Tank

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Revisão em 23h28min de 23 de novembro de 2019 por Lex (discussão | contribs) (Add section)

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Alpha-1 preview Tank.[1]

As the heart of any good unit, a Tank knows their duty and strength lie at the front lines of the fray. All around them, the battle ebbs and flows with the steady beating of that heart. While some may channel essence to create fire or summon ethereal beings, Tanks manipulate essence to gird their bodies and reshape the battlefield. Against an unstoppable force, the Tank becomes an immovable object, with essence binding them to the earth. Tanks can pull at the threads of an opponent’s mind, manipulating their emotions and goading them into devastating tactical mistakes.[1]

Tank é um archetype em Ashes of Creation.[3]

Proteção. Comando. Execução. Tanks agem como um escudo para sí e para sua equipe, moldando o campo de batalha para executar sua estratégia. Maestria em foco e controle permite que Tanks alcancem seus objetivos primários - ajudar sua equipe mitigando dano, e escolhendo quem fica na linha de fogo.[1]

Ao passo que Tanks aprimoram suas habilidades e aprendem a fortificarem-se contra o perigo, eles notarão suas forças aumentando em diferentes formas.[1]

Tanks terão diferentes formas de build:[4]

  • Tanks de Evasão
  • Tanks de Controle
  • Tanks de Escudo

O jogo abrange uma ampla gama de caminhos para progressão, e algumas delas permitirão formas adicionais de aprimorar sua geração de threat. Isso pode se dar através de encantamentos e stats ... até mesmo na forma de aprimoramentos dados por sociedades e religiões. Escolhas de equipamento e habilidades também são um componente decisivo.[5]Steven Sharif

Todas as classes com Tank como archetype primário serão viáveis para tankar em conteúdo de raids de alto nível.[6]

Você precisará mais ou menos de um Tank dependendo do que está acontecendo no ambiente. Certamente você precisará de um Tank em Dungeons. Não nos imagino criando batalhas que não precisariam desse tipo de controle. No momento não estamos só focados no aggro em termos de controle e administração de mobs... não é só sobre mitigar dano, ainda que essa seja parte desse tipo cálculo, mas também é sobre certificar-se que os mobs estejam fazendo o que você quer que façam.[7]Jeffrey Bard

Tank classes

Class Primary Secondary
Argent Tank Bard
Guardian Tank Tank
Keeper Tank Summoner
Knight Tank Fighter
Nightshield Tank Rogue
Paladin Tank Cleric
Spellshield Tank Mage
Warden Tank Ranger

Skills/abilities

Tank combat abilities

Skill Icon Base skill
Absorption Field Absorption Field.png A field of absorption.[8]
Aegis Aegis New Icon.png Instantly dispels all negative effects on the caster, then creates a protective dome behind the tank for 15 seconds, transferring 50% of all damage received by targets within the area to the tank instead. All targets within the cone also receive increased status effect resistance for the duration.[9]
Ancestral Bolas Ancestral Bolas.png Throws a magical web of bolas at the target location. All enemies within are snared and build additional hate towards the tank every second. Enemies entering or exiting the radius will be tripped.[10]
Grapple Grapple Icon.png Takes aim for a moment before hurling a hooked chain in a line, damaging the first target it contacts and immediately pulling them to the caster. The target suffers a tapering snare for 3 seconds.[11][12]
Grit GritIcon.png Applies a buff to the caster, reducing incoming damage by 15%, but also reducing movement speed by 30% and outgoing damage by 20%. Each incoming hit consumes a stack of courage to reduce incoming damage by an additional 15%. Courage can not be generated while Grit is active.[13]
Hatred V Tank Ability Active.png Single target that adds hate.[14]
Inciting Strikes IncitingStrikesIcon.png Slashes twice in a forward cone while adding additional threat.[15]
Indomitable Spirit Indomitable Spirit.png 30% increased max HP and 30% increased healing received.[16]
Proteger Protect (Active).png Intercept attacks that strike your friendly nearby target, redirecting half of the damage taken to you. Must be within 10ys to Protect. If this range is exceeded for more than 5 seconds, the effect ends.[17]
Rush of Courage Rush of Courage.png You feel a surge of resolve - gain 100 Courage.[18]
Shake It Off Shake It Off.png Activate to instantly restore 50% of all damage taken in the past 4 seconds. Always heals for at least 10% of your maximum HP.[19]
Shield Assault ShieldAssaultIcon.png Bashes the target with your shield, dealing damage and applying the shaken condition. If the target is already suffering from the shaken condition, stun the target instead.[20]
Slam Slam.png Slam your target with immense force, knocking them back. Applies 10 stagger. Deals 500% additional threat.[21]
Tremoring Bellow TremoringBellowIcon.png Releases a thundering shout in a forward cone, applying the staggered condition on enemy targets. Also stomps the ground dealing damage around the caster and tripping enemies affected by the snared condition.[22]

Tank passive abilities

info-orange.pngEsta seção contém informações do teste Alpha-1. Ele será atualizado quando novas informações forem disponibilizadas.
Skill Icon Base skill
Block Chance Block Chance.png Increase chance to block attacks by 20% (Blocked attacks deal 20% reduced damage).[23]
Cooldown Reduction Cooldown Reduction.png Reduce all ability cooldowns by 5%.[24]
Critical Hit Rate Critical Hit Rate.png Increase the chance for damage and healing abilities to critically hit by 5%.[24]
Defense Mitigation Defense Mitigation.png Increase defense mitigation by 4.[24]
Healing Received Healing Received.png Increase the amount of healing received by 10%.[25]
Health Regeneration Health Regeneration.png Generate an additional 1.5% of your maximum health per second.[24]
Mana Regeneration Mana Regeneration.png Generate an additional 1% of your maximum mana per second.[24]
Maximum Health Maximum Health.png Increase maximum health by 75.[24]
Movement Speed Movement Speed.png Increase movement speed by 5%.[24]
Physical Evasion Bonus Physical Evasion Bonus.png Increase physical evasion bonus by 5.[26]

Siege abilities

Group summons are activated by a party leader with that ability in their class kit along with additive components from other classes that are part of the group.[28]

info-orange.pngAlgumas das informações a seguir não foram confirmadas recentemente pelos desenvolvedores e podem não estar no roteiro de desenvolvimento atual.

Up to eight players of the same primary archetype can band together to create monumental effects during a siege.[29]

These are the types of systems that we want to put in place where groups of a single primary archetype can come together to summon these types of effects that play off of what the identity of that archetype is.[29]Steven Sharif
info-orange.pngAlgumas das informações a seguir não foram confirmadas recentemente pelos desenvolvedores e podem não estar no roteiro de desenvolvimento atual.
Pre-alpha castle siege combat featuring a Tank siege ability.[30]
If eight Tank archetypes each use one of their summon wall abilities it might construct a larger wall that can divide two raids in a moment; and would require damage and block skills and abilities for a momentary lapse of battle between those two raids.[29]Steven Sharif

Shields

Shields are a type of weapon in Ashes of Creation.[32]

  • Shields in the MMORPG grant a static defense/damage mitigation value.[33]
  • Shields may also offer additional value/block chances on a directional basis.[33]
  • Shields cannot be dual wielded.[34][35]

Arte

Archetype list

Icon Archetype Type.[36] Role.[37]
Bard2.PNG Bard Arcane Support
Cleric4.PNG Cleric Arcane Support
Fighter2.PNG Fighter Martial Damage
Mage3.PNG Mage Arcane Damage
Ranger3.PNG Ranger Martial Damage
Rogue2a.PNG Rogue Martial Damage
Summoner3a.PNG Summoner Arcane -
Tank1.PNG Tank Martial Tank

Ver também

Referências