implications, because it could- if you're not using it for the benefit of the people in the region they might rise up and help take you out from that that position of owning that castle.[26] – Steven Sharif
Companion app
A companion app (mobile app/web interface) allows players who are not logged into the game to have authority over certain services and mechanics.[34][35] Some functionality may come post-launch.[36]
- Crop rotations.[35][36][37]
- Quiósques de jogador (Kiosks).[36]
- Mayoral duties.[36][38]
- Pay taxes.[36]
- Pesca (potentially).[36]
- Jogos de salão (Tavern games).[36][39]
- World event notifications.[36]
- Node citizenship notifications.[36]
- Residência de Jogadores notifications.[36]
- Guild leadership tools such as calendar notifications is a possible feature.[40]
- Specific dates that you can have running as reminders in your guild UI, this will also be something that I would like to be available on the mobile companion app as well. So essentially you can receive notifications via a calendar update on guild events that the leaders or the officers have the ability to pin within the game will also give you notifications on the mobile app as well. That's my intention at least.[40] – Steven Sharif
- Some of it may come post-launch... but we do want people to interact with the game on their phones when they're away from the computer; and we're going to do as much as we can to make that cool.[36] – Jeffrey Bard
Ver também
Referências
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Vídeo, 2023-08-31 (28:04).
- ↑ Transmissão ao vivo, 2020-03-28 (1:03:38).
- ↑
- ↑
- ↑ 5.0 5.1 Entrevista, 2023-07-09 (54:46).
- ↑ 6.0 6.1 6.2 Transmissão ao vivo, 2023-06-30 (1:45:22).
- ↑ 7.0 7.1 7.2 7.3
- ↑ Blog: Development Update with Village Node.
- ↑ Transmissão ao vivo, 2023-08-31 (15:51).
- ↑ 10.0 10.1 Entrevista, 2023-07-09 (38:14).
- ↑ 11.0 11.1 Entrevista, 2020-03-27 (0:30).
- ↑ Vídeo, 2018-04-05 (41:48).
- ↑ Transmissão ao vivo, 2023-09-29 (1:11:22).
- ↑ 14.0 14.1 Transmissão ao vivo, 2022-08-26 (1:10:16).
- ↑ 15.0 15.1 Entrevista, 2018-05-11 (57:02).
- ↑
- ↑ 17.0 17.1 17.2 17.3 17.4 17.5 17.6 Blog: Exploring the Boundless Opportunities of Freeholds.
- ↑
- ↑ 19.0 19.1 Transmissão ao vivo, 2023-08-31 (24:13).
- ↑ Transmissão ao vivo, 2023-07-28 (1:29:07).
- ↑ Transmissão ao vivo, 2017-05-24 (42:22).
- ↑ 22.0 22.1 22.2 22.3 22.4 22.5 22.6 Blog - Know Your Nodes - The Basics.
- ↑ 23.0 23.1
- ↑ 24.0 24.1 24.2 Blog - Know Your Nodes - Advance and Destroy.
- ↑ 25.0 25.1 Blog: 10 facts about castle sieges in the MMORPG.
- ↑ 26.0 26.1 26.2 26.3 Transmissão ao vivo, 2021-04-30 (1:01:10).
- ↑
- ↑ Transmissão ao vivo, 2020-08-28 (1:39:02).
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑ Transmissão ao vivo, 2018-01-18 (30:18).
- ↑ 35.0 35.1 Transmissão ao vivo, 2017-11-17 (11:00).
- ↑ 36.00 36.01 36.02 36.03 36.04 36.05 36.06 36.07 36.08 36.09 36.10 Transmissão ao vivo, 2018-05-04 (54:09).
- ↑ Transmissão ao vivo, 2017-05-09 (28:57).
- ↑ Transmissão ao vivo, 2017-11-17 (9:49).
- ↑ Transmissão ao vivo, 2017-11-17 (11:53).
- ↑ 40.0 40.1 Podcast, 2020-11-15 (52:50).