Tank
Tank é um archetype em Ashes of Creation.[3]
Proteção. Comando. Execução. Tanks agem como um escudo para sí e para sua equipe, moldando o campo de batalha para executar sua estratégia. Maestria em foco e controle permite que Tanks alcancem seus objetivos primários - ajudar sua equipe mitigando dano, e escolhendo quem fica na linha de fogo.[1]
Ao passo que Tanks aprimoram suas habilidades e aprendem a fortificarem-se contra o perigo, eles notarão suas forças aumentando em diferentes formas.[1]
Tanks terão diferentes formas de build:[4]
- Tanks de Evasão
- Tanks de Controle
- Tanks de Escudo
O jogo abrange uma ampla gama de caminhos para progressão, e algumas delas permitirão formas adicionais de aprimorar sua geração de threat. Isso pode se dar através de encantamentos e stats ... até mesmo na forma de aprimoramentos dados por sociedades e religiões. Escolhas de equipamento e habilidades também são um componente decisivo.[5] – Steven Sharif
Todas as classes com Tank como archetype primário serão viáveis para tankar em conteúdo de raids de alto nível.[6]
Você precisará mais ou menos de um Tank dependendo do que está acontecendo no ambiente. Certamente você precisará de um Tank em Dungeons. Não nos imagino criando batalhas que não precisariam desse tipo de controle. No momento não estamos só focados no aggro em termos de controle e administração de mobs... não é só sobre mitigar dano, ainda que essa seja parte desse tipo cálculo, mas também é sobre certificar-se que os mobs estejam fazendo o que você quer que façam.[7] – Jeffrey Bard
Background
The name Tank was chosen because it clearly communicates the role in commonly used MMO vernacular. There are no immediate plans to rename the Tank archetype.[8][9]
- From a tank perspective, why did I name the tank "tank"? There's a few reasons: One is that there are obviously elements of the tank role that could be considered as different types of names like, Guardian or Steward or whatever. There's things that you could do that but I feel like tank as a vernacular has become embedded within MMO/fantasy players and they use it interchangeably even if the class name was like Guardian or whatever. I feel even though in that scenario players would still refer to it as a tank like in normal conversation with each other, "Oh we need a tank for this fight."[9] – Steven Sharif
Tank classes
Class | Primary | Secondary |
---|---|---|
Argent | Tank | Bard |
Guardian | Tank | Tank |
Keeper | Tank | Summoner |
Knight | Tank | Fighter |
Nightshield | Tank | Rogue |
Paladin | Tank | Cleric |
Spellshield | Tank | Mage |
Warden | Tank | Ranger |
Skills/abilities
Skill | Icon | Source | Description |
---|---|---|---|
Absorption Field | Alpha-2 | A field of absorption.[10] | |
Aegis | Alpha-2 | Instantly dispels all negative effects on the caster, then creates a protective dome behind the tank for 15 seconds, transferring 50% of all damage received by targets within the area to the tank instead. All targets within the cone also receive increased status effect resistance for the duration.[11] | |
Ancestral Bolas | Alpha-2 | Throws a magical web of bolas at the target location. All enemies within are snared and build additional hate towards the tank every second. Enemies entering or exiting the radius will be tripped.[12] | |
Grapple | Alpha-2 | Takes aim for a moment before hurling a hooked chain in a line, damaging the first target it contacts and immediately pulling them to the caster. The target suffers a tapering snare for 3 seconds.[13][14] | |
Grit | Alpha-2 | Applies a buff to the caster, reducing incoming damage by 15%, but also reducing movement speed by 30% and outgoing damage by 20%. Each incoming hit consumes a stack of courage to reduce incoming damage by an additional 15%. Courage can not be generated while Grit is active.[15] | |
Hatred | Alpha-0 | Single target that adds hate.[16] | |
Inciting Strikes | Alpha-2 | Slashes twice in a forward cone while adding additional threat.[17] | |
Indomitable Spirit | Alpha-2 | 30% increased max HP and 30% increased healing received.[18] | |
Proteger | Alpha-2 | Intercept attacks that strike your friendly nearby target, redirecting half of the damage taken to you. Must be within 10ys to Protect. If this range is exceeded for more than 5 seconds, the effect ends.[19] | |
Rush of Courage | Alpha-2 | You feel a surge of resolve - gain 100 Courage.[20] | |
Shake It Off | Alpha-2 | Activate to instantly restore 50% of all damage taken in the past 4 seconds. Always heals for at least 10% of your maximum HP.[21] | |
Shield Assault | Alpha-2 | Bashes the target with your shield, dealing damage and applying the shaken condition. If the target is already suffering from the shaken condition, stun the target instead.[22] | |
Slam | Alpha-2 | Slam your target with immense force, knocking them back. Applies 10 stagger. Deals 500% additional threat.[23] | |
Tremoring Bellow | Alpha-2 | Releases a thundering shout in a forward cone, applying the staggered condition on enemy targets. Also stomps the ground dealing damage around the caster and tripping enemies affected by the snared condition.[24] |
Aggro
Threat (Aggro/Hate) is generated based on damage done, healing done, and modifiers on certain abilities.[25][26]
- In PvE, aggro against player characters is based on a hate table.[26]
- In Pvp, aggro may force target switching to the Tank. Feedback on this will be sought during testing.[27]
- If we think about PVP settings and the role of taunt or hate, a lot of times for tanks in the MMOs that I've played- where you have a PvE and PvP scenario- those types of hate generation abilities don't really have cross application into the PVP realm; and that can feel bad, because typically a tank build-out can be delegated around how I generate hate; and if it has no cross application into PvP then effectively you're creating a class composition that just is not relevant in half of the game, or in that area of the game. So when we talk about how we're going to apply hate to player targets or taunt to player targets, sometimes that can move into the realm of target switching, or the ability to demand that target on the tank in a PvP scenario as well. That's something that we need to get player feedback on, because there's a lot of strong emotions around that type of mechanic. I for one am a big proponent of that. I think it's interesting. I think that it plays into the role of the tank and that it it hits a class fantasy that most tank players want to feel. And I think however on the flip side of that, it is a source of control; and anytime you're under the effects of some source of control, it's going to be a feel bad moment for the target that's being controlled. So that's why I think it generates a lot of feelings on both sides of the aisle.[27] – Steven Sharif
- Detargeting is the act of removing hate/threat/aggro from an enemy.[27]
- There will be a taunt skill available at higher levels than what has been previewed so far for Alpha-2.[28]
- Q: There were a lot of concerns about threat [in the Alpha-2 Tank preview video]. A lot of people didn't understand how holding threat works, because you weren't holding threat at some point.
- A: It's important to remember that these previews are done at a very low-level, so these are low-level skills and abilities that the archetypes have available to them; and so because of that, some of the functionality from these abilities they don't necessarily perform as well as you would want them to in a later stage of the game for that role. Now also keep in mind that balance is a perspective that needs to be incorporated also. So, threat is generated based off of a few factors: It's based off of damage done, it's based off of healing done, it's based off of threat generation modifiers that are on abilities. Now the tank in this situation I believe has two abilities that are going to generate additional threat. They have the slicing- the number two ability; and then they also have the shout ability. Both of those are creating additional threat. But with that being said, we need to tune probably those abilities up a little bit to contend with the DPS that's coming both from the ranger and with the heals that are coming out of the cleric.[25] – Steven Sharif
Skill | Icon | Origin | Description |
---|---|---|---|
Ancestral Bolas | Tank | Throws a magical web of bolas at the target location. All enemies within are snared and build additional hate towards the tank every second. Enemies entering or exiting the radius will be tripped.[12] | |
Grapple | Tank | Takes aim for a moment before hurling a hooked chain in a line, damaging the first target it contacts and immediately pulling them to the caster. The target suffers a tapering snare for 3 seconds.[13][14] | |
Hatred | Tank | Single target that adds hate.[16] | |
Inciting Strikes | Tank | Slashes twice in a forward cone while adding additional threat.[17] | |
Shield Assault | Tank | Bashes the target with your shield, dealing damage and applying the shaken condition. If the target is already suffering from the shaken condition, stun the target instead.[22] | |
Slam | Tank | Slam your target with immense force, knocking them back. Applies 10 stagger. Deals 500% additional threat.[23] |
Siege abilities
Group summons are activated by a party leader with that ability in their class kit along with additive components from other classes that are part of the group.[30]
Up to eight players of the same primary archetype can band together to create monumental effects during a siege.[31]
- These are the types of systems that we want to put in place where groups of a single primary archetype can come together to summon these types of effects that play off of what the identity of that archetype is.[31] – Steven Sharif
- If eight Tank archetypes each use one of their summon wall abilities it might construct a larger wall that can divide two raids in a moment; and would require damage and block skills and abilities for a momentary lapse of battle between those two raids.[31] – Steven Sharif
Shields
Shields are a type of weapon in Ashes of Creation.[34]
- Shields in the MMORPG grant a static defense/damage mitigation value.[35]
- Shields may also offer additional value/block chances on a directional basis.[35]
- Shields cannot be dual wielded.[36][37]
Timeline
The Tank archetype is expected to be present at the start of Alpha-2.[38]
Arte
2023-07-30 2023-01-30 2023-01-30 2023-01-30 2023-01-30 2023-01-30 2023-01-29
Archetype list
Icon | Archetype | Type.[41] | Role.[42] | Resource.[43][44] |
---|---|---|---|---|
Bard | Arcane | Support | - | |
Cleric | Arcane | Support | Divine Power | |
Fighter | Martial | Damage | Combat Momentum | |
Mage | Arcane | Damage | - | |
Ranger | Martial | Damage | - | |
Rogue | Martial | Damage | - | |
Summoner | Arcane | - | - | |
Tank | Martial | Tank | Courage |
Ver também
Referências
- ↑ 1.0 1.1 1.2 1.3 Blog: Bulwark on the Battlefield - Tank Alpha One Preview.
- ↑ Vídeo, 2021-02-09 (1:32).
- ↑ Archetype breakdown.
- ↑ Transmissão ao vivo, 2017-05-26 (32:59).
- ↑ Official Livestream - May 4th @ 3 PM PST - Q&A
- ↑ Entrevista, 2018-05-11 (51:11).
- ↑ Transmissão ao vivo, 2018-06-04 (16:23).
- ↑ Transmissão ao vivo, 2023-01-27 (1:30:50).
- ↑ 9.0 9.1 Podcast, 2021-09-29 (24:18).
- ↑
- ↑ Vídeo, 2023-01-27 (9:54).
- ↑ 12.0 12.1
- ↑ 13.0 13.1 Vídeo, 2023-03-31 (9:55).
- ↑ 14.0 14.1 Vídeo, 2023-01-27 (10:27).
- ↑ Vídeo, 2023-01-27 (5:21).
- ↑ 16.0 16.1 16.2 Transmissão ao vivo, 2017-10-16 (21:48).
- ↑ 17.0 17.1 Vídeo, 2023-01-27 (6:41).
- ↑
- ↑
- ↑
- ↑
- ↑ 22.0 22.1 Vídeo, 2023-01-27 (5:07).
- ↑ 23.0 23.1
- ↑ Vídeo, 2023-01-27 (7:28).
- ↑ 25.0 25.1 Transmissão ao vivo, 2023-01-27 (1:04:34).
- ↑ 26.0 26.1
- ↑ 27.0 27.1 27.2 Transmissão ao vivo, 2023-02-24 (1:25:11).
- ↑
- ↑ Transmissão ao vivo, 2019-11-22 (41:02).
- ↑ Transmissão ao vivo, 2023-01-27 (1:33:42).
- ↑ 31.0 31.1 31.2 31.3 Podcast, 2018-05-11 (49:20).
- ↑
- ↑ Twitter - Carphin Shield.
- ↑
- ↑ 35.0 35.1
- ↑
- ↑ Transmissão ao vivo, 2017-06-16 (40:06).
- ↑ Entrevista, 2023-07-09 (1:11:29).
- ↑ Entrevista, 2020-10-17 (53:50).
- ↑ Entrevista, 2020-07-29 (49:53).
- ↑ Group dynamics blog.
- ↑ Transmissão ao vivo, 2023-04-28 (1:02:04).
- ↑