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Respawn lore

Fonte: Ashes of Creation Wiki
Revisão em 03h29min de 1 de julho de 2021 por Lex (discussão | contribs) (Add section)

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Há uma história que mostra como e por que os personagens revivem e os locais em que são revividos. Isto será revelado quando os jogadores explorarem o jogo.[2]

Respawn locations

Non-corrupt players always respawn at the closest active respawn point (to their death).[4]

  • Corrupt players respawn at random locations in the vicinity of their death, not at regular spawn points.[5]
  • There will not be custom respawn points that can be placed in the world.[6]
  • Events in progress may disable certain respawn points in proximity to those events, which might cause players to respawn further away.[4]
That has to do with the lore behind death and resurrection and what it means to have your soul connected as a conduit of that spark of life given from the Goddess of Creation, being that phoenix type of avatar; and if corruption has moved into an area and an event has started, the access to those ley line oriented respawn points may be obscured- might not be accessible. So that could create some additional distance that needs to be traveled as part of these types of events.[4]Steven Sharif

Death penalties

When a player dies they disintegrate into ash. The ashes contain any items lost by the player due to applicable death penalties.[8][9][10][11][12]

  • These ash piles are immediately lootable by any player.[9]
It might even be the case that their particular bag space doesn't have available location for a three-by-one log; and you're a lumberjack and they see you just chopping down these trees and you're like, there's no point in me engaging with this person, because I have nothing to gain due to my capacity.[16]Steven Sharif
  • There will be a period of time following a player's death before their mule despawns. Other players must kill that player's mule to be able to loot it.[17]
    • If the mule dies its corpse will contain the same percentage of lootable items according to the player's death penalties.[17][18]
  • Death by falling is possible.[22]
    • Fall damage that occurs while mounted will be first applied to the mount; and if the mount dies as a result, then the remaining damage may overflow onto the player, but this will be determined based on testing.[22]
  • Death by drowning is possible.[23][24]
    • Players that drown will respawn on shore.[23]

Removing corruption

O principal meio para remover a corrupção é através da morte. Mortes múltiplas podem ser necessárias para remover toda corrupção.[26][27]

  • Morrer remove uma parte significativa da pontuação de corrupção de um jogador.[28]
  • O ganho de experiência também reduzirá lentamente a pontuação de corrupção de um jogador.[26]
    Isso cria uma experiência divertida para que os caçadores de recompensas tentem pegá-lo enquanto você está trabalhando para se livrar da corrupção[26]Steven Sharif
  • Missões podem ser utilizadas para reduzir o numero de abates (PK) de um jogador corrompido para que ele acumule menos pontos de corrupção no futuro.[29][28]
    • Faz parte do design uma busca religiosa sendo usada para reduzir diretamente a pontuação de corrupção.[30]
  • A duração da corrupção é reduzida nas bases militares.[31]

Full loot

There will not be a full loot (full drop) system in Ashes of Creation.[32]

There will not be a full drop and the reason for that is because our intention when it comes to progression within the world is we want it to be meaningful and take some investment on behalf of the player; and if even if from a design standpoint we're like yeah but they have to choose to go to the area; we don't want a choice that a player can make where they delete their character so to speak.[32]Steven Sharif

Ver também

Referências