Diferenças entre edições de "Guild castles"

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[[File:guild castle.jpg|thumb|400px|Guild castle concept art.]]
 
  
Guild castles exert influence over [[Nodes|nodes]] within their domain, including:<ref name="podcast-5-May-2017">[https://youtu.be/eCvcB4S-tZM?t=3153 Ashes of Creation podcast interview, 5 May 2017]</ref>
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[[File:guild castle.jpg|thumb|400px|[[Guild castles|Guild castle]] concept art.]]
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[[Guilds]] participate in [[#Castle sieges]] in an effort to capture and occupy one of the five [[Guild castles]] in [[Ashes of Creation]].
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== Benefits of guild castles ==
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exert influence over [[Nodes|nodes]] within their domain, including:<ref name="podcast-5-May-2017">[https://youtu.be/eCvcB4S-tZM?t=3153 Ashes of Creation podcast interview, 5 May 2017]</ref>
  
 
* Levying taxes for the purposes of defense (additional to taxes already imposed by [[Nodes#Node government|node governments]]).
 
* Levying taxes for the purposes of defense (additional to taxes already imposed by [[Nodes#Node government|node governments]]).
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== Castle nodes ==
 
== Castle nodes ==
  
Castles have 3 adjacent [[Nodes|nodes]] in close proximity.<ref name="castle_nodes">[[File:castle nodes.png|350px]]</ref>
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[[Guild castles]] have three adjacent [[Nodes|nodes]] in close proximity.<ref name="castle_nodes">[[File:castle nodes.png|350px]]</ref>
  
* These castle nodes exist outside of the node system.
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* These castle nodes exist outside of the [[Nodes|node]] system.
* Being a member of the guild will automatically make you a garrison of the castle nodes and castle itself.
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* Castle nodes cannot exceed stage 4 ([[Town]]) and are always [[Military node|military]] [[Node types|node types]].
* Only the [[Guilds|guild]] who occupies the castle can participate in the development these nodes.
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* Being a member of the [[Guilds|guild]] will automatically make you a garrison of the castle nodes and castle itself.
* The guild must develop those nodes to enhance the defenses of the castle.
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* Only the [[Guilds|guild]] who occupies the castle can participate in the [[Node_development|development of these nodes]].
* Castle nodes cannot exceed stage 4 ([[Town]]) and are always [[Military|military]] [[Node types|node types]].
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** The guild must develop those nodes to enhance the defenses of the castle.
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* Only members of the occupying guild are citizens of these nodes.<ref>[https://youtu.be/oG4aw6Ipe20?t=1381 Ashes of Creation livestream, 23 August 2017.]</ref>
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** This citizenship exists in addition to normal node citizenship.
  
 
== Castle sieges ==
 
== Castle sieges ==

Revisão das 03h52min de 19 de outubro de 2017

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Guild castle concept art.

Guildas participate in #Castle sieges in an effort to capture and occupy one of the five Castelos da guilda in Ashes of Creation.

Benefits of guild castles

exert influence over nodes within their domain, including:[1]

  • Levying taxes for the purposes of defense (additional to taxes already imposed by node governments).
  • Activating events and abilities that progress node citizens.
  • Unlocking additional types of buildings in nodes.

Nodes de castelo

Castelos da guilda have three adjacent nodes in close proximity.[2]

  • These castle nodes exist outside of the node system.
  • Castle nodes cannot exceed stage 4 (Município) and are always military node types.
  • Being a member of the guild will automatically make you a garrison of the castle nodes and castle itself.
  • Only the guild who occupies the castle can participate in the development of these nodes.
    • The guild must develop those nodes to enhance the defenses of the castle.
  • Only members of the occupying guild are citizens of these nodes.[3]
    • This citizenship exists in addition to normal node citizenship.

Cercos do castelo

Alpha-1 castle siege gameplay.[4]

Throughout Ashes of Creation, the player has an opportunity to participate in massively multiplayer siege warfare. Since castles are likely the world’s most limited resource, it will be a task to secure and hold them. Involving hundreds of players on a single battlefield, our sieges will employ many moving parts and intricate design features. Because of the difficult nature of taking and keeping a castle there are great rewards available to the players for their efforts. Castles will allow players to exert control over nearby lands and allow for the development of unique buildings in the nearby towns.[5]

Guildas participate in Cercos do castelo in an effort to capture and occupy one of the five guild castles in Ashes of Creation.[6]

  • The minimum goal is for 250x250 players to be on a single battlefield. It is hoped that this can be increased to 500x500 over time.[10][11][12][13]
  • There will be systems that mimic some of the mechanics of sieges, but there won't be practice sieges.[14]
  • There may be instanced locations within otherwise open-world castle and node sieges, where specific groups can participate in small, short duration objective-based battles that will affect the overall outcome of the siege.[15]
I love castle-based gameplay. I love trophies. I like rewarding risk a lot; and for me it's very difficult to imagine a MMO that I would want to play where there is not competition of strategic prowess that determines the outcome of these types of events and there is not a meaningful reward both mechanically and from just a bragging rights perspective that players can aim for and try to achieve. I think that it brings a lot to the game when it comes to motivations, to excel, to level, to gain power, to engage those different progression loops when there is an ultimate goal or trophy that is not static and doesn't exist forever once you achieve it, but that you must constantly perform in order to maintain; and that's really the purpose of these castles.[20]Steven Sharif

A guild that captures a castle will own that castle for a month before it is sieged again.[21][22]

Each week leading up to the siege week... is a week that's dedicated to one of the three castle dedicated nodes. So around the castle there are three nodes. They represent week, one, two, and three; and then the fourth week is the siege against the castle. Those can only be elevated up to stage three. We've discussed this in the past and there's definitely information out there on the community ran wiki.[21]Steven Sharif
  • In the first three weeks that a guild occupies a castle they will need to level up each of their castle nodes to Vilarejo stage through questing.[21][22]
    • Each of the three castle nodes have a siege against it at the end of each of these three weeks.[22][23]
  • The fourth week is declaration week, where other guilds have the opportunity to lay down their declaration flag or to sign up as a defender of the castle.[21][22]
  • Depending on how well the guild defends their castle nodes results in better defenses for the castle.[22][23]
  • Different siege weaponry will grant the attackers the ability to destroy walls, doors and sections of the castle in order to gain access to the inner keep area.[24]
  • When castles change hands (following a siege), some taxes stay with the castle and some stay with the guild.[25]
There will be benefits to attracting people... even if they're not in your guild or alliance – a feudal like system, where you can attract other players who are just independent of this whole politic. They will have things to do there - benefits to receive - and there will be a reciprocal relationship between who you can attract, what they do for you; and how that benefits you and them.[22]Steven Sharif

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