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Revisão das 08h24min de 29 de setembro de 2018
Systems that grow and shape player experiences in the game.
- Armas | Armadura
- Progressão | Nivelamento
- Habitação | Carcaça do nó | Apartamentos | Propriedades
- Montarias | Mulas | Dragões
- Criador de personagens | Gear appearance
- Cosméticos | Skins | Vestuário | Acessórios
- Inventário | Consumables
We will have a lot of content that is available, but those will be behind doors that are accessible through agency on behalf of the community. In a traditional sense, no we are not a theme-park, however we will probably have more content than a theme-park does, traditionally. Just because, in order for those choices to be meaningful, there must be meaningful content behind the door you choose.[2] – Steven Sharif