Propriedades

Fonte: Ashes of Creation Wiki
Revisão em 20h58min de 2 de novembro de 2020 por Wikiadmin (discussão | contribs) (Text replacement - "{{#dpl:category = {{ROOTPAGENAME}} |mode = gallery |namespace= file }} " to "{{#dpl:category = {{ROOTPAGENAME}} |mode = gallery |noresultsheader = - None - |addeditdate = true |userdateformat = Y-m-d |format=«gallery»,%PAGE%¦link=File:%TITLE%¦«center»%DATE%«/center»\n,,«/gallery» |order = descending |ordermethod = firstedit |namespace = file }} ")

Saltar para a navegação Saltar para a pesquisa
Propriedades no Alpha-1.[1]

O objetivo do sistema de propriedades é dar a todos um propósito que vá além de "olha, esse é a minha casa bonitinha", que essa casa tenha um propósito para o seu personagem - para o mundo.[2]Jeffrey Bard

Propriedades são terrenos para a residência de jogadores de tamanho considerável e que podem ser colocadas dentro da Zona de influência (ZOI) de um Vilarejo (base estágio 3) ou maior.[4]

  • Propriedades são limitadas a uma por conta.[5]
  • Propriedades têm aproximadamente 2000 m² de tamanho.[6]
  • Expansões e melhorias se tornarão disponíveis de acordo com a progressão da base.[6]
  • Propriedades não podem ser vendidas para outros jogadores.[8]

O sistema de propriedades interage com diversos outros sistemas dentro do jogo.[9]

Freehold placement

Alpha-2 freehold placement.[10][11]

There'll be a variety of predetermined parcels of land in each node's zone of influence; and once players acquire their freehold permit they'll be able to lay claim to any available parcel in the issuing node's region so- and by region we mean... the total combined territory of a node and all of its vassal nodes. So, if you acquire a freehold permit in the metropolis of a huge region, almost 20% of the map, you'll be able to lay a claim to an available parcel anywhere within that region. So it gives you a lot of freedom if you're able to acquire the permit from a metropolis.[12]John Collins

Freehold plots require a bound deed (permit/certificate) from the parent

[[{{{2}}}]] (estágio 3) or higher node in order to place the plot.[13][10][11][14][15][16]

That was for a time a lively debate on our design team about whether or not there should be a level gate essentially from even preventing the potential for ownership. The reason why I chose to keep it at level 50 for now is because there are alternate systems that provide access at lower levels through permission setting. So it's one thing to own the home, it's is another thing to access the contents and to continue progression. Let's say, in the processing profession, you might want to gain mastery in: that mastery process leaves the nodes at around level 30 in the leveling experience for a processing profession; and so one of the debates on the design team was whether or not we should reduce the level requirement down to level 30 so that there's a seamless transition from node-based processing progression and the Freehold capability of progression.[19]Steven Sharif
You're going to see a little bit of change and this is one of the first ones: that these are predetermined locations that exist around the node or under its vassal structure that you will have the ability to bid on; and to give you a sense there, this allows us to customize a bit of those predetermined parcels, like a Sherwood Forest type of example.[12]Steven Sharif
  • A deed holder who has won an estate auction may then claim the estate from within a barony in that node's ZOI, including the ZOI of any of its vassal nodes. Placement of the plot is enabled by using the deed item in a player's inventory to get a top-down view of the estate, then selecting the desired location for the plot.[13][21]
    • Players can manipulate the orientation of their freehold plot.[23]
    • Successful placement of a deed gives the player access to their empty freehold plot and shed.[13][24][21]
It'll basically be an item in your bag; and once you get to your parcel, you claim that piece of land and then once it's claimed you'll be able to use the item to go into top-down view and layout actually exactly where your freehold will go on that parcel of land. You'll have a lot of freedom, so a lot that will be going through looking at your whole area of land you now own claim to and then deciding where the best spot to put your freehold in there would be.[21]Kory Rice
  • Collections of freeholds placed in close proximity are still considered part of their parent node and do not become a separate node, other than via roleplay.[36]

Freehold buildings

Freehold building types.[38][11]

After you build your house, you can build other buildings on your Freehold. Each building needs the blueprint to start the process. If you have a cosmetic skin you want to use on a building, this is used after placing the blueprint. Once this has been placed, the building will be shown in a non-functional, construction state. Players will need to provide the required materials needed to complete the building construction, for each building on their Freehold. No Freehold has room for every possible option, so players will need to choose how to develop their Freehold by choosing to build specific artisan buildings, business buildings, and creating room for livestock and crops.[13]

Freehold buildings that can be placed on a freehold plot serve three main purposes.[13][11][39][4][40]

Freehold buildings require blueprints and materials to construct.[13][15]

  • Sheds are present on empty freehold plots to provide storage for materials needed to construct freehold buildings.[24]
  • Some freehold buildings have multiple tiers, with different footprint sizes.[11][7]
  • Upgrading a tier will not change the size of the building in terms of footprint, but may increase in height.[7]
  • Basements in freehold buildings are to be decided.[42]

Freehold taxes are calculated based on the number of permits issued for buildings on a freehold.[13][43][44][45][46]

  • Buildings that require permits will have additional upkeep costs.[13]

Freehold building architecture is based on the blueprint for the building.[11][47]

The way we look at it is the freehold is your space so we want you to be able to make it look the way you want it to.[47]Jeffrey Bard

Freehold building placement

Alpha-2 freehold concept.[52][11]

On the left we have some farmable animals- some livestock here in pens; and then we have in the middle there's a bunch of crop rows of farmable crops the players can have; and then there's a couple different examples of different freehold buildings you could have on your freehold: one of which is the house on the right and then some other freehold buildings as well, like it looks like there's a mill in the back there as well.[52]Kory Rice

Freehold buildings and other items/props can be placed on freehold plots (by the land owner).[39][53][6][4][40]

  • Currently freeholds have a combined maximum total of six artisan and business buildings that can be placed in addition to a homestead.[13][55]
    • The number and type of buildings that can be placed on the freehold and the way these buildings get placed are subject to change based on testing and iteration during Alpha-2.[55][39]
On a Freehold you can have your house, and up to six additional buildings. The additional buildings can be artisan and/or business buildings. Larger buildings may take up more room, reducing the total number of buildings that can be built on a single Freehold.[13]
  • Space that is not used for freehold buildings can be utilized for other purposes, such as livestock and crop placements.[54]
  • Players can manipulate the orientation of freehold buildings and items being placed on their freehold plot.[23]
  • Players are not able to adjust the terrain of their freeholds. Sloped terrain will result in stilts beneath placeable structures (to keep them level).[57]

Naming buildings

Template:Naming ships and buildings

Housing decorations

Players may decorate their player housing and other types of buildings.[60]

  • Houses will be empty when purchased.[61]
    • Players may be able to upgrade to pre-furnished sets when they purchase their home.[62]
    • Pre-furnished sets will be almost entirely visual and aesthetic. Only items crafted by the Carpentry profession will have in-game functionality.[62]
  • Each size, grade, and type of player-owned housing determines the number and type of items that can be placed in it.[63][68][8] For example: You can place only the best furniture in mansion grade in-node housing.[63]
    When it comes to if you put a cosmetic house on top of your normal house, those cosmetics should be similar in size. The shape will change, so maybe the room layout will be different, but it'll still be like a one-story building.[68]Margaret Krohn
  • Characters will be able to interact with furniture items such as sit in chairs and lay in beds.[69]
  • Players will not be able to alter structural aspects such as windows and walls.[62]
  • There may be decor items that are representative of unique weapons that are available in the game.[70]

Quality furniture can be crafted in-game based on the skill of the craftsperson and availability of recipes, components and workbenches suitable to craft them.[63][71]

  • Furnishing items with in-game functionality will be restricted entirely to those created by the Carpentry profession.[62]
Your ability to craft more luxurious furniture comes with how much of a master craftsman you've become in the furnishing profession... This isn't like , I want my house to look good, I got to fork over 50 bucks in cosmetics... Players can craft in-game based on their dedication and focus in that aspect the artisan tree.[71]Steven Sharif
info-orange.pngAlgumas das informações a seguir não foram confirmadas recentemente pelos desenvolvedores e podem não estar no roteiro de desenvolvimento atual.

Freehold professions

Freehold progression

Freehold progression unlocks new bonuses, abilities and capabilities for freeholds.[74]

  • Freehold buildings are able to be levelled up based on the length of time and productivity of the freehold.[74]
We want there to be progression in many systems and part of the freehold progression is that when you establish these base buildings the longer and more productive you are and exist with that freehold, the more opportunity those buildings will have to both level up: offering new bonuses, new abilities, new capabilities; and just surviving in this world is a feat in and of itself, so it's rewarded by allowing progression with those things.[74]Steven Sharif

Business chains

There's no reason why you couldn't license your name to somebody else who also has a freehold and who also has an Inn and work together.[75]Jeffrey Bard

Tavernas

Tavernas provem serviços em 'camadas'.[76]

  • Missões que talvez possam apenas ser obtidas apenas pelas tavernas de jogadores.
  • Comidas que concedem buffs por um período de tempo depois do jogador ir embora.
  • Receitas que podem potencialmente ser vendidas para a profissão cozinhar, os quais poderiam ser apenas obtidas por negócios de jogadores em certas áreas.

A quanto mais tempo a taverna estiver funcionando e mais clientes tiver servido, mais rápida será a sua progressão.[76]

Freehold farms

Alpha-1 freehold farm.[3]

Crops are intended in Ashes to be a rotational profession that is dependent on having the appropriate seedlings and/or any of the necessary tools.[77]Steven Sharif

Freehold farms are workstation plots available for farming crops and livestock on freeholds.[78][78][79][80][6][81][82]

If farming and raising animals is important to you, then know that having room for this on your Freehold is a balancing act. Since Freeholds have space constraints, players will need to make choices about how much room they want to set aside for buildings, and where they want to do things like crop placement and rotation, and where to put livestock animals.[13]
info-orange.pngAlgumas das informações a seguir não foram confirmadas recentemente pelos desenvolvedores e podem não estar no roteiro de desenvolvimento atual.
  • Artisan freehold features are also affected by adjacent terrain features. For example: building next to a river provides a nearby source of clean freshwater, and will have a positive effect on crops.[84]

Fisheries

Alpha-1 Fishery on a freehold plot.[3]

You actually see there a small pond, which is actually another type of farmable area that we're going to have available on the freehold system, which is essentially a fishery so to speak. So fish play an important role from a raw gatherables a standpoint, but also again because a lot of the components of the freehold system are intended to be processing of raw materials, the fishery allows for a focus on specific type of fish gatherables that may only be gathered through the fishery blueprint.[77]Steven Sharif

A fishery is a farmable workstation that can be placed on a freehold plot. A fishery allows gathering of fish that are unique to the fishery blueprint.[77]

Underrealm freeholds

Recursos serão diferentes no subterrâneo.[85]

Freehold building skins

Sunbeam's Remembrance medium homestead cosmetic freehold building skin.[86]

After you build your house, you can build other buildings on your Freehold. Each building needs the blueprint to start the process. If you have a cosmetic skin you want to use on a building, this is used after placing the blueprint. Once this has been placed, the building will be shown in a non-functional, construction state. Players will need to provide the required materials needed to complete the building construction, for each building on their Freehold.[13]

Freehold building skins were offered as Kickstarter and Crowdfunding do verão rewards and were available in pre-order packs.[48][87][88][89][90]

  • Freehold building skins can also be achieved in-game.[91]
  • Freehold building cosmetics cannot be sold or traded with other players.[92][48]
Cosmetics that we have sold as part of different packs throughout the past- our pre-order system: Those cosmetics are split into three primary categories: housing, artisanship, and business; and we will have a breakdown that we're going to be releasing of the cosmetics that have come previously and which categories they exist in, but players will have the option to override the appearance of a blueprint that exists within one of those categories with an associated cosmetic skin; and that is obviously not just something that can be purchased through the pre-order system, but also can be achieved in-game as well- our cosmetics that can be applied to specific building types. And we don't get as granular where, let's say, you might have a shrine cosmetic, and you have, let's say, a blacksmith building that you wouldn't be able to apply the shrine to the blacksmith building. If the shrine exists in the artisanship lane you can apply it to any artisanship type building, but not to a house or business. so giving a little bit of additional context there.[91]Steven Sharif
  • A planned feature may allow multiple buildings to be replaced by a single large cosmetic skin.[95]
Cosmetics that are are very large in size- we will have a system that's not been developed yet, but we've been planning for this: we'll have a system where multiple buildings can be occupied space-wise by the larger cosmetic. So, a cosmetic might replace the visual appearance of one particular building, but then you'll be able to have that footprint occupy multiple buildings to replace the visual appearance. So that way you're still utilizing the similar amount of space.[91]Steven Sharif

Freehold benefits

Residência de Jogadores oferece numerosos benefícios:[8][72] Cada tipo diferente de moradia oferece diferentes benefícios.[97]

  • Habilidade de reinvindicar cidadania em um node.[98]
    • Benefícios adicionais são concedidos a donos de residências que também sejam cidadãos daquele Node.[97]
  • Habilidade de colocar móveis e outros itens decorativos em sua residência.[62][64][65]
    • Casas estarão vazias quando compradas. Jogadores terão de colocar móveis e decorações.[61]
    • Cada tamanho de residência do jogador determina quantos itens decorativos podem ser colocados nela.[8]
  • Recipientes de armazenamento.[65][72]
    • Jogadores devem construir e colocar estes em suas residências. Não há restrições nos tipos de recipientes de armazenamento disponíveis em diferentes tipos de casas.[65]
    • Diferentes recipientes de armazenamento tem diferentes capacidades de inventário.[65]
  • Construção de mesas para confecção de móveis e outros itens.[64][72]
  • Itens premiados que podem ser ostentados na casa.[72]
  • Conquistas e troféus podem ser ostentados.[72]
  • Atividades sociais.[72]
  • Residências podem prover bônus baseados em proximidade.[72]
  • Jogadores podem plantar nos jardins de suas residências.[80][82]
Homestead size dictates how much furniture can be placed on a freehold.[11]

Propriedades offer the following benefits in addition to other player housing benefits.[11]

Freehold security

Um sistema de permissões permitirá ao dono garantir acesso a específicas partes de sua residência.[102][103][104]

Uma propriedade tem um único dono.[102]

Será um sistema baseado em um único proprietário para todos os tipos de propriedades - de propriedades no geral, mas isso não impede os jogadores de obviamente, você sabe, colaborar e estocar recursos para atingir certos objetivos no jogo.[102]Steven Sharif

Freehold owners are able to set permissions that grant access to their artisan and business buildings' services.[13][112][113][114][11]

Freehold ownership is designated by one account only and then the family system is the system that facilitates multiple accounts having permission basis within that freehold.[115]Steven Sharif
  • Freehold permissions are intended to work with the family and guild systems.[13][112][113]
    • It is still not determined if freehold permissions will be able to be granted to individuals outside those social structures.[112]
    • Freehold permissions may only apply to battalions/micro-structures within a guild.[116]
    • Interaction with the guild system will be tested in Alpha-2.[117]
Permissions to help manage your home are handled through affiliations like your Guild and family system. When setting permissions for your Freehold to do things like enter the house, interact with furniture, access Freehold storage, interact with crafting and processing stations, and harvesting gatherables on a Freehold, you can set if your Guild or family members should be able to do these things.[13]

Players cannot steal from a freehold under normal circumstances.[13][118][119][120]

  • Items stored in a freehold become lootable after a successful siege against their parent node.[121][13][120] It has not been decided which players get to loot the debris field during this period.[121]
Only players given permission to do so will be able to do things like access your Freehold storage, and harvest crops and animals on your Freehold. These permissions are capable of being individually assigned per interaction. Note that if the node associated with your Freehold is successfully destroyed during a siege event, attackers will be able to assault Freeholds, and have a chance to pillage them for their resources.[13]

Players cannot Pvp while inside the footprint of a freehold homestead even if the doors are unlocked.[13][122] This does not apply for a period of two hours following a successful siege against its parent node.[123][124][125][126]

Your home building is safe from PvP. While on the footprint of your home, you can not be harmed by damage from other players.[13]
  • NPC guards may be available for hire to defend freeholds after a successful node siege.[126] NPC guards that permanently exist on a freehold are not a planned feature.[127]

Shared access

Template:Freehold shared access

Freehold destructibility

Propriedades may be attacked by any player for a period of two hours following a successful siege against its parent node.[123][124][125][126] Freeholds can also be lost by foreclosure for not paying property taxes or other fees.[13]

  • Players and their allies may defend their freehold for this period of time.[126]
  • Structures and guards may be obtained to defend freeholds during this period.[126]
When it comes to losing Freeholds like this, one person’s loss is another person’s gain. While there aren’t enough Freeholds in the world for everyone to have one at the same time, this cycle of players losing Freeholds creates opportunities for other players to acquire one.[13]

After the two hour period of open combat following a successful node siege, any remaining freeholds will exist under a grace period for roughly 1 week where another node may take over the zone of influence of the freehold.[124][125]

[[{{{2}}}]] (estágio 3) node or above, it will be destroyed.[13][125][124][129]

If a siege is successful, then the Node is brought down to Level 0, and anyone who was a citizen of that Node is no longer a citizen. Freeholds within the Zone of Influence are subject to a period of vulnerability. These Freeholds can be destroyed by other players during a period of roughly 2 hours after a successful siege. Destroyed Freeholds are subject to material loss, and blueprints for them are mailed to the player to utilize for future placement in order to allow the player to keep their Freehold’s layout and structure. Once the vulnerability period is complete, any remaining Freeholds will exist under a grace period for roughly 1 week where another Node may take over the Zone of Influence of the Freehold.[125]Margaret Krohn
Q: How many times a year do you suspect that most players will be moving residence based on nodes being eliminated from sieges?
A: There are a lot of variables that influence that answer. I'm not sure I can give an average, but what I would say is that depending on the political dynamic of a server: if a server tends to have more combat and/or sieges against nodes, that is going to increase the amount of opportunity for freeholds to be removed from the world and then replaced. I'm not sure I have an average. what I will say is that it is very important to remember that Ashes is not a PvP game and it is not a PvE game. It is a PvX game and that has a very specific meaning. It means that as these systems are developed as they are designed and they are integrated with each other: they are done so from a competitive viewpoint and how that system relates to both PvE and PvP. Freeholds are one of those systems very much so and it's because of the cyclical nature that we're attempting to achieve with the development of nodes and the destruction of nodes, the world is a rapidly and dynamically changing place really. So it's intended to be something that is constantly recycling and is leaking out different types of content and new content that revitalizes the player interest and stimulates new points of conflict or cooperation.[130]Steven Sharif

Housing designs

Designs de Residência de Jogadores e decorações são retidas e podem ser colocadas novamente no futuro caso a residência seja destruída durante um cerco de base.[131][132]

  • Diagramas são enviados por correio aos jogadores para uso futuro.[125]
  • Propriedades destruídas estão sujeitas à perda de bens.[125]
  • Certificados mantém grandes marcos (como Fornalhas e Solares, por exemplo).[131][132]
  • Uma possível ideia de design é que itens como mobília sejam encaixotados e acessíveis dentro da nova residência.[133]

Ambientes Destrutíveis

Ambientes Destrutíveis serão um elemento chave de como os jogadores interagem com o mundo, tanto em Ashes of Creation Apocalypse como em Ashes of Creation o MMORPG.[136]

Queremos que a destruição seja um elemento chave de como os jogadores exploram o mundo.[136]Steven Sharif

Você pode procurar ser mais preciso ao decidir atacar uma cidade. Digamos que uma base rival está tentando chegar, sei lá, no estágio cinco de base ou algo do tipo e você quer desativar a capacidade de progredirem seu sistema religioso. Você poderia focar no templo durante o ataque, ou talvez você queira impedir que a academia deles cheguem em um nível alto para que a de vocês possa; ou talvez você queira desativar diversas edificações que permitem que os cidadãos aceitem missões e recebam experiência, o que impede que eles compitam com a sua base em termos de experiência ganha. Esses ataques podem ser mais precisos e não precisam causar a destruição de uma base.[137]Steven Sharif

Guild freeholds

Quando uma guilda atinge certo nível, o seu mestre obtém um certificado de propriedade da guilda para poder colocar o Salão dela.[142]

Housing types

Residência de Jogadores Type. Availability. Limit.
Apartamentos Instanceado.[4] Estágio de Vilarejo e acima.[144] Um por servidor.[5]
Propriedades Mundo Aberto.[4] Estágio de Vilarejo e acima.[4] Um por conta.[5]
Residência fixa Dentro da Base.[4] Estágio de Vilarejo e acimar.[4] Um por servidor.[5]

Escritura

Jogadores podem comprar escrituras para residências da própria base.[145] Jogadores também podem comprar e vender propriedades de outros jogadores.[4]

  • Residências terão um preço base que escala de acordo com o número de cidadãos em uma base.[146]
    • Residências fixas serão especialmente caras, e esperamos que sejam muito contestadas.[4]
    • Quanto mais [Apartments|apartmentos]] forem comprados em uma base, mais o preço vai escalar.[147]
  • Os desenvolvedores estão considerando um método de leilão para listar novas residências que ficam disponíveis para compra quando uma base evolui.[148]
    • Um período de espera ocorrerá antes das residências ficarem disponíveis no leilão.[148]
    • Lances serão então aceitos, começando com o valor mínimo de reserva, que é baseado no número de cidadãos naquela base.[148]
    • No fim do leilão, o maior lance leva a residência.[148]
  • Residências fixas e apartmentos podem ser listados e vendidos para outros jogadores.[8][149]

Essencialmente, não existe um limite para vendas provenientes de jogadores. Essas são determinadas pela oferta e demanda dentro do jogo, e não existe uma barreira artificial para determinar quão alta a demanda pode ser.[97]Steven Sharif

  • A posse da residência pode voltar a ser da base caso o proprietário deixe de pagar seus impostos residenciais. Um balancete e penalidades serão cobradas do novo comprador da residência, como um tipo de "execução hipotecária".[146]
  • Jogadores não poderão exceder seu limite de residências no jogo.[151]

Isso permitirá que jogadores transfiram bens imobiliários. Isso inclui... residências fixas, apartamentos que possam ter; e eles podem vendê-los pois serão limitados, em quantidades finitas.[151]Steven Sharif

Os conceitos de aluguel e arrendamento estão sendo discutidos.[151]

Alguns conceitos que estamos discutindo são os de aluguel e arrendamento, que poderiam permitir que os jogadores aluguem uma residência por um certo período de tempo, durante o qual terão controle do armazém da área, da mobília, esse tipo de coisa.[151]Steven Sharif

Arte

Ver também

Referências

  1. Transmissão ao vivo, 2020-05-29 (36:29).
  2. Transmissão ao vivo, 2020-05-29 (42:01).
  3. 3.0 3.1 3.2 Transmissão ao vivo, 2020-05-29 (35:36).
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 Node series part II – the Metropolis.
  5. 5.0 5.1 5.2 5.3 Entrevista, 2018-05-11 (50:47).
  6. 6.0 6.1 6.2 6.3 Transmissão ao vivo, 2017-10-16 (56:42).
  7. 7.0 7.1 7.2 Entrevista, 2020-07-08 (45:23).
  8. 8.0 8.1 8.2 8.3 8.4 8.5 Transmissão ao vivo, 2020-06-26 (47:32).
  9. 9.0 9.1 9.2 9.3 9.4 9.5 Transmissão ao vivo, 2017-10-16 (56:38).
  10. 10.0 10.1 10.2 Transmissão ao vivo, 2023-06-30 (13:10).
  11. 11.00 11.01 11.02 11.03 11.04 11.05 11.06 11.07 11.08 11.09 11.10 11.11 11.12 11.13 11.14 11.15 11.16 11.17 11.18 11.19 11.20 11.21 Development Update with Freehold Preview.
  12. 12.0 12.1 12.2 12.3 12.4 12.5 Transmissão ao vivo, 2023-06-30 (14:09).
  13. 13.00 13.01 13.02 13.03 13.04 13.05 13.06 13.07 13.08 13.09 13.10 13.11 13.12 13.13 13.14 13.15 13.16 13.17 13.18 13.19 13.20 13.21 13.22 13.23 13.24 13.25 13.26 13.27 13.28 13.29 13.30 13.31 13.32 13.33 13.34 13.35 Blog: Exploring the Boundless Opportunities of Freeholds.
  14. 14.0 14.1 14.2 14.3 Vídeo, 2023-06-30 (21:22).
  15. 15.0 15.1 15.2 stevenclarification.png
  16. 16.0 16.1 16.2 16.3 16.4 16.5 16.6 Transmissão ao vivo, 2017-05-19 (32:23).
  17. 17.0 17.1 steven-lords-quest.png
  18. 18.0 18.1 Transmissão ao vivo, 2023-07-28 (1:33:58).
  19. 19.0 19.1 Podcast, 2023-07-15 (11:21).
  20. steven-freehold-quest-level.png
  21. 21.0 21.1 21.2 21.3 21.4 Transmissão ao vivo, 2023-06-30 (16:14).
  22. steven-permits.png
  23. 23.0 23.1 Transmissão ao vivo, 2023-06-30 (1:36:52).
  24. 24.0 24.1 Transmissão ao vivo, 2023-06-30 (18:45).
  25. 25.0 25.1 25.2 25.3 Entrevista, 2023-07-09 (29:53).
  26. Transmissão ao vivo, 2023-06-30 (1:12:07).
  27. Transmissão ao vivo, 2022-04-29 (1:03:44).
  28. Transmissão ao vivo, 2020-06-26 (1:52:33).
  29. Transmissão ao vivo, 2018-05-09 (40:24).
  30. steven-freehold-distance-confusion.png
  31. 31.0 31.1 Entrevista, 2023-07-09 (32:53).
  32. steven-freehold-distance.png
  33. Freeholds.png
  34. steven-freeholds.png
  35. steven-housing-numbers.png
  36. Transmissão ao vivo, 2017-05-26 (34:21).
  37. steven-guild-hall-barony.png
  38. Transmissão ao vivo, 2023-06-30 (12:11).
  39. 39.0 39.1 39.2 39.3 39.4 39.5 39.6 39.7 39.8 Transmissão ao vivo, 2023-04-07 (31:49).
  40. 40.0 40.1 Transmissão ao vivo, 2017-05-24 (9:58).
  41. Vídeo, 2023-06-30 (15:34).
  42. Transmissão ao vivo, 2019-06-28 (1:09:22).
  43. 43.0 43.1 steven-freehold-building-permits.png
  44. 44.0 44.1 44.2 Entrevista, 2023-07-09 (54:46).
  45. 45.0 45.1 45.2 Transmissão ao vivo, 2023-06-30 (1:45:22).
  46. 46.0 46.1 46.2 Tax spending.png
  47. 47.0 47.1 47.2 47.3 47.4 47.5 Transmissão ao vivo, 2020-08-28 (2:14:06).
  48. 48.0 48.1 48.2 48.3 Transmissão ao vivo, 2023-06-30 (22:05).
  49. 49.0 49.1 49.2 49.3 Transmissão ao vivo, 2020-11-30 (57:50).
  50. 50.0 50.1 50.2 50.3 cosmetic-levels.png
  51. Transmissão ao vivo, 2017-05-26 (44:11).
  52. 52.0 52.1 Transmissão ao vivo, 2023-06-30 (7:36).
  53. 53.0 53.1 Transmissão ao vivo, 2020-05-29 (41:27).
  54. 54.0 54.1 Transmissão ao vivo, 2023-06-30 (1:21:48).
  55. 55.0 55.1 Entrevista, 2023-07-09 (33:55).
  56. steven-target-dummies.png
  57. Transmissão ao vivo, 2024-01-31 (1:24:57).
  58. Transmissão ao vivo, 2020-05-29 (36:18).
  59. Vídeo, 2023-06-30 (10:24).
  60. Transmissão ao vivo, 2017-11-17 (26:22).
  61. 61.0 61.1 Transmissão ao vivo, 2020-06-26 (53:20).
  62. 62.0 62.1 62.2 62.3 62.4 62.5 Entrevista, 2020-07-08 (40:20).
  63. 63.0 63.1 63.2 63.3 Transmissão ao vivo, 2023-01-27 (1:35:45).
  64. 64.0 64.1 64.2 Transmissão ao vivo, 2020-06-26 (45:32).
  65. 65.0 65.1 65.2 65.3 65.4 Vídeo, 2020-05-31 (47:32).
  66. Transmissão ao vivo, 2017-05-24 (29:54).
  67. Transmissão ao vivo, 2020-05-29 (38:04).
  68. 68.0 68.1 68.2 Transmissão ao vivo, 2022-01-28 (1:13:55).
  69. Transmissão ao vivo, 2017-05-22 (56:31).
  70. Transmissão ao vivo, 2021-06-25 (1:31:04).
  71. 71.0 71.1 Transmissão ao vivo, 2018-08-17 (10:54).
  72. 72.0 72.1 72.2 72.3 72.4 72.5 72.6 72.7 Transmissão ao vivo, 2017-05-10 (30:53).
  73. Transmissão ao vivo, 2022-06-30 (1:08:02).
  74. 74.0 74.1 74.2 Podcast, 2018-05-11 (48:29).
  75. Transmissão ao vivo, 2017-05-26 (50:00).
  76. 76.0 76.1 Podcast, 2018-04-23 (29:56).
  77. 77.0 77.1 77.2 Transmissão ao vivo, 2020-05-29 (39:47).
  78. 78.0 78.1 Vídeo, 2023-06-30 (6:39).
  79. Entrevista, 2021-02-07 (42:41).
  80. 80.0 80.1 Transmissão ao vivo, 2020-10-30 (44:22).
  81. Transmissão ao vivo, 2017-05-30 (20:01).
  82. 82.0 82.1 Transmissão ao vivo, 2017-05-05 (32:11).
  83. 83.0 83.1 steven-best-gathering.png
  84. Transmissão ao vivo, 2017-05-05 (15:47).
  85. Transmissão ao vivo, 2017-06-01 (24:30).
  86. Ashes of Creation Store: Sunbeam's Remembrance.
  87. pre-order-tiers.png
  88. What is included with my Pre-Order package?
  89. Warrior of Old.png
  90. Summer Warrior of Old.png
  91. 91.0 91.1 91.2 91.3 Transmissão ao vivo, 2023-06-30 (23:40).
  92. steven-selling-blueprints.png
  93. 93.0 93.1 93.2 Transmissão ao vivo, 2023-06-30 (1:15:34).
  94. steven-freehold-skin-types.png
  95. Transmissão ao vivo, 2023-06-30 (1:21:07).
  96. Entrevista, 2023-07-09 (31:18).
  97. 97.0 97.1 97.2 97.3 Entrevista, 2020-07-08 (33:34).
  98. Citizenship.png
  99. steven-freehold-businesses.png
  100. Freehold buildings.png
  101. 101.0 101.1 Transmissão ao vivo, 2023-06-30 (33:26).
  102. 102.0 102.1 102.2 Transmissão ao vivo, 2020-06-26 (58:32).
  103. 103.0 103.1 103.2 103.3 103.4 Transmissão ao vivo, 2020-06-26 (51:58).
  104. 104.0 104.1 104.2 Transmissão ao vivo, 2017-05-19 (26:40).
  105. 105.0 105.1 105.2 105.3 Transmissão ao vivo, 2021-04-30 (1:12:33).
  106. Transmissão ao vivo, 2021-07-30 (1:14:33).
  107. Transmissão ao vivo, 2019-06-28 (1:23:31).
  108. steven-personal-storage-access.png
  109. Transmissão ao vivo, 2021-01-29 (1:13:04).
  110. Transmissão ao vivo, 2018-02-09 (51:57).
  111. Transmissão ao vivo, 2020-06-26 (59:11).
  112. 112.0 112.1 112.2 Entrevista, 2023-07-09 (53:08).
  113. 113.0 113.1 Transmissão ao vivo, 2023-06-30 (26:23).
  114. Entrevista, 2018-05-11 (28:21).
  115. Transmissão ao vivo, 2023-06-30 (1:24:16).
  116. Screenshot 20230725-163146 Discord.jpg
  117. steven-guild-freehold-permissions.png
  118. steven-stealing-from-freeholds.png
  119. Transmissão ao vivo, 2023-06-30 (1:19:01).
  120. 120.0 120.1 Transmissão ao vivo, 2017-05-17 (1:03:23).
  121. 121.0 121.1 121.2 Transmissão ao vivo, 2023-07-28 (1:26:16).
  122. Transmissão ao vivo, 2023-06-30 (1:49:00).
  123. 123.0 123.1 Transmissão ao vivo, 2021-11-19 (54:26).
  124. 124.0 124.1 124.2 124.3 124.4 Transmissão ao vivo, 2020-08-28 (2:04:00).
  125. 125.0 125.1 125.2 125.3 125.4 125.5 125.6 125.7 Blog - Know Your Nodes - Advance and Destroy.
  126. 126.0 126.1 126.2 126.3 126.4 Transmissão ao vivo, 2017-05-19 (28:04).
  127. Transmissão ao vivo, 2018-01-18 (31:05).
  128. Transmissão ao vivo, 2021-12-23 (1:29:27).
  129. Transmissão ao vivo, 2017-05-19 (29:34).
  130. Transmissão ao vivo, 2023-06-30 (1:39:22).
  131. 131.0 131.1 131.2 Transmissão ao vivo, 2017-07-18 (40:14).
  132. 132.0 132.1 132.2 Transmissão ao vivo, 2017-11-17 (47:10).
  133. Transmissão ao vivo, 2020-06-26 (1:00:57).
  134. Ashes of Creation Apocalypse Early Access.
  135. Vídeo, 2019-09-24 (0:10).
  136. 136.0 136.1 136.2 Transmissão ao vivo, 2019-06-28 (31:15).
  137. 137.0 137.1 Transmissão ao vivo, 2019-11-22 (16:56).
  138. 138.0 138.1 Entrevista, 2020-07-08 (57:46).
  139. Transmissão ao vivo, 2019-11-22 (17:59).
  140. Entrevista, 2020-07-08 (59:38).
  141. 141.0 141.1 141.2 Transmissão ao vivo, 2020-06-26 (1:02:12).
  142. Entrevista, 2019-04-21 (45:45).
  143. Transmissão ao vivo, 2021-04-30 (1:14:12).
  144. Steven Sharif - Clarification points from today’s stream.
  145. MMOGames interview, January 2017
  146. 146.0 146.1 Transmissão ao vivo, 2020-06-26 (53:41).
  147. Transmissão ao vivo, 2017-05-12 (52:01).
  148. 148.0 148.1 148.2 148.3 Transmissão ao vivo, 2017-05-12 (55:01).
  149. Transmissão ao vivo, 2020-06-26 (54:03).
  150. Transmissão ao vivo, 2020-06-26 (56:08).
  151. 151.0 151.1 151.2 151.3 Transmissão ao vivo, 2019-05-30 (1:23:41).