Tank
Tank é um archetype em Ashes of Creation.[3]
Proteção. Comando. Execução. Tanks agem como um escudo para sí e para sua equipe, moldando o campo de batalha para executar sua estratégia. Maestria em foco e controle permite que Tanks alcancem seus objetivos primários - ajudar sua equipe mitigando dano, e escolhendo quem fica na linha de fogo.[1]
Ao passo que Tanks aprimoram suas habilidades e aprendem a fortificarem-se contra o perigo, eles notarão suas forças aumentando em diferentes formas.[1]
Tanks terão diferentes formas de build:[4]
- Tanks de Evasão
- Tanks de Controle
- Tanks de Escudo
O jogo abrange uma ampla gama de caminhos para progressão, e algumas delas permitirão formas adicionais de aprimorar sua geração de threat. Isso pode se dar através de encantamentos e stats ... até mesmo na forma de aprimoramentos dados por sociedades e religiões. Escolhas de equipamento e habilidades também são um componente decisivo.[5] – Steven Sharif
Todas as classes com Tank como archetype primário serão viáveis para tankar em conteúdo de raids de alto nível.[6]
Você precisará mais ou menos de um Tank dependendo do que está acontecendo no ambiente. Certamente você precisará de um Tank em Dungeons. Não nos imagino criando batalhas que não precisariam desse tipo de controle. No momento não estamos só focados no aggro em termos de controle e administração de mobs... não é só sobre mitigar dano, ainda que essa seja parte desse tipo cálculo, mas também é sobre certificar-se que os mobs estejam fazendo o que você quer que façam.[7] – Jeffrey Bard
Background
The name Tank was chosen because it clearly communicates the role in commonly used MMO vernacular. There are no immediate plans to rename the Tank archetype.[8][9]
- From a tank perspective, why did I name the tank "tank"? There's a few reasons: One is that there are obviously elements of the tank role that could be considered as different types of names like, Guardian or Steward or whatever. There's things that you could do that but I feel like tank as a vernacular has become embedded within MMO/fantasy players and they use it interchangeably even if the class name was like Guardian or whatever. I feel even though in that scenario players would still refer to it as a tank like in normal conversation with each other, "Oh we need a tank for this fight."[9] – Steven Sharif
Tank classes
Class | Primary | Secondary |
---|---|---|
Argent | Tank | Bard |
Guardian | Tank | Tank |
Keeper | Tank | Summoner |
Knight | Tank | Fighter |
Nightshield | Tank | Rogue |
Paladin | Tank | Cleric |
Spellshield | Tank | Mage |
Warden | Tank | Ranger |
Skills/abilities
Tank combat abilities
Skill | Icon | Base skill |
---|---|---|
Absorption Field | A field of absorption.[10] | |
Aegis | Instantly dispels all negative effects on the caster, then creates a protective dome behind the tank for 15 seconds, transferring 50% of all damage received by targets within the area to the tank instead. All targets within the cone also receive increased status effect resistance for the duration.[11] | |
Ancestral Bolas | Throws a magical web of bolas at the target location. All enemies within are snared and build additional hate towards the tank every second. Enemies entering or exiting the radius will be tripped.[12] | |
Grapple | Takes aim for a moment before hurling a hooked chain in a line, damaging the first target it contacts and immediately pulling them to the caster. The target suffers a tapering snare for 3 seconds.[13][14] | |
Grit | Applies a buff to the caster, reducing incoming damage by 15%, but also reducing movement speed by 30% and outgoing damage by 20%. Each incoming hit consumes a stack of courage to reduce incoming damage by an additional 15%. Courage can not be generated while Grit is active.[15] | |
Hatred | Single target that adds hate.[16] | |
Inciting Strikes | Slashes twice in a forward cone while adding additional threat.[17] | |
Indomitable Spirit | 30% increased max HP and 30% increased healing received.[18] | |
Proteger | Intercept attacks that strike your friendly nearby target, redirecting half of the damage taken to you. Must be within 10ys to Protect. If this range is exceeded for more than 5 seconds, the effect ends.[19] | |
Rush of Courage | You feel a surge of resolve - gain 100 Courage.[20] | |
Shake It Off | Activate to instantly restore 50% of all damage taken in the past 4 seconds. Always heals for at least 10% of your maximum HP.[21] | |
Shield Assault | Bashes the target with your shield, dealing damage and applying the shaken condition. If the target is already suffering from the shaken condition, stun the target instead.[22] | |
Slam | Slam your target with immense force, knocking them back. Applies 10 stagger. Deals 500% additional threat.[23] | |
Tremoring Bellow | Releases a thundering shout in a forward cone, applying the staggered condition on enemy targets. Also stomps the ground dealing damage around the caster and tripping enemies affected by the snared condition.[24] |
Tank passive abilities
Skill | Icon | Base skill |
---|---|---|
Block Chance | Increase chance to block attacks by 20% (Blocked attacks deal 20% reduced damage).[25] | |
Cooldown Reduction | Reduce all ability cooldowns by 5%.[26] | |
Critical Hit Rate | Increase the chance for damage and healing abilities to critically hit by 5%.[26] | |
Defense Mitigation | Increase defense mitigation by 4.[26] | |
Healing Received | Increase the amount of healing received by 10%.[27] | |
Health Regeneration | Generate an additional 1.5% of your maximum health per second.[26] | |
Mana Regeneration | Generate an additional 1% of your maximum mana per second.[26] | |
Maximum Health | Increase maximum health by 75.[26] | |
Movement Speed | Increase movement speed by 5%.[26] | |
Physical Evasion Bonus | Increase physical evasion bonus by 5.[28] |
Aggro
Threat (Aggro/Hate) is generated based on damage done, healing done, and modifiers on certain abilities.[29][30]
- In PvE, aggro against player characters is based on a hate table.[30]
- In Pvp, aggro may force target switching to the Tank. Feedback on this will be sought during testing.[31]
- If we think about PVP settings and the role of taunt or hate, a lot of times for tanks in the MMOs that I've played- where you have a PvE and PvP scenario- those types of hate generation abilities don't really have cross application into the PVP realm; and that can feel bad, because typically a tank build-out can be delegated around how I generate hate; and if it has no cross application into PvP then effectively you're creating a class composition that just is not relevant in half of the game, or in that area of the game. So when we talk about how we're going to apply hate to player targets or taunt to player targets, sometimes that can move into the realm of target switching, or the ability to demand that target on the tank in a PvP scenario as well. That's something that we need to get player feedback on, because there's a lot of strong emotions around that type of mechanic. I for one am a big proponent of that. I think it's interesting. I think that it plays into the role of the tank and that it it hits a class fantasy that most tank players want to feel. And I think however on the flip side of that, it is a source of control; and anytime you're under the effects of some source of control, it's going to be a feel bad moment for the target that's being controlled. So that's why I think it generates a lot of feelings on both sides of the aisle.[31] – Steven Sharif
- Detargeting is the act of removing hate/threat/aggro from an enemy.[31]
- There will be a taunt skill available at higher levels than what has been previewed so far for Alpha-2.[32]
- Q: There were a lot of concerns about threat [in the Alpha-2 Tank preview video]. A lot of people didn't understand how holding threat works, because you weren't holding threat at some point.
- A: It's important to remember that these previews are done at a very low-level, so these are low-level skills and abilities that the archetypes have available to them; and so because of that, some of the functionality from these abilities they don't necessarily perform as well as you would want them to in a later stage of the game for that role. Now also keep in mind that balance is a perspective that needs to be incorporated also. So, threat is generated based off of a few factors: It's based off of damage done, it's based off of healing done, it's based off of threat generation modifiers that are on abilities. Now the tank in this situation I believe has two abilities that are going to generate additional threat. They have the slicing- the number two ability; and then they also have the shout ability. Both of those are creating additional threat. But with that being said, we need to tune probably those abilities up a little bit to contend with the DPS that's coming both from the ranger and with the heals that are coming out of the cleric.[29] – Steven Sharif
Skill | Icon | Base skill |
---|---|---|
Ancestral Bolas | Throws a magical web of bolas at the target location. All enemies within are snared and build additional hate towards the tank every second. Enemies entering or exiting the radius will be tripped.[12] | |
Grapple | Takes aim for a moment before hurling a hooked chain in a line, damaging the first target it contacts and immediately pulling them to the caster. The target suffers a tapering snare for 3 seconds.[13][14] | |
Hatred | Single target that adds hate.[16] | |
Inciting Strikes | Slashes twice in a forward cone while adding additional threat.[17] | |
Shield Assault | Bashes the target with your shield, dealing damage and applying the shaken condition. If the target is already suffering from the shaken condition, stun the target instead.[22] | |
Slam | Slam your target with immense force, knocking them back. Applies 10 stagger. Deals 500% additional threat.[23] |
Threat meters/addons
Addons, DPS meters, and threat meters will not be supported.[33][34][35][36]
- My decision is not to allow DPS meters nor add-ons. I feel we have adequate measures in place to prevent a majority of potential third party trackers. I know this subject has passionate voices on both sides and I respect the various opinions and positions many of you have expressed.[35] – Steven Sharif
- The developers do not want addons/mods to be necessary to experience the game.[37]
- The developers believe that DPS meters (parsers) can cause toxicity and other negative behaviors.[34][38][36]
- What role DPS meters provide in online communities that I've noticed in the past my experiences: they can be a bit toxic, they can be a bit exclusionary; and that's why we don't want the DPS meters.[34] – Steven Sharif
- Threat meters will also not be present in the game. There will instead be visual in-game cues to indicate threat.[34]
- Meters in my opinion are a removal from the game immersion; and what I mean by that isn't necessarily even the fact that having the meter takes you out of the game per-se, but it is- there's a lot of diegetic approach that you can take that doesn't rely on UI elements like a meter to indicate how you should do a thing; and when you're not utilizing those types of meters you can do different types of strategies and encounter design. You can have things that can be more subtle and aren't going to be immediately given away by a meter indicating something; and that's the type of gameplay that we think that I believe we want to emphasize; and for that reason, we're not going to be including threat meters. What we will be including however are animation indicators. We're going to be including ability indicators to show the tank "hey I might be losing aggro here." I'm observing in the world these immersive elements that are not tied to any specific type of UI, but indicate to me that this monster might be moving off to attack somebody else in a very immediate future; and now I should be using the abilities that I'm saving to regain that aggro, or to lock them down with a taunt or something. That to me is a bit more representative of the type of gameplay we want to to bring in our encounter design.[34] – Steven Sharif
- There will be integrations available for streaming services such as Twitch and a few other services, but it's not something that will be exposed through an API just yet.[39]
- The design of the game API is still under consideration.[40]
Siege abilities
Group summons are activated by a party leader with that ability in their class kit along with additive components from other classes that are part of the group.[42]
Up to eight players of the same primary archetype can band together to create monumental effects during a siege.[43]
- These are the types of systems that we want to put in place where groups of a single primary archetype can come together to summon these types of effects that play off of what the identity of that archetype is.[43] – Steven Sharif
- If eight Tank archetypes each use one of their summon wall abilities it might construct a larger wall that can divide two raids in a moment; and would require damage and block skills and abilities for a momentary lapse of battle between those two raids.[43] – Steven Sharif
Tank augments
Shields
Shields are a type of weapon in Ashes of Creation.[46]
- Shields in the MMORPG grant a static defense/damage mitigation value.[47]
- Shields may also offer additional value/block chances on a directional basis.[47]
- Shields cannot be dual wielded.[48][49]
Active blocking
Active blocking is a universal skill that applies to all classes.[53][54][55][51][56]
- Active blocking is present in Alpha-2.[55][50][52] At present the developers are using a universal stamina-based energy system, but they will be testing the use of separate energy mechanics for universal skills in Alpha-2.[53][55][57][58][52]
- Active blocking might be an ability that- it's universal, of course it's universal- but it might be consuming mana; and you'll be able to adjust that mana consumption based off of your passive spec into your skill trees. In addition, it might also consume stamina, where that's something we're going to be testing as part of Alpha-2.[55] – Steven Sharif
- Shields are better for active blocking, but any melee weapon can also be used to parry with a lesser amount of mitigation.[54][51]
- Q: How are you designing encounters around active blocking? Will it be situational use, or would I expect to be laying on my block keybind for most of the fight to prevent getting deleted by bosses?
- A: It depends really on the type of adversary you're facing. Some of them are going to have indicators or tells that a big attack is coming. It's an animation wind up where you'll have an opportunity to use active block in very unique situations that are based on timing and additional mitigation for those incoming one-off attacks. In other occasions you'll be able to use it off of rotational cooldowns, or if you're waiting for a particular ability or you're during the use of your Aegis. There's different situations for when active block is a relevant use-case.[59] – Steven Sharif
- Some abilities may be able to overcome, surpass, or cancel active blocking.[53]
- If a player is in a state, such as an active block, or an active tumble state, there will likely be some types of abilities that interact with reacting to those types of states and will either overcome surpass or cancel out those states, particularly as it relates to not just active blocking, but also potentially passive blocking as well; and that would be something probably related to physical penetration values as a stat, or even CC breaks that could be relevant as well for those types of things. I think that's on the radar for the combat team.[53] – Steven Sharif
- Previously the developers had not finalized designs for active blocking and were leaning toward using more traditional buff-oriented universal damage mitigation for the MMO, and were also considering interaction between action-based blocking and a passive block stat.[60][61]
- The Paladin's Might shield in Ashes of Creation Apocalypse had its own hit box and hit points (HP); that could actively block projectiles.[46]
Timeline
The Tank archetype is expected to be present at the start of Alpha-2.[62]
Visuais
2023-07-30 2023-01-30 2023-01-30 2023-01-30 2023-01-30 2023-01-30 2023-01-29
Archetype list
Icon | Archetype | Type.[65] | Role.[66] |
---|---|---|---|
Bard | Arcane | Support | |
Cleric | Arcane | Support | |
Fighter | Martial | Damage | |
Mage | Arcane | Damage | |
Ranger | Martial | Damage | |
Rogue | Martial | Damage | |
Summoner | Arcane | - | |
Tank | Martial | Tank |
Ver também
Referências
- ↑ 1.0 1.1 1.2 1.3 Blog: Bulwark on the Battlefield - Tank Alpha One Preview.
- ↑ Vídeo, 2021-02-09 (1:32).
- ↑ Archetype breakdown.
- ↑ Transmissão ao vivo, 2017-05-26 (32:59).
- ↑ Official Livestream - May 4th @ 3 PM PST - Q&A
- ↑ Entrevista, 2018-05-11 (51:11).
- ↑ Transmissão ao vivo, 2018-06-04 (16:23).
- ↑ Transmissão ao vivo, 2023-01-27 (1:30:50).
- ↑ 9.0 9.1 Podcast, 2021-09-29 (24:18).
- ↑
- ↑ Vídeo, 2023-01-27 (9:54).
- ↑ 12.0 12.1
- ↑ 13.0 13.1 Vídeo, 2023-03-31 (9:55).
- ↑ 14.0 14.1 Vídeo, 2023-01-27 (10:27).
- ↑ Vídeo, 2023-01-27 (5:21).
- ↑ 16.0 16.1 16.2 Transmissão ao vivo, 2017-10-16 (21:48).
- ↑ 17.0 17.1 Vídeo, 2023-01-27 (6:41).
- ↑
- ↑
- ↑
- ↑
- ↑ 22.0 22.1 Vídeo, 2023-01-27 (5:07).
- ↑ 23.0 23.1
- ↑ Vídeo, 2023-01-27 (7:28).
- ↑ Alpha-1 screenshot.
- ↑ 26.0 26.1 26.2 26.3 26.4 26.5 26.6 Transmissão ao vivo, 2021-06-25 (23:08).
- ↑ Alpha-1 screenshot.
- ↑ Alpha-1 screenshot.
- ↑ 29.0 29.1 Transmissão ao vivo, 2023-01-27 (1:04:34).
- ↑ 30.0 30.1
- ↑ 31.0 31.1 31.2 Transmissão ao vivo, 2023-02-24 (1:25:11).
- ↑
- ↑ Entrevista, 2023-09-10 (34:51).
- ↑ 34.0 34.1 34.2 34.3 34.4 Transmissão ao vivo, 2023-02-24 (1:19:29).
- ↑ 35.0 35.1 Ashes of Creation Forums - No Damage Meter?
- ↑ 36.0 36.1 Transmissão ao vivo, 2017-05-10 (20:02).
- ↑ Entrevista, 2018-10-20 (6:29).
- ↑ Transmissão ao vivo, 2020-04-30 (1:28:19).
- ↑ Entrevista, 2018-05-11 (49:03).
- ↑ Transmissão ao vivo, 2017-05-10 (21:41).
- ↑ Transmissão ao vivo, 2019-11-22 (41:02).
- ↑ Transmissão ao vivo, 2023-01-27 (1:33:42).
- ↑ 43.0 43.1 43.2 43.3 Podcast, 2018-05-11 (49:20).
- ↑
- ↑ Twitter - Carphin Shield.
- ↑ 46.0 46.1
- ↑ 47.0 47.1
- ↑
- ↑ Transmissão ao vivo, 2017-06-16 (40:06).
- ↑ 50.0 50.1 Vídeo, 2023-01-27 (35:51).
- ↑ 51.0 51.1 51.2 Vídeo, 2022-12-02 (34:41).
- ↑ 52.0 52.1 52.2 Vídeo, 2022-12-02 (16:55).
- ↑ 53.0 53.1 53.2 53.3 Transmissão ao vivo, 2023-09-29 (1:12:16).
- ↑ 54.0 54.1 Transmissão ao vivo, 2023-01-27 (1:06:02).
- ↑ 55.0 55.1 55.2 55.3 Vídeo, 2023-01-27 (40:24).
- ↑ Transmissão ao vivo, 2021-11-19 (50:38).
- ↑ Transmissão ao vivo, 2023-01-27 (15:22).
- ↑ Transmissão ao vivo, 2022-12-02 (1:05:08).
- ↑ Transmissão ao vivo, 2023-01-27 (1:13:29).
- ↑ Transmissão ao vivo, 2021-09-24 (1:22:46).
- ↑ Transmissão ao vivo, 2020-06-26 (1:19:50).
- ↑ Entrevista, 2023-07-09 (1:11:29).
- ↑ Entrevista, 2020-10-17 (53:50).
- ↑ Entrevista, 2020-07-29 (49:53).
- ↑ Group dynamics blog.