Diferenças entre as páginas "Template:Summoner" e "PvP"

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[[File:Summoner_Class.jpg|thumb|400px|[[Summoner]] [[Classes|class]] symbol.]]
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{{Draft}}
The [[Summoner|summoner]] is never alone. Two hands are good, but in the summoner's opinion, four hands are always better. With the right tool for every job, there's no situation they can't handle.
 
  
== Summon skills/abilities ==
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PvP is the catalyst for change in [[Ashes of Creation]].<ref name="catalyst">[[File:pvp catalyst.png|350px]]</ref> Player combat is intended to be meaningful, ranging from [[Caravans|Caravan]] battles to vast open world conflicts fought for the pride of [[Kings]].<ref>[https://www.ashesofcreation.com/faq/ Ashes of Creation FAQ]</ref>
  
The [[Summoner|summoner]] uses many abilities that channel through their summon.<ref>[[File:summoner.png|350px]]</ref>
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== PvP battlegrounds ==
  
* The summoner is essentially playing through their summon in some respects.
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[[PvP]] battlegrounds<ref name="livestream-3-May-2017">[https://youtu.be/3UIqmWTGZ2k?t=867 Livestream, 5 May 2017 (14:26).]</ref> are events that occur at points of interest, where players fight for control over [[Nodes|nodes]], [[Castles|castles]], [[Caravans|caravans]], or open world hunting grounds. These are open world PvP zones that [[PvP#Player flagging|flag]] everyone for battle.<ref name="livestream-19-May-2017">[https://youtu.be/LUJugtqTBxw?t=2714 Livestream, 19 May 2017 (55:30)]</ref>
* Summoners can collaborate to summon larger summons.
 
** Penultimate summoner skill.
 
** Large groups of summoners ''may'' be able to create large [[Sieges|siege]] golems.
 
  
== Summon appearance ==
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* [[Caravans]]
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* [[Castle sieges]]
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* [[Node sieges]]
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* [[Guild wars|Objective based guild wars]]
  
[[Summoner|Summoners]] will have some customization over the way their summons appear.<ref>[https://youtu.be/_fPIP8uu6Pc?t=4075 Livestream 17 May 2017 (1:07:05).]</ref>
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Outside of these zones, normal [[PvP#Player flagging|PvP flagging]] rules apply.
  
* Cosmetic differences will be determined by in game choices.
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== Arenas ==
* Class specific appearance.
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** For example: [[Rogue]]/[[Summoner]] will have shadow summons.
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{{Arenas}}
* Race specific appearance.
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== Player flagging ==
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The open world PvP flagging system is designed to deter people from griefing other players.<ref>[[File:pvp flagging.png|350px]]</ref>
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* Players can participate in open world PvP with one another without having to resort to murder.<ref name="pvp_murder">[[File:pvp murder.png|350px]]</ref><ref name="livestream-12-May-2017">[https://youtu.be/yzBxKoH7erU?t=1504 Livestream, 12 May 2017 (25:04)]</ref>
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* The penalties are intended to be severe enough to deter any type of spawn camping.<ref>[[File:pvp camping.png|350px]]</ref>
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[[File:pvp flagging diagram.png|800px]]
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There are three levels of flagging for world PvP in [[Ashes of Creation]].<ref name="mmogames_interview">[http://www.mmogames.com/gamearticles/interview-ashes-of-creation-wants-bring-virtual-world-life/ MMOGames interview, January 2017]</ref>
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* <span style="color:white; background:green">Non-combatant (green)</span>
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** All players start as non-combatants.<ref name="corruption_interview">[https://youtu.be/5E1wn98fczg Corruption interview, Adissaric Mordled, 27-April-2017] [https://docs.google.com/document/d/1Fvr9KYT104i8WYppCup1v6SUTZFJTobVz8uRHDas4YM/edit (Transcript)]</ref>
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* <span style="color:white; background:purple">Combatant (purple)</span>
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** Non-combatants entering an open world [[#PvP battlegrounds|PvP battleground]] are automatically flagged as combatant and remain flagged for a period of time after leaving that battleground.
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** Players are also flagged as combatants if they attack another player. If the attacked players fight back, they are also flagged as combatants, otherwise the attacked player will remain flagged as a non-combatant.
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** Players can kill combatants without repercussions, and are encouraged to do so, since dying while a combatant has reduced [[#Player death|death penalties]].
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* <span style="color:white; background:red">Corrupt (red)</span>
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** If a combatant player kills a non-combatant player, they will be flagged as corrupt.
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** If a non-combatant attacks a corrupt player, the non-combatant will not flag as a combatant.  
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A player may not flag on members of the same [[Groups|party]], [[Raids|raid]], [[Guilds|guild]] or [[Alliances|alliance]].<ref>[[File:pvp flagging lockouts.png|350px]]</ref>
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== Player corruption ==
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{{Player corruption}}
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== Player death ==
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{{Player death}}
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== Bounty hunters ==
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{{Bounty hunters}}
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== PvX ==
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{{PvX}}
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== See also ==
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* [[Castle sieges]]
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* [[Node sieges]]
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* [[Caravans]]
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* [[Arenas]]
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{{Notes}}
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[[Category:Risk vs reward]][[Category:PvP]]

Revisão das 12h21min de 21 de outubro de 2017

box warning orange.pngEsta página é atualmente um rascunho.

PvP is the catalyst for change in Ashes of Creation.[1] Player combat is intended to be meaningful, ranging from Caravan battles to vast open world conflicts fought for the pride of Kings.[2]

PvP battlegrounds

Pvp battlegrounds[3] are events that occur at points of interest, where players fight for control over nodes, castles, caravans, or open world hunting grounds. These are open world PvP zones that flag everyone for battle.[4]

Outside of these zones, normal PvP flagging rules apply.

Arenas

As arenas são cenários de Pvp instanciados e não fazem parte do PvP de mundo aberto.[6]

Player flagging

The open world PvP flagging system is designed to deter people from griefing other players.[14]

  • Players can participate in open world PvP with one another without having to resort to murder.[15][16]
  • The penalties are intended to be severe enough to deter any type of spawn camping.[17]

pvp flagging diagram.png

There are three levels of flagging for world PvP in Ashes of Creation.[18]

  • Non-combatant (green)
    • All players start as non-combatants.[19]
  • Combatant (purple)
    • Non-combatants entering an open world PvP battleground are automatically flagged as combatant and remain flagged for a period of time after leaving that battleground.
    • Players are also flagged as combatants if they attack another player. If the attacked players fight back, they are also flagged as combatants, otherwise the attacked player will remain flagged as a non-combatant.
    • Players can kill combatants without repercussions, and are encouraged to do so, since dying while a combatant has reduced death penalties.
  • Corrupt (red)
    • If a combatant player kills a non-combatant player, they will be flagged as corrupt.
    • If a non-combatant attacks a corrupt player, the non-combatant will not flag as a combatant.

A player may not flag on members of the same party, raid, guild or alliance.[20]

Player corruption

Corrupted player in the Alpha-1 preview.[21]

Quando você ganha a corrupção, você tem o potencial de perder seus itens completos, sua arma, sua armadura, coisas que são muito difíceis de conseguir; e então o outro aspecto disso é que, para dissuadir basicamente os jogadores de tomar personagens alternativos e dizer que este é o meu personagem de PK, quanto mais jogadores você mata, mais corrupção você ganha, e mais diminui a sua eficácia de combate em PVP. Se você está lá fora e matou 20 jogadores... você não será mais capaz de atuar em PVP. Você precisará pegar esse personagem e ir se livrar da corrupção. O outro aspecto da corrupção é que se você matar outro jogador, que não é um combatente e a disparidade de nível entre você e esse jogador for grande, você ganhará uma quantidade maior de corrupção com essa única matança. Ao ponto de que você não vai querer matar um personagem de nível 1.[22]Steven Sharif

Se um jogador combatente (roxo) matar um não-combatente (verde) em Pvp, ele será sinalizado como um jogador corrompido (vermelho).[23]

  • A pontuação de corrupção de um jogador aumenta com a morte de cada jogador não-combatente.[24][25]
  • Quanto maior for a diferença de level entre os jogadores, mais corrupção será ganha.[24][25]
  • As penalidades de corrupção ocorrem à medida que a corrupção é ganha. [26] Quanto maior os pontos de corrupção;
  • A corrupção tem um efeito visível na aparência de um jogador.[30]
  • Se um não-combatente atacar um jogador corrompido, o não combatente não precisa sinalizar como um combatente.[31]
  • A localização de um jogador corrompido é revelada para os caçadores de recompensa no seu mapa.[24][23]
  • Jogadores corrompidos podem matar caçadores de recompensa sem aumentar sua corrupção.[32][33]
    • As penalidades do jogador corrompido não terão efeito nas lutas com caçadores de recompensa.[32]

Quanto mais corrupção você ganha, menos eficaz você se torna em PvP e haverá um certo período em que você ganhará corrupção suficiente para ficar sem equipamentos e também terá uma redução maciça em sua eficácia de PvP[34]Steven Sharif

Recompensa sem risco não tem sentido... Corrupção é apenas mais uma palavra para risco.[35]Steven Sharif

Você não pode necessariamente cronometrar perfeitamente os danos ou ver até mesmo a vida do jogador. A menos que você estivesse no grupo deles, você não pode ver a vida de um oponente também, então esse é outro componente que você sabe que acrescenta risco.[36]Steven Sharif

Player death

When a player dies they disintegrate into ash. The ashes contain any items lost by the player due to applicable death penalties.[38][39][40][27][41]

It might even be the case that their particular bag space doesn't have available location for a three-by-one log; and you're a lumberjack and they see you just chopping down these trees and you're like, there's no point in me engaging with this person, because I have nothing to gain due to my capacity.[45]Steven Sharif
  • There will be a period of time following a player's death before their mule despawns. Other players must kill that player's mule to be able to loot it.[46]
    • If the mule dies its corpse will contain the same percentage of lootable items according to the player's death penalties.[46][47]
  • Death by falling is possible.[51]
    • Fall damage that occurs while mounted will be first applied to the mount; and if the mount dies as a result, then the remaining damage may overflow onto the player, but this will be determined based on testing.[51]
  • Death by drowning is possible.[52][53]
    • Players that drown will respawn on shore.[52]

Caçadores de recompensas

Jogadores conseguem adquirir o título de caçador de recompensa através quest disponíveis aos cidadãos de nodes militares de nivel 4 (aldeia) e possívelmente dos seus vassalos e nodes afiliados.[54][25]

  • Caçadores de recompensa podem ativar a sua habilidade Pathfinding para revelar as localizações de jogadores corrompidos no seu mapa.[55][56]
    • Isso irá flagar o caçador de recompensa para o combate apenas para um jogador corrompido por um periodo de 1 hora após a ativação.[55]
    • A habilidade pathfinding pode ser alternada entre On e Off.[55][57]
    • É possivel que caçadores de recompensa fiquem permanentemente flagados contra jogadores corrompidos com a habilidade pathfinding desativada. Isso irá ser decidido baseado em testes. [58]
  • A precisão dos mapas dos caçadores de recompensa é determinada pela progressão do jogador no sistema de caçador de recompensa.[59]
  • Jogadores corrompidos podem matar caçadores de recompensa sem adiquirir corrupção adicional.[32][33]
    • As penalidades de combate de jogadores corrompidos não se aplicam ao enfrentar caçadores de recompensa.[32]
  • Chief bounty hunter é um título node government que dá acesso a um NPCs especial em um node.[60]

PvX

We like to really refer to ourselves as a PvX game, because in those systems of PvP, PvE, crafting they're all intertwined: They're interdependent on each other... Our system of development really requires some interdependence there between those things. You're going to need a crafter to give you the best items. You're going to need PvPers to secure cities and castles. You're gonna need PvErs to take down those world bosses for those materials to craft.[61]Steven Sharif

Ashes is a comprehensive game. It is not a PvP focused or a PvE focused, it is a comprehensive PvX game and as a result these systems are all interconnected and have to coexist with one another with certain types of mechanisms that can provide that give and take, that push and shove.[62]Steven Sharif

Ashes of Creation is a PvX game. Players will naturally encounter both Pvp and PvE elements.[63][62][64][65] It is unlikely that a player could purely focus on just Pvp or just PvE.[62][61][64][65]

Ashes is a PvX game; and so in that regard, your ability to wholesale disconnect from the PvP elements of the game are likely not going to be entirely successful. Now, does that mean that you can reduce your exposure to PvP? A hundred percent; and there are multiple play paths and progression points that players can elect instead to be more PvE focused, but by the sheer nature of risk-versus-reward, and risk including not being able to predict how other players might impact your gameplay, that is an element of the innate risk that exists in the multiplayer environment of a PvX setting. So, not everybody is going to like that and we accept that; and we're not trying to build a game that everybody is going to like, because everybody it's doing that is not going to be successful, because there're just people with different interests; and you know we accept that and we're very on the nose about what we're trying to achieve. The idea is not to create a gank fest, is not to create a grief fest. That is not what PvX is; and so because of that we have certain mechanisms and systems that govern the way players engage in PvP and the majority of those are opt-in, but there is always that element of risk that's governed by the flagging system. And so, if you're interested in that I would take a look at the Wiki and look up what flagging is, and look up what corruption is. My experience tells me- and my expectations of the system are that they will signal significantly reduce a player's exposure to non-consensual PvP, but that risk is always going to be present to some degree.[63]Steven Sharif
  • Around 80% of the content is open-world, where healthy competition is an instigator for player friction; for potential cooperation; for the ability to yield alliances; and the political theater that comes with it. This is an intended part of the PvX game design.[67][68][69][70][71]
  • There won't be separate PvE and PvP servers but some servers may be more PvP focused than others.[63][64][72]
We're very clear with our objective and philosophy on the game and we understand that they may not appeal to everybody. But it is an important reciprocal relationship between the content that's related to PvE and the content that's related to PvP and they feed off of each other. They're catalysts for change: Their progression, their development. It's things that people can value when they see something earned and they see something lost. That elicits an emotional response from the player: That they've invested time in to either succeed or fail; and PvP allows for that element to be introduced into gameplay. And we're very clear that is our objective: That risk versus reward relationship, that achievement-based mentality. Not everybody's going to be a winner and that's okay.[71]Steven Sharif
info-orange.pngAlgumas das informações a seguir não foram confirmadas recentemente pelos desenvolvedores e podem não estar no roteiro de desenvolvimento atual.

Ver também

Referências

  1. pvp catalyst.png
  2. Ashes of Creation FAQ
  3. Livestream, 5 May 2017 (14:26).
  4. Livestream, 19 May 2017 (55:30)
  5. Transmissão ao vivo, 2017-08-23 (16:44).
  6. Transmissão ao vivo, 2017-05-05 (16:53).
  7. 7.0 7.1 partysize.png
  8. Transmissão ao vivo, 2017-05-26 (48:12).
  9. arena rewards.png
  10. 10.0 10.1 10.2 Podcast, 2018-05-11 (52:20).
  11. gladiators.jpg
  12. Transmissão ao vivo, 2017-05-26 (29:13).
  13. Entrevista, 2020-03-27 (11:04).
  14. pvp flagging.png
  15. 350px
  16. Livestream, 12 May 2017 (25:04)
  17. pvp camping.png
  18. MMOGames interview, January 2017
  19. Corruption interview, Adissaric Mordled, 27-April-2017 (Transcript)
  20. pvp flagging lockouts.png
  21. Vídeo, 2020-05-31 (5:29).
  22. Podcast, 2018-04-23 (51:31).
  23. 23.0 23.1 pvp flagging.png
  24. 24.0 24.1 24.2 24.3 Entrevista, 2020-07-18 (41:54).
  25. 25.0 25.1 25.2 MMOGames interview, January 2017
  26. corruption.jpg
  27. 27.0 27.1 Podcast, 2017-05-05 (43:05).
  28. Entrevista, 2018-05-11 (5:05).
  29. Transmissão ao vivo, 2017-11-17 (35:20).
  30. Entrevista, 2017-02-01 (39:33).
  31. Entrevista, 2017-04-27 (0:17).
  32. 32.0 32.1 32.2 32.3 steven-bounty-hunters-1.png
  33. 33.0 33.1 Entrevista, 2017-04-27 (1:18).
  34. Transmissão ao vivo, 2017-05-22 (42:33).
  35. corruption2.jpg
  36. Transmissão ao vivo, 2020-01-30 (1:40:48).
  37. 37.0 37.1 Vídeo, 2024-02-29 (19:35).
  38. Transmissão ao vivo, 2021-09-24 (51:20).
  39. 39.0 39.1 39.2 Transmissão ao vivo, 2021-03-26 (1:07:33).
  40. a419c5398b542a713545e4f393d67215.png
  41. Entrevista, 2020-07-18 (27:11).
  42. Podcast, 2021-04-11 (34:41).
  43. Podcast, 2023-07-15 (26:31).
  44. Transmissão ao vivo, 2023-04-28 (1:18:48).
  45. Podcast, 2023-07-15 (28:28).
  46. 46.0 46.1 Transmissão ao vivo, 2021-01-29 (1:24:27).
  47. Transmissão ao vivo, 2018-09-27 (47:46).
  48. vaknar-gold.png
  49. Transmissão ao vivo, 2023-11-30 (1:52:37).
  50. Entrevista, 2023-09-10 (53:47).
  51. 51.0 51.1 Transmissão ao vivo, 2022-02-25 (1:06:45).
  52. 52.0 52.1 Transmissão ao vivo, 2022-04-29 (1:08:27).
  53. Transmissão ao vivo, 2017-07-28 (50:22).
  54. Transmissão ao vivo, 2020-06-26 (1:50:24).
  55. 55.0 55.1 55.2 steven-bounty-hunters-2.png
  56. Entrevista, 2017-04-27 (9:28).
  57. corruption toggle.png
  58. steven-bounty-hunters-3.png
  59. Transmissão ao vivo, 2017-05-24 (48:00).
  60. Transmissão ao vivo, 2019-07-26 (1:20:48).
  61. 61.0 61.1 Vídeo, 2018-04-16 (1:32).
  62. 62.0 62.1 62.2 Podcast, 2021-04-11 (38:31).
  63. 63.0 63.1 63.2 Transmissão ao vivo, 2024-03-29 (2:27:46).
  64. 64.0 64.1 64.2 Transmissão ao vivo, 2017-05-12 (24:52).
  65. 65.0 65.1 Transmissão ao vivo, 2017-05-05 (33:25).
  66. Transmissão ao vivo, 2023-08-31 (20:54).
  67. Transmissão ao vivo, 2023-05-31 (45:47).
  68. Transmissão ao vivo, 2023-04-07 (55:22).
  69. Transmissão ao vivo, 2023-03-31 (1:00:16).
  70. Transmissão ao vivo, 2022-10-28 (32:52).
  71. 71.0 71.1 Transmissão ao vivo, 2017-06-01 (37:39).
  72. MMORPG Interview, 2016-12-12.
  73. pvx stats.png
  74. Transmissão ao vivo, 2017-05-15 (14:05).