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Economia

Fonte: Ashes of Creation Wiki
Revisão em 22h26min de 20 de outubro de 2017 por Lex (discussão | contribs) (Add see also)

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Markets in Ashes of Creation are regional, which means that each market has its own character. Because resources will shift locations as they’re exhausted, this will keep people moving about the world, seeking out the best resources for their crafting builds, and the best markets for their goods.[1]

Resumo:

  • There will be no central auction house or warehouse.[1]
  • There will be item decay and other ways to combat inflation.[2]
  • There will be systems in place to combat botting, gold selling and other things that affect the economy.[3]
  • There will be player to player trading.[4]

Mercados

Mercados are constructed service buildings that are available for placement by mayors of any

[[{{{2}}}]] (estágio 4) node or higher. These are distinct from a market, which is the unique node building that unlocks at

[[{{{2}}}]] (estágio 3) of Economic nodes.[5]

These are buildings that the mayor has agency over determining whether or not they should be a constructed project. Constructible buildings can be selected at open plots that are gained as the as the node advances. If they elect to begin construction of one of these types of buildings- one of which is the marketplace- it'll grant certain trade benefits as well as some stalls that the citizens may participate in.[5]Steven Sharif

A node's government decides the placement of its marketplace. After that, the community must come together to build it.[5][6]

Mercado de ações

Stock exchanges (also called Stock markets and Share markets) enable players to buy and sell shares in Nodes, Guildas and Organizações sociais.[7][8][9]

info-orange.pngAlgumas das informações a seguir não foram confirmadas recentemente pelos desenvolvedores e podem não estar no roteiro de desenvolvimento atual.
  • There is no regulatory commission to restrict the purchase and sale of stocks.[10]

Ver também

Referências