Persistent alpha

Fonte: Ashes of Creation Wiki
Revisão em 23h52min de 18 de janeiro de 2022 por Lex (discussão | contribs) (Convert to article)

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Alpha-2 is known as the persistent alpha.[1][2] Persistent means that the Alpha-2 servers will be kept up all day and night until launch.[3][1]

  • There will be downtime for patches.[3][4]
  • Alpha-2 servers will become the public test servers (PTS) post-launch that are used to test patches and updates.[7][5][1]
Alpha-2 will remain even post launch as our public test server.[7]Steven Sharif
The ultimate goal for A2 is to be persistent and the PTS, but before we get that far there's gonna be some wipes I would expect.[5]Steven Sharif

Alpha-2

Alpha-2 launcher teaser video.[8]

Alpha-2 is really the testing grounds for a lot of the more minute details of how a particular system works; and you can change a lot of those details without actually needing to change the feature that's been developed. These are variables that exist within the code that we have control over so that when we want to iterate upon it it's easy to do iterations: and some of those iterations can feel very impactful to the system overall. So Alpha-2 really is meant to gauge this initial approach and then we're afforded the ability to change that drastically by tuning and changing some of the aspects of the specifics of the system.[9]Steven Sharif

Alpha-2 character creator user interface (first pass).[10]

When we talk about Alpha-2's perspective, it's really focused around core systems and their ancillary counterparts. When we talk about what those core systems are, it's the siege systems; it's the guild war systems; it's the node advancements; it's the story arcs; it's the character class progression; it's the augments; it's our artisanship loops and the gathering, processing and crafting cycles; it's homeownership; it's vehicles and mounts; and any number of professions that exist there; and then also a big chunk of Alpha-2 is obviously content: The ability to ensure that the hooks for these quest hubs within the nodes; the points-of-interest are stood up and reflective of the content necessary to facilitate that those story arcs; and commissions and buy orders. That's really the CORE of what we need to achieve in order to demonstrate the loops, collect feedback from those loops and the players who are play testing them; and then make iteration as necessary based off of the feedback we've received.[11]Steven Sharif

Ashes of Creation's core game systems are expected to be in place at the start of Alpha-2.[11][12] By the end of Alpha-2, the game is expected to be feature complete, but it will not be content complete until launch.[3][4] Alpha-2 will last until launch and will run in parallel with Beta-1 and Beta-2.[3][1]

Alpha-2 is intended to be a true functional representation of all the core systems and features.[13]Steven Sharif

[[{{{2}}}]] (estágio 5) and potentially

[[{{{2}}}]] (estágio 6).[CORE 1][11][12]

[[{{{2}}}]] (estágio 4) assets may be utilized for city nodes.[41][42]

Alpha-1 and Alpha-2 testers may be invited to participate in spot testing prior to the Alpha-2 release.[56][57]

Alpha-2 is known as the persistent alpha.[1][2]

Q: What systems are still needed to be rolled out before Alpha two?
A: I don't think it's at a core level that there's a particular system that has yet to be feature developed. Right now, it's more along the lines of expanding on those features, getting UI support for those features... UI, VFX, audio effects: Those are all big bottlenecks because they tend to occur at the end of the pipeline of content development; and then also ensuring that the interactions are polished and working. So from a large feature perspective- let me think about that, what large feature endeavor is still outstanding on the Alpha-2 front? A lot of it is content. I'm not sure that it's a feature one. I can't think of any large system features that haven't been stood up from a core functional perspective that don't just need expanding on, slash content development on.[58]Steven Sharif
Q: And when you say content, that's like art and implementation and so on?
A: Narrative quests, the assets, the modelling, the particular types of buildings, the armor sets, the creatures, the visual effects, audibility systems. Those are all content that accompany what the code is creating from a mechanical perspective.[59]Steven Sharif

Alpha-2 core features list.[11]

Alpha-2 availability

Phase Release Estimated/Actual date
Alpha-2 Alpha-2 spot testing (NDA).[60][61][56][62] November 2023.[63]
Alpha-2 (No NDA).[60][56][1][2] Q3 2024.[64][60][65]

Read more...

Server wipes

Alpha and Beta servers will be wiped prior to launch.[6]

  • Servers may be wiped between individual tests.[66][67][5]

As a general rule, if the testing phase contains the word Alpha, it is safe to assume there will likely be wipes.[5]Steven Sharif

Ver também

Referências

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  2. 2.0 2.1 2.2 alpha and beta phases.png
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  4. 4.0 4.1 Transmissão ao vivo, 2022-07-29 (1:08:49).
  5. 5.0 5.1 5.2 5.3 5.4 server-wipes.png
  6. 6.0 6.1 server wipe.jpg
  7. 7.0 7.1 Transmissão ao vivo, 2022-07-29 (1:10:05).
  8. roshen-a2-launcher-teaser.png
  9. Podcast, 2023-07-15 (5:23).
  10. Vídeo, 2022-03-31 (34:16).
  11. 11.00 11.01 11.02 11.03 11.04 11.05 11.06 11.07 11.08 11.09 11.10 11.11 11.12 11.13 11.14 Transmissão ao vivo, 2023-03-31 (1:24:21).
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  18. Newsletter, 2018-08-7
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  35. steven-a2-summoner.png
  36. Transmissão ao vivo, 2018-04-8 (AM) (2:17).
  37. steven-family-summon-2.png
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  40. Transmissão ao vivo, 2021-09-24 (1:19:17).
  41. steven--town-vs-city.jpeg
  42. Steven Quote 5.png
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  54. steven-bear-a2.png
  55. Transmissão ao vivo, 2018-10-31 (47:44).
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  57. Transmissão ao vivo, 2021-07-30 (45:11).
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  63. steven-a2-spot-testing-started.png
  64. Intrepid Studios Support - What are the Alpha/Beta Release dates?
  65. vaknar-a2.png
  66. Alpha one test schedule, Mar 12, 2021.
  67. Transmissão ao vivo, 2020-11-30 (7:27).