Caravan PvP

Fonte: Ashes of Creation Wiki
Revisão em 04h35min de 2 de maio de 2022 por Wikiadmin (discussão | contribs) (Text replacement - "{{Battlegrounds}}" to "{{Open world battlegrounds}}")

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Caravan PvP in Alpha-2.[1]

One of the most important aspects of caravans is that there is no reward without significant risk in Ashes of Creation; and the caravan system is of particular risk, because it is how materials and commodities are transited within the world of Verra; and it's difficult to navigate the world of Verra: It's a large world and the terrain is not always kind, especially to large vehicles like a caravan.[2]Steven Sharif

Caravan PvP party icons
Friendly Defender IconAlpha.png Friendly defender
Friendly Attacker IconAlpha.png Friendly attacker
Enemy Defender IconAlpha.png Enemy defender
Enemy Attacker IconAlpha.png Enemy attacker
UI message when opting in to join the defenders of a caravan PvP event.[3]

Caravanas create an objective-based PvP event in the open-world that players can choose to attack, defend, or ignore via a UI window.[3][4][5][6]

  • Only the caravan owner and those in the caravan's raid group will be able to see it on the world map.[7][8]
You will only be able to see the caravan if you are a member of the caravan's raid or if you are the owner of the caravan on the map. If you are not one of those, then you will not see it on the map. If you come within proximity of the caravan you'll be prompted through an event UI to participate if you wish as a defender or an attacker.[7]Steven Sharif
  • Players that choose to attack or defend the caravan will be flagged as combatants.[9]
    • The UI notification will include the caravan owner's name and guild.[10]
    • The proximity that the UI window appears is determined by the player's performance as either a defender or an attacker in previous raids.[4]
    • Once registered as a defender, a player can't switch to attack the caravan.[11]
    • The proximity radius for notification of nearby caravan events can be increased or decreased based on the caravan's components or a player's progression in the highwayman system.[12]
At a certain proximity to the caravan, any player will receive the event notification to participate either as an attacker or as a defender. That proximity radius can be augmented either through players advancement within the Highwaymen system, which is for defenders or attackers you can increase the radius, but also the components can increase and or decrease the radius of that event notification as well.[12]Steven Sharif
  • Players can be registered participants in a caravan event involving multiple caravans.[16][11] It is not possible for a player to participate in more than one caravan event at a time.[17]
As a player you can participate in events that have as many caravans collocated as you want. So if you have 20 Caravans that you're trying to move all in a single caravan raid with all of your players you can join all 20 of those caravans into the same caravan defense group; and that is that is the intent of the system. The same is true for the attackers. The attackers can join against all of those caravans.[16]Steven Sharif
  • Players or mounts trying to block caravans will be pushed out of the way.[20][21]
As it stands currently it would be difficult for players to be able to block the caravan. Now that's not to say that certain types of effects cannot be applied to the caravan through ability use, such as slowing effects, or pause effects, stun effects, against the caravan itself, not the rider. But right now we do have a collision priority system which means that vehicles move players and mounts. Mounts and players cannot stop vehicles from moving the vehicle. Its collision has priority; and then ships have the ultimate priority. Nothing can move ships or block ships.[20]Steven Sharif
  • If a caravan's driver is killed or otherwise removed from the caravan then any player will be able to drive the caravan for a period of 15 to 20 minutes before the caravan despawns and becomes a wreckage.[22] A caravan will persist in the world for a period of 5 to 10 minutes from the time its owner logs out or is disconnected from the server.[23]
  • There is no limit to the number of times caravans can be commandeered or the number of times caravans get destroyed and replaced.[24]
Q: Will there be a limit on the number of times a caravan can change hands if successfully taken over during a journey from one node to another?
A: No. There is no limit a caravan can be destroyed. That caravan can be destroyed. The Caravan thereafter could be destroyed. The driver of the Caravan can be killed and commandeered; and done as many times as is permitted through the situation. That is player driven.[24]Steven Sharif
info-orange.pngAlgumas das informações a seguir não foram confirmadas recentemente pelos desenvolvedores e podem não estar no roteiro de desenvolvimento atual.
  • A group will be required to successfully attack a caravan.[25][26]

Caravanas

Caravanas facilitam a transferência de bens para jogadores que querem gerar lucros.[28]

O sistema de caravana é um sistema de PvP em mundo aberto que gira em torno de riscos e oportunidades. Caravanas facilitam o transporte de bens para jogadores que desejam gerar lucros.[28]

  • Caravanas só podem partir ou ter como destino bases em estágio de vilarejo ou maior.[30]
  • Caravanas podem transportar bens para mais de um jogador.[31]

Caravan destruction

Caravan destruction in Alpha-2.[33]

This caravan was loaded with a combination of, it looks like commodity crates and material crates.[33]John Collins

If a caravan is destroyed or it despawns it becomes a wreckage that contains a portion of the cargo it was transporting.[34][33][35][18][25][36][37] The remainder of the caravan's goods are sunk (lost) when the caravan is destroyed.[35][38]

When a caravan gets destroyed it creates a wreckage. That wreckage will have a number of the supplies that the caravan was carrying; and when stolen by attackers those supplies become essentially stolen glint, or corrupted glint, and stolen resources that the caravan was hauling. If they are commodities they can maintain their commodity type, and players will have to summon a caravan from a nearby node that would be empty in order to haul those crates back. You can also break into the crates or the cargo itself instead of hauling the cargo as a completed shipment. Doing so reduces the number of total resources that you can gather from the crate. So a portion of it is sunk to the system; and then a portion of it gets sunk further if you choose to break open the crates versus attempting to haul them back.[35]Steven Sharif
  • Anyone may loot a caravan's wreckage.[38]
  • Caravan components are destroyed if the caravan is destroyed.[43][18] Previously it was stated that components may drop when a caravan is destroyed.[44]
Q: What is the reason for requiring the destruction of a caravan by the attackers as opposed to the attackers gaining possession of the caravan?
A: With caravans we really want to emphasize this idea of not necessarily stealing the vehicle, but being forced to achieve victory through destruction; and when you do, you then have the logistical issue of how you're going to transport those goods on your own rather than servicing the transport of that by just hijacking.[45]Steven Sharif
  • In an earlier design iteration, prior to the introduction of cargo crates, it was proposed that destroyed caravans dropped certificates for heavy goods that were redeemable at the origin node for a portion of the goods.[46][37]
  • There is no limit to the number of times caravans can be commandeered or the number of times caravans get destroyed and replaced.[24]

Battlegrounds

The Event system will also create a variety of PvP situations in the open world. From small skirmishes that lead into sieges to battles over capture points during a node or castle siege, PvP objectives will play a crucial role in determining the tide of battle.[47]

The majority of Ashes of Creation players will experience Pvp through opt-in objective-based battlegrounds (also called sanctioned PvP events).[48][49][50][51] These are high risk and high reward encounters that do not utilize the corruption system.[50][52][53]

The majority of PvP that players will encounter- the vast majority- will be through consensual systems, meaning opt-in systems like sieges, like caravans, like wars, or going out into the open sea. These are conscious decisions that players will make knowing the risk profile- assessing that- and they will opt-in to those things..[50]Steven Sharif
  • Sanctioned PvP events allow players to join different teams during the event.[48][49][50]
There are going to be events with sanctioned PvP, where there are multiple team options to join.[48]Clayton Stamper
In a sanctioned event- sanctioned meaning that this is something you have the option to opt-out of. That's a castle siege, that's a node siege, that's a caravan, that's a guild war, that's a node war. You can drop your citizenship. You can drop your guild tag. You can drop participating in one of those things. In any of those types of opt-in and opt-out events, the death penalties do not exist. These are sanctioned. They're intended to allow people to engage in PvP. Now if I die to an NPC while I'm out hunting, or if I die to another player through the flagging system, those are where death penalties come into play; and that's where debt experience can be earned; and that's where corruption can be had. So it's important to separate those two realms.[49]Steven Sharif
During PvP events such as caravans, guild wars, and sieges, the death penalties are disabled between participating characters on opposing sides. Attacking and killing players on the opposing side doesn't trigger the purple and red flags, nor does dying drop any resources or loot. However, you can't hide in this state as a Red corrupted player either. If you are Red, you'll still be Red in the siege or caravan and open to anyone to kill you and drop your loot, regardless of the side you are on. Being Red trumps everything.[56]
We will have limited functionality where players can spectate from either ghost camera from fixed positions at certain battlefields; some of which might include castles.[66]Steven Sharif
We will have certain systems that won't lend well to streaming, because certain systems have a requirement of secrecy and/or at least some level of strategic ambiguity. So players need to be conscientious of that fact when they're intending to both stream and play Ashes of Creation. Those are things that we cannot solve because intrigue is an intrinsic part of the game.[67]Steven Sharif
Our castle system, our sieges against nodes, the caravan system, battlegrounds that exist, guild wars: We want there to be a meaning to this conflict. We want players to actually have some skin in the game when it comes to participating in PvP.[68]Steven Sharif

Ver também

Referências

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  5. caravan UI.png
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  9. caravan zone.png
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  24. 24.0 24.1 24.2 Transmissão ao vivo, 2024-02-29 (1:27:36).
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  26. Transmissão ao vivo, 2017-05-22 (40:41).
  27. Transmissão ao vivo, 2020-05-29 (1:03:35).
  28. 28.0 28.1 About Ashes of Creation.
  29. Vídeo, 2019-07-16 (0:00).
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  32. flagging.jpg
  33. 33.0 33.1 33.2 33.3 Vídeo, 2024-01-31 (6:47).
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  39. roshen-crates.png
  40. roshen-stolen-resources.png
  41. steven-stolen-glint.png
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  45. Transmissão ao vivo, 2022-09-30 (1:17:13).
  46. Certificates.jpg
  47. 47.0 47.1 Types of Events on Verra.
  48. 48.0 48.1 48.2 Vídeo, 2023-09-29 (2:59).
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  55. MMOGames interview, January 2017
  56. 56.0 56.1 jindrack-pvp-events.png
  57. Podcast, 2021-04-11 (49:40).
  58. 58.0 58.1 58.2 58.3 pvp meaningful.png
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