Tavernas

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Pre-alpha tavern.[1]

Inns and taverns dot the rural lands of Verra, and serve as crucial waypoints between destinations. However, one tavern has a unique patron that not many would expect. A man by the name of Fent is the owner of the quaint establishment, and upon entering, patrons may notice a large furry mass in the corner. Closer inspection reveals it to be no less than a fully grown bear, complete with his own bear sized flagon of mead.[2]

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Tavernas are a type of business building that can be placed in nodes or on freeholds.[4][5]

Many adventures begin in a humble tavern. I’m sure many of you have memories from pen and paper adventures that begin in a small town, with a small town tavern and small town problems. Over time, it becomes a headquarters. You go there to rest, to eat, to hear gossip and meet friends. It’s a home away from home and your connection to the world when you’re not on a quest.[5]
If there was a hunting ground nearby that is very populated, we could set up a tavern [to] sell food buffs and drinks that is really good for XP bonuses or increase to your loot chance or something like that.[7]John Collins

Tavern progression

Tavernas provem serviços em 'camadas'.[9]

  • Missões que talvez possam apenas ser obtidas apenas pelas tavernas de jogadores.
  • Comidas que concedem buffs por um período de tempo depois do jogador ir embora.
  • Receitas que podem potencialmente ser vendidas para a profissão cozinhar, os quais poderiam ser apenas obtidas por negócios de jogadores em certas áreas.

A quanto mais tempo a taverna estiver funcionando e mais clientes tiver servido, mais rápida será a sua progressão.[9]

Player owned businesses

Shop sign concept art.[10]

Nosso sistema de propriedade... dá aos jogadores uma existência cheia de sentido no mundo e os recompensa por sua persistência, dedicação e habilidades de sobreviver.[9]Steven Sharif

Business chains

There's no reason why you couldn't license your name to somebody else who also has a freehold and who also has an Inn and work together.[11]Jeffrey Bard

Tavern consumables

Players will be able to buy food and drink from a Tavern, some of which will be supplied by the tavern owner or other patrons that they get their menu from. These consumables will offer tangible benefits to players that stay within a certain proximity of the tavern itself.[12][13][14][5]

  • Tavern buildings can be upgraded to increase the proximity radius that the consumables provide.[13]

If a player chooses to construct a tavern or a business on their freehold, they can offer food through that tavern and players who are visiting the area doing hunting quests can visit the tavern, eat food if it's available, and they will receive a buff that is proximity based essentially if they hunt around that person's business... Additionally that business can be upgraded through the access of additional blueprints as well as resources that need to be then poured into the building; and if they do so that proximity radius expands.[13]Steven Sharif

Characters will have some agency over what consumables are available in taverns.[12][13] This could be tied to supply quests or available resources within the region.[15]

Characters will have a defined region of agency over what is available in the different taverns, whether they be taverns located within the city or taverns located on a freehold; and those could be tied to supply quests that are then done by the players. They could also be regionally determined by availability of resources.[16]Steven Sharif

If you're a tavern over on the western side you might have different grains, spices and mead there; and over on the other side of the world there might be taverns with completely different things.[16]Jeffrey Bard

Tavern NPCs

The way that the tavern NPCs are going to work is you'll have patrons of either in-node taverns that will have the ability to list items as part of that NPC's merchant store and those items will mainly be around food and drink; and those types of craftable things that are relevant to these taverns; and those items will grant buffs based on proximity. And then additionally players can build taverns on their freeholds- we've discussed this in the past- they will list their craftable foods and drinks and whatnot with their NPC at that tavern as well; and players who interact with that can purchase them- have a drink at the tavern, eat some food at the tavern; and that'll give them a buff for a period of time as long as they remain proximity of that freehold.[12]Steven Sharif

Tavern NPCs ("bartenders") are merchants that are present in Tavernas in nodes and on freeholds.[12][14]

  • Tavern NPCs sell food, drinks, and other crafted items that have been made for that tavern. Consuming these items will grant buffs for a period of time, providing the character remains in proximity to the tavern.[12][14]

You're going to probably want to sell items to other players more than necessarily tavern merchants but they'll be there as well.[12]Jeffrey Bard

Tavern communications

Tavernas offer private chat and voice communications for all patrons within the building.[5]

  • Tavern proximity voice chat may be available based on testing.[17]

Tavern music

info-orange.pngAlgumas das informações a seguir não foram confirmadas recentemente pelos desenvolvedores e podem não estar no roteiro de desenvolvimento atual.

Music within taverns can be set by players.[5]

Tavern rooms

Owners of taverns are able to rent out rooms. The quantity and quality of rooms scales with the level of the tavern.[5]

Jogos de salão

Jogos de salão (tavern games) are games that are played in player-built taverns or in-node taverns.[18]. Some will be dice games, others will be card games; and some will be less savory.[19]

The idea behind the tavern games is to create another social interface. This is where players that are loving the RP aspect of MMORPGS- they want to walk into a tavern and meet new people and play games.[20]Steven Sharif
  • These games will involve aspects of both chance and skill.[19]
  • They must be played between 2 or more people.[19]
  • Players will be able to wager in-game currency against other players.[19]
    • The developers are considering a secondary currency for tavern games that would enable purchase of cosmetic items through a secondary currency market.[20]
    • There may be a ladder system that contributes to gaining this currency based on placement on the ladder.[20]
    • The alternative is to use the regular currency (gold).[20]
  • A portion of the income from the game goes to the tavern owner or node.[18][19]
  • Parlor games will vary based on the predominant race of a node.[20][19][21]
  • There may be unique games that can be acquired through adventuring in the world.[20]
  • Tavern owners dictate the table cost of parlor games. The node's mayor dictates the tax rate that applies when money exchanges hands.[22][23]
When a player wants to engage in a game, they may sit at a table, and another player may sit down with them. At that point the gameplay layer for the mini game will open in a user interface window. Depending on the type of game.[23]Steven Sharif

Jogos de salão were a Kickstarter stretch goal.[24]

Quadro de mensagens

Quadro de mensagens estão disponíveis dentro de bases[26] e de tavernas de jogadores.[5]

Tavern security

  • There is no provision for owners to block or ban patrons from entering their tavern.[8][31]
There are plenty of mechanics for you to exercise your dislike of another player especially through PvP and we don't want to hard code in divisive systems, such as either excluding movement of a player character into a certain area, such as your Tavern; or banning somebody through that method.[31]Steven Sharif

Mobile interface

Template:Mobile interface

Rested experience

Tavernas offer rested experience (rested XP) for those who rent rooms or spend time as patrons of the tavern.[32][5]

  • Rested experience allows players to gain experience at a faster rate for a period of time.[5]
  • There are no current plans to replace rested experience with another bonus for max-level players.[33]
  • Rested experience increases the rate that experience debt is paid back.[34]

Bounty hunter maps

Jogadores com uma pontuação muito alta de corrupção ficarão visiveis no mapa assim como no mini-mapa. Esses jogadores irão ser marcados no mapa por um NPC em um node militar de nivel 4 (aldeia), que só sera obtido por jogadores com o título de caçadores de recompensa.[35] A precisão dos mapas dos caçadores de recompensa é determinada pela progressão do jogador no sistema de caçador de recompensa.[36]

As Tavernas são um dos locais onde as recompensas são exibidas. A medida que os jogadores ganham corrupção, as tavernas poderão oferecer recompensas para eliminar esses jogadores; ou ter uma area livre de problemas entre jogadores, dando assim um POI (ponto de interesse) ao mapa.[5]

Battle maps

info-orange.pngAlgumas das informações a seguir não foram confirmadas recentemente pelos desenvolvedores e podem não estar no roteiro de desenvolvimento atual.

Battle maps allow players to strategize, gain bonuses on planned attacks, and see the blueprints of attackable points. Whether attacking a node or castle, players will be able to discern defenses, analyze possible weak points and gain tactical advantages before the battle begins.[5]

  • Battle maps might not fit into lower level or smaller sized taverns.
  • Battle maps are not currently on the official roadmap for launch.[37]

Arte

Ver também

Referências

  1. Vídeo, 2019-09-26 (0:0).
  2. 2.0 2.1 2019-11-26 Blog: Bear the Burden
  3. A reactive world - Nodes.
  4. Development Update with Freehold Preview.
  5. 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 The mighty beard!
  6. Transmissão ao vivo, 2018-01-18 (38:17).
  7. Vídeo, 2023-06-30 (16:55).
  8. 8.0 8.1 Entrevista, 2023-07-09 (54:22).
  9. 9.0 9.1 9.2 Podcast, 2018-04-23 (29:56).
  10. Transmissão ao vivo, 2019-06-28 (51:37).
  11. Transmissão ao vivo, 2017-05-26 (50:00).
  12. 12.0 12.1 12.2 12.3 12.4 12.5 Transmissão ao vivo, 2021-01-29 (1:11:29).
  13. 13.0 13.1 13.2 13.3 Transmissão ao vivo, 2020-07-25 (1:01:07).
  14. 14.0 14.1 14.2 Transmissão ao vivo, 2018-06-04 (14:13).
  15. Transmissão ao vivo, 2018-01-18 (27:33).
  16. 16.0 16.1 Transmissão ao vivo, 2018-01-18 (27:31).
  17. steven-proximity-voice-2.png
  18. 18.0 18.1 parlor games tavern.png
  19. 19.0 19.1 19.2 19.3 19.4 19.5 parlor announcement.png
  20. 20.0 20.1 20.2 20.3 20.4 20.5 Entrevista, 2021-06-13 (18:40).
  21. Transmissão ao vivo, 2017-05-24 (11:04).
  22. steven-tavern-games-1.png
  23. 23.0 23.1 steven-tavern-games-2.png
  24. parlor games.png
  25. Transmissão ao vivo, 2017-05-19 (33:57).
  26. 26.0 26.1 Transmissão ao vivo, 2017-10-31 (28:58).
  27. Transmissão ao vivo, 2017-05-12 (53:08).
  28. Transmissão ao vivo, 2017-05-10 (35:16).
  29. Transmissão ao vivo, 2017-05-10 (16:37).
  30. Transmissão ao vivo, 2017-10-31 (30:34).
  31. 31.0 31.1 Podcast, 2018-04-23 (46:10).
  32. Transmissão ao vivo, 2023-06-30 (27:52).
  33. Transmissão ao vivo, 2023-06-30 (1:22:32).
  34. Transmissão ao vivo, 2023-09-29 (1:18:04).
  35. Entrevista, 2017-01-20 (06:12).
  36. Transmissão ao vivo, 2017-05-24 (48:00).
  37. Transmissão ao vivo, 2017-10-31 (33:28).