Diferenças entre edições de "Guild castles"
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+ | == Castle regions == | ||
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+ | {{Castle regions}} | ||
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+ | === Economic regions === | ||
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== Benefits of guild castles == | == Benefits of guild castles == | ||
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== Castle nodes == | == Castle nodes == | ||
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+ | === Node development === | ||
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== Castle sieges == | == Castle sieges == | ||
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{{Castle sieges}} | {{Castle sieges}} | ||
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+ | == Kings and Queens == | ||
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+ | {{Kings and Queens}} | ||
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+ | == Ashes of Creation Apocalypse castles == | ||
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+ | {{Ashes of Creation Apocalypse castle siege maps}} | ||
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+ | === Ashes of Creation Apocalypse castle sieges === | ||
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+ | {{Ashes of Creation Apocalypse castle sieges}} | ||
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+ | ==== Ashes of Creation Apocalypse castle siege mechanics ==== | ||
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+ | {{Ashes of Creation Apocalypse castle siege mechanics}} | ||
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+ | == Royal stables == | ||
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+ | {{Royal stables}} | ||
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+ | == Guild housing == | ||
− | {{ | + | {{Guild housing}} |
− | == | + | == Guild halls == |
− | {{ | + | {{Guild halls}} |
− | === | + | === Benefits === |
− | {{ | + | {{Guild hall benefits}} |
− | == | + | == Guild fortresses == |
− | {{ | + | {{Guild fortresses}} |
− | == | + | == Artwork == |
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== See also == | == See also == | ||
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* [[Kings and Queens]] | * [[Kings and Queens]] | ||
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[[Category:Player interaction]][[Category:Guilds]][[Category:Castles]] | [[Category:Player interaction]][[Category:Guilds]][[Category:Castles]] |
Revisão das 02h02min de 7 de fevereiro de 2019
Five guild castles exist in Ashes of Creation.[3][2][4]
- Each of the five castles has its own static layout. Castle siege defenses include deploying traps and blockades within the castle, as well as hiring mercenary NPCs to defend specific locations.[3][5][6][7]
- While the hard structural environment is static and not able to be- you're not building a castle if you own a castle, you're inheriting a historic ruined castle that is representative of the past because it has some tie-in to specific types of powers that we haven't gotten into from a lore perspective yet but we haven't expressed to the community. That's something that we're going to leave for the community to find out when they play. But when you place mercenaries and you place those blockades and you place those traps, that affects the level design of the castle according to the strategy you might use to defend it.[3] – Steven Sharif
- Cercos do castelo occur in the open world but may become instanced based on testing.[8]
- There is one castle located on an island that is able to be affected by naval combat.[12][13]
- Castles will initially be occupied by an NPC adversary. These are the primary antagonists in the storyline. Guildas have a period of time to level up in order to siege these castles.[14][15]
- These Castles are occupied when players arrive on Verra, and their current inhabitants will have to be removed before any player can claim them. Castles will be dangerous and high-level raid zones until they can be cleared, and the first group of players to do so will gain the Castle as their reward.[2]
Castle regions
Castelos da guilda influence a castle region around them.[18]
- A castle's region is 1/5th the game world.[19]
- Castle regions, Economic regions, and Node ZOI (Zones of Influence) can overlap.[20][21]
- A castle could have a metropolis beside it.[22]
- Castle region boundaries are static.[20]
- Guild castles impose a tax on all revenue for the nodes within its region.[23][24]
Economic regions
Economic regions are static areas defined by geographic points of interest.[26][27][28]
- Castle regions are larger and encompass multiple economic regions.[26]
- Nodes are the glue that hold castle and economic regions together in potential synergy or chaos.[29]
- Castle regions, Economic regions, and Node ZOI (Zones of Influence) can overlap.[21]
The whole map would be under the influence of 1 of 5 castle regions. However, castle regions aren't the only TYPE of region - there are also economic regions, among other things.[27] – Sarah Flanagan
Benefits of guild castles
Castelos da guilda provide benefits and trophies for guilds that capture and control them.[1][30]
- These benefits increase the longer a guild holds its castle.[1]
There are levers and dials that are present to both the owners of Castles as well as the elected officials of Nodes that during their administration they have the ability to impact and influence the region around them.[31] – Steven Sharif
Guild castles exert a King or Queen's presence over nodes within their region.[1][31][32]
- Levy taxes for the purposes of defense (additional to taxes already imposed by node governments).[1][32]
- Activate events and abilities that benefit node citizens under their rule.[1][32]
- Establish special relationships with Prefeitos to help build up the three dedicated castle nodes.[1]
- Unlock additional types of buildings in nodes.[32]
- Exert control and pressure over one of the five economic regions.[1]
Nodes de castelo
Castelos da guilda have three adjacent castle nodes in close proximity.[4][33] The guild must develop those nodes to enhance the defenses of the castle.[4] It will be possible, but very difficult for a single guild to fully develop these nodes. They will likely need assistance from the broader community.[34]
- Castle nodes exist outside of the node system. They are independent of anything that's happening outside in the world with other nodes shutting off certain nodes from progressing.[33]
- Castle nodes are excluded from the normal Cidadania, Zones of Influence, Propriedades, Node governments, and Organizações sociais systems.[35]
- Castle nodes cannot exceed stage 3 (Vilarejo).[33]
- Castle nodes are always military node types.[4]
- Each of the dedicated castle nodes is barren at the start of the castle ownership period.[15]
- Mercenary NPCs of different types and strengths can also be hired to participate in castle sieges and defend caravans during these events based on the allocation made by the governing castle and how successful they have been defending their castle nodes.[23][36]
Once the castle is owned by a guild that's when the supporting castle nodes start to come online and spawn each week prior to the fourth week castle siege. They'll have to form alliances, they'll have to get support, they'll have to get resources, they'll be able to allocate funds that have been collected through taxation in order to strengthen the defenses as well as hiring additional NPC mercenaries.[36] – Steven Sharif
Nodes de castelo are leveled through questing by the owning guild or alliance guilds.[33]
- Levelling castle nodes is a hastened process compared to regular nodes.[15]
- At the end of each week leading up to a castle siege there is a period of time in the weekend where NPC generated caravans start moving toward one of the castle nodes carrying castle taxes from the nodes that fall under the castle's purview.[1][37]
- During this time it is incumbent upon the owning guild, its allies, and citizens of the nodes to escort these caravans to the castle node.[1]
- The enemies of the guild have incentive to attack these caravans to reap the rewards from the caravan and to sabotage the tax collection, which will reduce the defensive capability of the castle nodes and hence the castle itself.[1][33]
- Citizens of nodes that fall under the purview of the castle are automatically registered as defenders of these caravans and may not participate in attacks against them.[1]
- Completing these quests unlocks services and functions that are useful to the occupying guild and its allies as well as boosting the defenses the castle.[33]
If they fail to to level up those nodes or complete those quests within the three prior weeks before the declaration week, then the castle will be at a disadvantage.[33] – Steven Sharif
Being a member of the occupying guild automatically makes you a garrison of the castle nodes and castle itself.[4]
- Only members of the occupying guild are citizens of these nodes.[38]
- This citizenship is different to normal node citizenship. Castle nodes don't operate like normal nodes.[38][35]
Desenvolvimento de Base
O layout e o estilo de uma Base são determinados por diversos fatores:[43]
- Localização da base.[43]
- Tipo de Base.[43]
- Raça que mais contribuiu para a evolução da Base.[43][44]
- Aparências raciais dos prédios e dos PNJs de uma Base.[45][44]
- Isso se aplica a todas as bases, incluindo bases de castelo.[31]
- O resto é determinado pelo prefeito da base.[43]
Algumas partes são determinadas pela área onde a base está. Outras, pelo tipo da base; certas partes são determinadas pela raça, e o resto é determinado pelo prefeito.[43] – Jeffrey Bard
Todas as bases, sejam elas relacionadas aos castelos ou não, têm influências culturais que são replicadas nas aparências dos prédios e dos PNJs presentes na Base.[31] – Steven Sharif
Existe uma mecânica de atrito que afeta a experiência e influência para impedir que uma única raça domine o mundo inteiro.[46]
Existe um atrito e esse atrito na experiência e influência aumenta de acordo com a performance da raça no mundo. Então se todas as bases forem de Orc, o nível de atrito deles será muito alto para competir com outras raças na hora de estabelecer a cultura de novas bases. Isso acontece pois já são muito influentes e existe uma opinião popular contra eles nas regiões que não influenciam.[46] – Steven Sharif
Cercos do castelo
Guildas participate in Cercos do castelo in an effort to capture and occupy one of the five guild castles in Ashes of Creation.[4]
- The minimum goal is for 250x250 players to be on a single battlefield. It is hoped that this can be increased to 500x500 over time.[51][52][53][54]
- There will be systems that mimic some of the mechanics of sieges, but there won't be practice sieges.[55]
- There may be instanced locations within otherwise open-world castle and node sieges, where specific groups can participate in small, short duration objective-based battles that will affect the overall outcome of the siege.[56]
- I love castle-based gameplay. I love trophies. I like rewarding risk a lot; and for me it's very difficult to imagine a MMO that I would want to play where there is not competition of strategic prowess that determines the outcome of these types of events and there is not a meaningful reward both mechanically and from just a bragging rights perspective that players can aim for and try to achieve. I think that it brings a lot to the game when it comes to motivations, to excel, to level, to gain power, to engage those different progression loops when there is an ultimate goal or trophy that is not static and doesn't exist forever once you achieve it, but that you must constantly perform in order to maintain; and that's really the purpose of these castles.[57] – Steven Sharif
A guild that captures a castle will own that castle for a month before it is sieged again.[58][15]
- Each week leading up to the siege week... is a week that's dedicated to one of the three castle dedicated nodes. So around the castle there are three nodes. They represent week, one, two, and three; and then the fourth week is the siege against the castle. Those can only be elevated up to stage three. We've discussed this in the past and there's definitely information out there on the community ran wiki.[58] – Steven Sharif
- In the first three weeks that a guild occupies a castle they will need to level up each of their castle nodes to Vilarejo stage through questing.[58][15]
- The fourth week is declaration week, where other guilds have the opportunity to lay down their declaration flag or to sign up as a defender of the castle.[58][15]
- Depending on how well the guild defends their castle nodes results in better defenses for the castle.[15][38]
- Different siege weaponry will grant the attackers the ability to destroy walls, doors and sections of the castle in order to gain access to the inner keep area.[33]
- When castles change hands (following a siege), some taxes stay with the castle and some stay with the guild.[59]
- There will be benefits to attracting people... even if they're not in your guild or alliance – a feudal like system, where you can attract other players who are just independent of this whole politic. They will have things to do there - benefits to receive - and there will be a reciprocal relationship between who you can attract, what they do for you; and how that benefits you and them.[15] – Steven Sharif
Reis e Rainhas
Leaders of guilds that occupy guild castles are referred to as Reis e Rainhas (also referred to as Lords).[61][62]
- A King or Queen may also be elected mayor of one node.[63]
- Lords of castles and Prefeitos unlock special high-effect abilities with long cooldowns that can be used during sieges or events.[61][64]
- Mayors and lords of castles have spells they can use on the battlefield with high effect and long cooldowns for their teams.[61]
Ashes of Creation Apocalypse castles
Ashes of Creation Apocalypse castle sieges take place on a 1km2 (one square kilometer) map.[66]
Five castles are intended for the Ashes of Creation MMORPG. It's likely that eventually there will also be five castle maps on Ashes of Creation Apocalypse castle sieges.[67]
- Initially two castle maps are planned for Ashes of Creation Apocalypse castle sieges.[68][66]
On January 11, 2019, we showcased our sneak peek of two siege map designs coming to Ashes of Creation Apocalypse soon - Castle Korgan previously owned by the Aelan humans and Castle Milnar constructed by the great Dünzenkell dwarves. These great castles of Verra were the cornerstone of defense for the Empires that owned them. Once home to legendary battles that turned the tides of power and influence on Verra. Now abandoned by the great powers that have fled Verra through the Divine Gateways, these great pillars of civilization are battlefields in the Apocalypse.[66] – Margaret Krohn
Ashes of Creation Apocalypse castle sieges
Ashes of Creation Apocalypse castle sieges estavam no Ashes of Creation Apocalypse modo de teste, com o objectivo de testar mecânicas de cercos a castelo.[72]
- Se passa dentro e à volta de grandes castelos destrutíveis .[73]
- Espera-se que os jogos tenham uma duração de trinta a trinta e cinco minutos. Esta duração pode ser modificada por pontos de controlo capturados durante o jogo.[66]
- Haverá 200 jogadores num jogo (100 v 100).[74][72]
- Convide até 20 companheiros para uma partida.[73]
- Class kits entram em jogo durante os testes de Ashes of Creation Apocalypse castle sieges.[75]
- A capacidade de acolher uma sessão e desafiar um adversário ou guild pode estar presente após o lançamento do castle siege mode.[76]
O modo Castle Siege é outro exemplo de uma fatia jogável do MMORPG que o Apocalypse está a fornecer para testes iniciais. Embora seja uma experiência de escala um pouco menor do que a que terá no MMO, o fluxo geral de tomar e defender um castelo continuará a ser semelhante. Há alguns sistemas adicionais que verá no produto final, como a influência dos Nodos sobre os lugares defensivos disponíveis, a construção e utilização de armas de cerco personalizadas, e a invocação de monstros de cerco. Estas são todas as coisas que acrescentaremos a este modo aquando da nossa libertação das Ashes of Creation.[66] – Margaret Krohn
Ashes of Creation Apocalypse castle siege mechanics
Ashes of Creation Apocalypse castle sieges will be objective-based.[72]
A player elects to be either an attacker or defender.[67][66]
- The matchmaker will attempt to assign a player their selected side (referred to as role in the article) but it may allocate another side so as to shorten queue times.[66]
- Once in the match, a player's side will not change.[66]
Players select one of the six classes prior to battle.[67]
- Players can see the numbers of players in their raid who have selected each class.[79]
- Players will have a limited amount of time to lock in their class choice. If they miss the window, the least selected class choice will be automatically chosen for them.[66]
- There is no limit to the number of a specific class that may be on a team, however the developers note that composition will be important from a strategic perspective.[66]
- Classes cannot be swapped during a match, but this may change based on testing.[66]
There will be a timeframe for preparation where attackers and defenders take positions and prepare weaponry.[67]
- Siege weaponry will include ballistas, trebuchets, battering rams and potentially traps and "powder keg" type weapons.[67]
When you join into the castle siege in Apocalypse you're going to be able to select one of six classes. Right and upon selecting those classes then you're going to be placed on your starting side, whether it be the attacker or defenders; and then you're going to be able to start preparations. It's gonna be a little bit of a loading time where you have selected those classes. You're going to take positions perhaps and whatnot; and there are siege weaponry that's going to be present there as you see here some ballistas, some trebuchets, a battering ram and maybe some traps and some powder keg stuff available to destroy some things.[67] – Steven Sharif
Attacking team
In the first phase of battle the attackers attempt to penetrate the walls and gates to gain access to the inside of the castle.[67][80]
- Siege weapons available to the attacking side include Trebuchets and Battering Rams.[66]
There will be a variety of siege weapons available to the Attacking side including Trebuchets and Battering Rams. Trebuchets’ range will be long enough to reach the enemy ballistas from their initial placement points. These placement points will be out of player character’s weapon range from the castle walls, but within ballista range, and scattered on the battlefield.[66] – Margaret Krohn
Once inside the castle, the attackers need to hold objectives.[67]
- There are objectives within the castle, such as killing guard captains.[72]
- Attackers must destroy key strategic objectives to swing the battle in their favor.[73]
- Defenders must protect key strategic objectives to maintain advantage.[73]
- Holding capture points increase or decrease the duration of the map, change the opposing side's respawn times and give buffs to the side that holds them.[67][72]
- Players can also respawn on capture points that they hold.[67]
The ultimate objective of the attackers is to reach the center keep of the castle to channel on the final relic that's present in order to achieve victory.[80]
Defending team
The defenders are attempting to hold out as long as possible, but they can also rush the field to the enemy encampment or headquarters to attempt to damage their ability to siege.[80]
- Attempt to take out attacker's siege weapons.[80]
- Attempt to capture attacker's control points to increase their spawn time and decrease the total match time.[80]
If a Defender captures an Attacker’s Control Point, the total match time decreases, the Attacker Teams’ respawn time increases, and it also provides a temporary morale buff to the entire Defender’s side. Defenders will also be able to teleport to any Control Points that have been taken.[66] – Margaret Krohn
Siege weapons available to the defending side include Ballistas and Traps.[66]
Ballistas will have fixed positions on castle towers. Traps will be placeable items that the Defending Team can use to damage and crowd control their enemies. Note that these items are destructible by the Attacking Team.[66] – Margaret Krohn
Respawning
Players have infinite lives in castle siege mode.[66]
- Upon death, players join a respawn queue shared with their teammates.[66]
Estábulos Reais
Estábulos Reais são um tipo de construção em Ashes of Creation.[81]
- Castelos vem com um estábulo real.[81]
- Prefeitos podem escolher construir estábulos reais em seus nodes. Uma vez escolhido, a comunidade terá de construir o estábulo através de quests (missões).[81]
- Montarias Reais devem ser montadas em um estábulo real para que possam voar.[81]
As montarias reais serão a única classe de montaria que pode realmente voar pelo mundo; e elas necessitarão ser montadas enquanto em um estábulo real. Estábulos reais são construções que podem ser construídas em nodes, se escolhidas para serem construídas pelo prefeito e enviesadas pela comunidade, construindo tal estábulo através de quests; e castelos vem com um estábulo real também. Então, assim que você tem um estábulo real, e você se torna Prefeito, Rei ou Rainha, você pode então montar naquela criatura ali e levá-la para onde quiser.[81] – Steven Sharif
Guild housing
O termo "alojamento da guilda" refere-se a construções da guilda e não à habitação do jogador em posse da guilda.[82]
Salões da guilda
Salões da guilda serve as a focal point for a guild, offering a host of benefits and customization options.[84]
- When a guild reaches a certain level, its guild master is granted a certificate to enable placement of a guild hall.[85]
- Guild halls may be placed within Baronies within the ZOI of a node.[86]
- A barony can only have a single guild hall.[86]
- The number of baronies that can have an active guild hall is determined by the node's stage.[87][88]
- Only a limited subset of the guild halls available around the node are available concurrently... So you might only have two that might be available at fifth level and then three at sixth level of a node; and the guilds have an opportunity to select from the six available which three are going to be active.[87] – Steven Sharif
- Patron guilds may also place their guild hall within (the footprint of) their patron node. These guild halls have different perks and benefits to halls placed within Baronies.[89][85][90][89]
- Patron guild halls placed within Baronies may have the ability to confer benefits to surrounding estates within that node by speccing into passives in their guild skill tree and carrying out a lengthy quest line.[91]
- The design of guild-halls is currently subject to active iteration by the developers.[92]
- Guild halls can only be destroyed by a successful node siege. This contrasts with guild fortresses, which can be sieged in a guild war.[85][93][94]
- Guild halls are objectives in guild wars.[93]
- A guild hall only houses a single guild.[95]
Benefícios
Salões da guilda unlock actions a guild can perform within a node.[96]
- Allow guilds to participate in the shareholder system.[96]
Fortalezas da guilda
Fortalezas da guilda are siegable guild halls within Ashes of Creation. These are different from nodes and castles.[94]
- Guild fortresses are objectives in guild wars.[93] These are contested on a regular basis.[85]
- The developers will decide if guild fortresses will be implemented in the game or shelved.[85]
- The fortress design is also something that might be on the shelf. We haven't decided yet. We're going to look into it, but the idea behind the fortress is that this is a competitive guild hall so to speak where you have to contend for it on a regular basis so to speak; or can be taken from you necessarily. Whereas the guild hall is a structure similar to freehold structure can only be taken through successful sieges against a node per-se are not taken but destroyed.[85] – Steven Sharif
Arte
Ver também
Referências
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 Transmissão ao vivo, 2020-08-28 (1:39:02).
- ↑ 2.0 2.1 2.2 2.3 2.4 Blog: 10 facts about castle sieges in the MMORPG.
- ↑ 3.0 3.1 3.2 Entrevista, 2023-09-10 (22:29).
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6
- ↑ Transmissão ao vivo, 2022-04-29 (27:42).
- ↑ Transmissão ao vivo, 2020-07-25 (1:22:40).
- ↑ Transmissão ao vivo, 2020-06-26 (1:33:10).
- ↑ 8.0 8.1 8.2 8.3 Podcast, 2021-04-11 (49:40).
- ↑ 9.0 9.1
- ↑ 10.0 10.1 Transmissão ao vivo, 2021-04-30 (41:18).
- ↑ 11.0 11.1 Blog: Creative Director's Letter, April 14 2021
- ↑ 12.0 12.1 Transmissão ao vivo, 2022-10-14 (58:46).
- ↑ 13.0 13.1
- ↑ 14.0 14.1 Entrevista, 2023-09-10 (24:15).
- ↑ 15.0 15.1 15.2 15.3 15.4 15.5 15.6 15.7 15.8 15.9 Podcast, 2018-04-23 (21:55).
- ↑ Transmissão ao vivo, 2018-01-18 (37:05).
- ↑ Transmissão ao vivo, 2020-08-28 (1:31:11).
- ↑
- ↑
- ↑ 20.0 20.1
- ↑ 21.0 21.1
- ↑
- ↑ 23.0 23.1 Transmissão ao vivo, 2021-04-30 (1:01:10).
- ↑
- ↑ 25.0 25.1 About Ashes of Creation.
- ↑ 26.0 26.1 26.2
- ↑ 27.0 27.1
- ↑ Unreal Engine Interview, 2017-05-23.
- ↑
- ↑ Transmissão ao vivo, 2017-11-17 (49:30).
- ↑ 31.0 31.1 31.2 31.3 Entrevista, 2018-05-11 (47:27).
- ↑ 32.0 32.1 32.2 32.3 Podcast, 2017-05-05 (52:32).
- ↑ 33.0 33.1 33.2 33.3 33.4 33.5 33.6 33.7 Podcast, 2018-04-23 (15:14).
- ↑ Transmissão ao vivo, 2019-07-26 (1:29:00).
- ↑ 35.0 35.1
- ↑ 36.0 36.1 Transmissão ao vivo, 2020-08-28 (1:41:24).
- ↑
- ↑ 38.0 38.1 38.2 38.3 Transmissão ao vivo, 2017-08-23 (23:00).
- ↑ 39.0 39.1 Transmissão ao vivo, 2020-06-26 (45:32).
- ↑ Transmissão ao vivo, 2018-02-09 (33:50).
- ↑ Blog - Know Your Nodes - The Basics.
- ↑ Blog - Know Your Nodes - Advance and Destroy.
- ↑ 43.0 43.1 43.2 43.3 43.4 43.5 Transmissão ao vivo, 2018-09-27 (53:06).
- ↑ 44.0 44.1 Entrevista, 2018-05-11 (54:34).
- ↑ Transmissão ao vivo, 2017-05-26 (21:23).
- ↑ 46.0 46.1 Entrevista, 2018-05-11 (1:00:19).
- ↑ Vídeo, 2021-05-28 (25:44).
- ↑ Transmissão ao vivo, 2022-07-29 (1:12:14).
- ↑ Entrevista, 2020-07-29 (31:05).
- ↑ Entrevista, 2020-07-18 (13:13).
- ↑ Transmissão ao vivo, 2021-09-24 (52:48).
- ↑ Entrevista, 2021-07-08 (57:19).
- ↑ Entrevista, 2020-07-19 (44:28).
- ↑
- ↑ Twitch Bustin - Practice Sieges?
- ↑ Transmissão ao vivo, 2022-01-28 (17:50).
- ↑ Entrevista, 2023-09-10 (25:14).
- ↑ 58.0 58.1 58.2 58.3 Transmissão ao vivo, 2020-08-28 (1:43:03).
- ↑
- ↑ Vídeo, 2021-05-28 (3:41).
- ↑ 61.0 61.1 61.2
- ↑ Transmissão ao vivo, 2017-05-26 (37:17).
- ↑
- ↑ Transmissão ao vivo, 2020-07-25 (1:52:45).
- ↑ Vídeo, 2019-01-11 (0:00).
- ↑ 66.00 66.01 66.02 66.03 66.04 66.05 66.06 66.07 66.08 66.09 66.10 66.11 66.12 66.13 66.14 66.15 66.16 66.17 66.18 66.19 66.20 Castle Siege Overview.
- ↑ 67.00 67.01 67.02 67.03 67.04 67.05 67.06 67.07 67.08 67.09 67.10 Transmissão ao vivo, 2019-01-11 (35:44).
- ↑ 68.0 68.1 Transmissão ao vivo, 2019-01-11 (34:26).
- ↑ Vídeo, 2019-03-08 (0:00).
- ↑ Transmissão ao vivo, 2019-10-31 (11:05).
- ↑
- ↑ 72.0 72.1 72.2 72.3 72.4 Transmissão ao vivo, 2018-08-17 (30:29).
- ↑ 73.0 73.1 73.2 73.3 Transmissão ao vivo, 2018-09-01 (54:06).
- ↑ Entrevista, 2018-08-24 (13:17).
- ↑ Entrevista, 2018-08-17 (8:16).
- ↑ Entrevista, 2018-12-06 (38:10).
- ↑ 77.0 77.1
- ↑
- ↑ Transmissão ao vivo, 2019-01-11 (56:11).
- ↑ 80.0 80.1 80.2 80.3 80.4 Transmissão ao vivo, 2019-01-11 (37:45).
- ↑ 81.0 81.1 81.2 81.3 81.4 Transmissão ao vivo, 2018-04-8 (PM) (51:49).
- ↑ Transmissão ao vivo, 2017-07-28 (18:07).
- ↑
- ↑ 84.0 84.1
- ↑ 85.0 85.1 85.2 85.3 85.4 85.5 Entrevista, 2019-04-21 (45:45).
- ↑ 86.0 86.1 Blog: Exploring the Boundless Opportunities of Freeholds.
- ↑ 87.0 87.1 Podcast, 2023-07-15 (6:25).
- ↑
- ↑ 89.0 89.1 Transmissão ao vivo, 2020-02-28 (1:06:51).
- ↑ Podcast, 2018-08-18 (1:12:34).
- ↑
- ↑ Transmissão ao vivo, 2023-06-30 (1:48:17).
- ↑ 93.0 93.1 93.2 Podcast, 2018-08-04 (1:54:15).
- ↑ 94.0 94.1
- ↑ Transmissão ao vivo, 2017-05-22 (56:48).
- ↑ 96.0 96.1 Transmissão ao vivo, 2017-05-19 (51:20).